I had a conflict when using Stardew Valley Expanded and the skin was not applied, but I left it resolved. Also, I am using the translation function, so the meaning of the text may not be accurate. In the SVE file Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\OverworldSprites\Magnus Delete Magunus in Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits\Magnus Delete Magunus in This should probably apply. (It may be only on my environment, but that solved it for me)
Did you download the Female Wizard -Sprite and Portrait?
https://www.nexusmods.com/stardewvalley/mods/1011
you gotta take the .xnb files from the zip and copy them to your main game folder something like ~~~/StardewValley/Content/ locate character and portrait files and copy and overwrite each file accordingly.
hiii I am having a big block of red text appear and this is what it says, please help lol!
[Content Patcher] Error loading configuration for content pack 'Wizard to Witch'. Technical details:Newtonsoft.Json.JsonReaderException: Can't parse JSON file at E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Downloaded Mods\Wizard to Witch CreepyKat\Lineyakitty's Witch to Wizard 1.25-3205-1-25-1578493090\[CP] Lineyakitty's Wizard to Witch\config.json. This doesn't seem to be valid JSON.Technical details: After parsing a value an unexpected character was encountered: ;. Path '['Witch had a Warlock Husband']', line 2, position 37. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 80 at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76 at ContentPatcher.Framework.ConfigFileHandler.LoadConfigValues(IContentPack contentPack, InvariantDictionary`1 config, Action`2 logWarning) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ConfigFileHandler.cs:line 181 at ContentPatcher.Framework.ConfigFileHandler.Read(IContentPack contentPack, InvariantDictionary`1 rawSchema, ISemanticVersion formatVersion) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ConfigFileHandler.cs:line 49 at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 422
Is there any chance you could edit the community center icon to show Rasmodia? I think it's the one thing from vanilla that still shows the wizard's icon and it can be a little bit jarring. Other than that, I love this mod!
SMAPI keeps telling me this mod can be updated, but I see no update to download. I have done everything, including edit the json file. I am not sure what I am, doing wrong
WARNING: I just blindly stumbled into solution and I don't know anything about coding
This may not be most working or safe solution, but it seems kinda working now. I just added this line to already existing part of the mod that changes visuals and corresponding PNG's
87 comments
Also, I am using the translation function, so the meaning of the text may not be accurate.
In the SVE file
Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\OverworldSprites\Magnus
Delete Magunus in
Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits\Magnus
Delete Magunus in
This should probably apply. (It may be only on my environment, but that solved it for me)
https://www.nexusmods.com/stardewvalley/mods/1011
you gotta take the .xnb files from the zip and copy them to your main game folder something like ~~~/StardewValley/Content/
locate character and portrait files and copy and overwrite each file accordingly.
[Content Patcher] Error loading configuration for content pack 'Wizard to Witch'. Technical details:Newtonsoft.Json.JsonReaderException: Can't parse JSON file at E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Downloaded Mods\Wizard to Witch CreepyKat\Lineyakitty's Witch to Wizard 1.25-3205-1-25-1578493090\[CP] Lineyakitty's Wizard to Witch\config.json. This doesn't seem to be valid JSON.Technical details: After parsing a value an unexpected character was encountered: ;. Path '['Witch had a Warlock Husband']', line 2, position 37. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 80 at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76 at ContentPatcher.Framework.ConfigFileHandler.LoadConfigValues(IContentPack contentPack, InvariantDictionary`1 config, Action`2 logWarning) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ConfigFileHandler.cs:line 181 at ContentPatcher.Framework.ConfigFileHandler.Read(IContentPack contentPack, InvariantDictionary`1 rawSchema, ISemanticVersion formatVersion) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ConfigFileHandler.cs:line 49 at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 422
Go into the config.json file and edit.
Change "Witch had a Warlock Husband": "no";
to
"Witch had a Warlock Husband": "no",
There should be a comma on the end, not a semicolon.
This may not be most working or safe solution, but it seems kinda working now. I just added this line to already existing part of the mod that changes visuals and corresponding PNG's
{
"Action": "Load",
"Target": "Portraits/Wizard",
"FromFile": "assets/Witch_Portrait.png"
},
{
"Action": "Load",
"Target": "Characters/Wizard",
"FromFile": "assets/Witch_Sprite.png"
},