Stardew Valley

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Created by

DelFargo aka Acidia

Uploaded by

delfargo

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135 comments

  1. rjames106
    rjames106
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    I wish somebody makes an update to this, and turn it into bus/train location or adjacent to walk to desert mod (to avoid clashing with the always changing SVE).
    1. Rushalot
      Rushalot
      • member
      • 0 kudos
      i second this
    2. ArynRose
      ArynRose
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      Wish there was an update for this, would love to have this mod setup instead of it conflicting with SVE and other mods.
  2. Chillax83
    Chillax83
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    I reported a bug that this mod conflicts with Always Raining in the Valley, as Sister Henry and Henry share similiar names. I'm not sure if the creator of this mod is active but I hope they can fix this somehow as I really want both of these mods in my game. 

    To the Creator:
    Keep up the hard work!! Love how you're looking for abandoned NPC's a friend and I were talking about someone needing to do this with mods today, then saw this, and thought you are brilliant, keep up the work!!!  


    Hope to hear back soon!
    1. isari112
      isari112
      • member
      • 6 kudos
      It's actually really easy to fix it! I went through all the files from this mod and changed the name of sister Henry to another variant of the same name and it works fine! ^^ No need for any particular skills, just opening files one-by-one, clicking ctrl+H and replacing, same with file names! That's the fastest way I think.
  3. SerdnaOdraude
    SerdnaOdraude
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    • 12 kudos
    I guess there is currently no support for this mod. Good curious this NPC and adds variety to the game. Who could return this forgotten project?
    1. asunai2
      asunai2
      • supporter
      • 7 kudos
      Mod still works fine though
    2. CoalMinerGirl76
      CoalMinerGirl76
      • member
      • 1 kudos
      The mod works fine, but my issue with it is I cannot find the entrance to get to the refuge the npc's are coming and going to a point some get blocked in the railroad area. So basically if you have mods that alter the railroad it might not work completely right. I use SVE so I think its why i am unable to get in there :(
  4. MemocaArt
    MemocaArt
    • member
    • 1 kudos
    hello, i am good at pixel arts i am interested in creating the arts for your mod i will love to help you. If you agree please contact me (My email: [email protected])
    1. Rushalot
      Rushalot
      • member
      • 0 kudos
      please do this!
    2. deleted120898963
      deleted120898963
      • account closed
      • 1 kudos
      please doooo ittt!!
  5. Tarniyar
    Tarniyar
    • member
    • 31 kudos
    I made a [TMX] content pack for this mod to replace the [ALL] content pack that's not working anymore.

    https://www.nexusmods.com/stardewvalley/mods/6535/
  6. rallyelgen
    rallyelgen
    • supporter
    • 2 kudos
    One discovered fix:
    Copy:

    z_refugee_tiles.png and refugee_buildings.png from [CP] Refugee NPCs\assets
    and also z_refugee_tiles.xnb and z_spring_RefugeeBuildings.xnb from [ALL] Refugee NPCs

    to (your Stardew Valley folder/Content/Maps Directory.
    (if that does not work, copy it to the Content folder as well).

    Sorry for the double post, but it looked easier to read without the error message (who would read through all that)?
    (also i can not find any delete button after i already posted)
    1. skyrimmdderlexi
      skyrimmdderlexi
      • supporter
      • 2 kudos
      attempting this fix
  7. rallyelgen
    rallyelgen
    • supporter
    • 2 kudos
    Hi.
    I get the following errors:

    [22:31:21 ERROR Advanced Location Loader] Can't add location NorthWoods, an error occurred.
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Refugee NPCs Extras loaded map 'WoodsEast' with invalid tilesheet path 'z_spring_RefugeeBuildings.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 309
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 131
    vid StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:rad 100
    vid StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:rad 99
    vid Entoarox.AdvancedLocationLoader.Processing.Patcher.ApplyPatches(Compound& compoundData) i C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\Processing\Patcher.cs:rad 84
    [22:31:21 ERROR Advanced Location Loader] Can't add location TownEast, an error occurred.

