I wanted the Flame Spirit to be my cool street lamp, but it couldn't hatch on the farm. When I used the [let move it] mod to catch the flame spirit in the hut, I found that it couldn't glow. I wonder if it's possible to realize my idea in the future? I would be most grateful if you could
I'm starting to love this mod but it seems to like cause lag in locations with affected monsters. I first noticed a bit of a lag when I enter my full Slime Hutch. But when I went to the SVE Highlands Map, full of slimes and dust spites, I encountered major FPS drop issue that I couldn't control my movement at all. It took me a good minute just to equip my return scepter. My mid gaming laptop can't handle it (ᴗ_ ᴗ。)
EDIT: I tried experimenting to figure out what could lessen the lag, the slime charmer ring is the culprit. When I removed it, the lag went away. Another thing that I observed, the Dust Sprite Charmer Ring causes me to take damage in locations with dust sprites even if I'm nowhere near them. I almost died oof
ANOTHER EDIT: I had the "Lethal Ring" toggled on which caused me to take damage while wearing it even if I'm not near the monster. Was that intentional? My understanding is that Me, the player, will be able to damage the monsters when I turn that on.. I tested every ring and all of it behaves that way except for the slime charmer ring. Also, the lag only happens if there is too much monsters I guess 'cause I experienced no lag in the secret woods. Same thing happens to other rings. When I entered the highlands cavern, I had a major lag as well while wearing the shadow charmer ring and crab charmer ring where there is a high number of those monsters, but when I removed the rings, the lag went away.
I never tested it in a location with so many monsters. SVE has a few areas with far more monsters than anywhere in the vanilla game and has been known to cause performance issues. I actually wish they would break it up into smaller areas. But I think I figured out a fix by only having it check monsters in the same space as the player instead of every monster in the location. And for outgoing damage it will only check when the player is using a tool/weapon (this means bombs will still deal damage with lethal rings turned off). I didn't have any lag when testing with 80 monsters in the hutch, but let me know if you're still experiencing lag.
As for the phantom damage issue, I am confused why I didn't experience that in my testing but it was an obvious mistake in the code where I had 'true' where it should be 'false'. So instead of every charmed monster in the location never dealing collision damage it was saying they should always deal collision damage.
As for lethal rings, that option does not affect the slime ring. You have to turn on the VanillaSlimeRing option. I made them separate settings since slimes have unique behavior like multiplying on their own.
Hi, I installed this mod in an existing save. I was able to build the Monster hutch but the Ring that I received from Jas in the mail is an error Item. Do i also need to install the Friendship Rings mod? The requirements listed were the Monster Hutch Framework and Spacecore which I already installed..
FYI, the broken ring you got will still be broken so you'll need to get a new one. In the SMAPI console you can type "debug broadcastmailbox juminos.MonsterHutchStarter_DustSprite" which should add the letter to all mailboxes immediately with the fixed ring. Maybe this weekend I'll add the rings you get in the mail to the adventurer's guild inventory once the player has received the letter so there's an easy way to get a new one in game.
Thanks for the info. I didn't save the day when I got the broken ring so I didn't need to do those hehe. But still nice to know for others that might encounter it
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EDIT: I tried experimenting to figure out what could lessen the lag, the slime charmer ring is the culprit. When I removed it, the lag went away. Another thing that I observed, the Dust Sprite Charmer Ring causes me to take damage in locations with dust sprites even if I'm nowhere near them. I almost died oof
ANOTHER EDIT: I had the "Lethal Ring" toggled on which caused me to take damage while wearing it even if I'm not near the monster. Was that intentional? My understanding is that Me, the player, will be able to damage the monsters when I turn that on.. I tested every ring and all of it behaves that way except for the slime charmer ring. Also, the lag only happens if there is too much monsters I guess 'cause I experienced no lag in the secret woods. Same thing happens to other rings. When I entered the highlands cavern, I had a major lag as well while wearing the shadow charmer ring and crab charmer ring where there is a high number of those monsters, but when I removed the rings, the lag went away.
As for the phantom damage issue, I am confused why I didn't experience that in my testing but it was an obvious mistake in the code where I had 'true' where it should be 'false'. So instead of every charmed monster in the location never dealing collision damage it was saying they should always deal collision damage.
As for lethal rings, that option does not affect the slime ring. You have to turn on the VanillaSlimeRing option. I made them separate settings since slimes have unique behavior like multiplying on their own.