[game] Location 'Custom_LiubianHouse' failed to load seasonal asset name 'SMAPI\liubian\assets\Maps\fangzi\fall_town.png' for tilesheet ID 'spring_town'. SContentLoadException: Failed loading asset 'assets/Maps/fangzi/fall_town.png' from SMAPI\liubian: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 327 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 106 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137 at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Display\XnaDisplayDevice.cs:line 87 at StardewValley.GameLocation.updateSeasonalTileSheets(Map map) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17539
Excuse me, But questions ¹Is it actually normal that in the first 0 heart event//meeting, is it normal that the dialogue is just "...." And the both option are blank? ²Also will it still function with other mods such as fashion sense, ferngill fashion, gift taste helper, etc.. Also interesting introduction! ((I did some small research about his story//plot, and i really love it. Though I wish there was an english translation xdd.))
Sorry, the translator may have a syntax error. This is a BUG. At present, our solution is to upload the patched file in the feedback group. However, 1.1 will be updated in a few days, and most bugs can be repaired then
太太你好,我在初遇剧情敲门那段冒红了可以帮忙看一下吗ww [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key 'LiubianMeet1' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at StardewValley.Dialogue.chooseResponse(Response response) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Dialogue.cs:line 1623 at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 353 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5082 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4269 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1095
12 comments
SContentLoadException: Failed loading asset 'assets/Maps/fangzi/fall_town.png' from SMAPI\liubian: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 327
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 106
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Display\XnaDisplayDevice.cs:line 87
at StardewValley.GameLocation.updateSeasonalTileSheets(Map map) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17539
²Also will it still function with other mods such as fashion sense, ferngill fashion, gift taste helper, etc..
Also interesting introduction! ((I did some small research about his story//plot, and i really love it. Though I wish there was an english translation xdd.))
Thank you!
--acai
[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key 'LiubianMeet1' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Dialogue.chooseResponse(Response response) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Dialogue.cs:line 1623
at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 353
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5082
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4269
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1095