    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Refugee NPCs Extras loaded map 'TownEast' with invalid tilesheet path 'z_spring_RefugeeBuildings.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 309
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 131
    vid StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:rad 100
    vid StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:rad 99
    vid Entoarox.AdvancedLocationLoader.Processing.Patcher.ApplyPatches(Compound& compoundData) i C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\Processing\Patcher.cs:rad 84
    [22:31:21 ERROR Advanced Location Loader] Can't add location SmokeyFallsJunction, an error occurred.

    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Refugee NPCs Extras loaded map 'Backwoods' with invalid tilesheet path 'z_spring_RefugeeBuildings.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 309
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 131
    vid StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:rad 100
    vid StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:rad 99
    vid Entoarox.AdvancedLocationLoader.Processing.Patcher.ApplyPatches(Compound& compoundData) i C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\Processing\Patcher.cs:rad 84

    [22:31:21 ERROR Advanced Location Loader] Can't add location RefugeeCenter_Entry, an error occurred.
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Refugee NPCs Extras loaded map 'RefugeeCenter_Entry' with invalid tilesheet path 'z_refugee_tiles.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 309
    vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 131
    vid StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:rad 100
    vid StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) i C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:rad 99
    vid Entoarox.AdvancedLocationLoader.Processing.Patcher.ApplyPatches(Compound& compoundData) i C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\Processing\Patcher.cs:rad 84
    [22:31:21 ERROR Advanced Location Loader] Can't apply tilesheet 'z_spring_RefugeeBuildings', location 'NorthWoods' doesn't exist.
    [22:31:21 ERROR Advanced Location Loader] Can't apply tilesheet 'z_spring_RefugeeBuildings', location 'TownEast' doesn't exist.
    [22:31:21 ERROR Advanced Location Loader] Can't apply tilesheet 'z_spring_RefugeeBuildings', location 'SmokeyFallsJunction' doesn't exist.
    [22:31:21 ERROR Advanced Location Loader] Can't apply tilesheet 'z_spring_RefugeeBuildings', location 'RefugeeCenter_Entry' doesn't exist.
    [22:31:21 ERROR Advanced Location Loader] Can't apply tilesheet 'townInterior', location 'RefugeeCenter_Entry' doesn't exist.
    [22:31:21 ERROR Advanced Location Loader] Can't apply tilesheet 'z_refugee_tiles', location 'RefugeeCenter_Entry' doesn't exist.


    I think there is a missing tileset somewhere.
  8. axxiaa00
    axxiaa00
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    Hello, I have downloaded all the files indicated and entered in the Mod folder, however, it indicates that the version is outdated, showing that it should have version 0.4.0, which does not appear updated. Is this a kind of mistake? Thanks.
  9. CoalMinerGirl76
    CoalMinerGirl76
    • member
    • 1 kudos
    The refugee building is not showing in my game, Also, I know where it should be... So when I try to manually walk to it I am unable to find it the odd thing is I can use debug command and warp inside the building ...( which is inconveniently the only way I can talk to Antoine and Henry) but when I walk out, the building is gone along with my character until I warp elsewhere ... I am using SVE and the refugee mod and everything both mods tell me to install ... along with a few other mods but none that is listed as incompatible...
    1. ErosDkAl
      ErosDkAl
      • member
      • 7 kudos
      What is the command you use?
    2. CoalMinerGirl76
      CoalMinerGirl76
      • member
      • 1 kudos
      if you have Entoarox Framework .. type debug where is Antoine in smapi console window .. it will give you the coords to where he is ... which for me he stays inside the refugee house ... once you get the coords type player_warp and where ever smapi says he is (example, not exact location--> ) player_warp Refugee X Y ... hopefully, I explained it well enough ... sadly I ended up taking the mod out cause it got annoying having to do this every time I wanted to talk to them ... hopefully, this mod makes a comeback and also is compatible with SVE
  10. ErosDkAl
    ErosDkAl
    • member
    • 7 kudos
    You cannot simply make that the bus take you to the new locations using the Bus Locations mod?