Hi! Thanks so much for your hard work! I love your mod but I seem to be getting a SMAPI warning (I don't see it mentioned here).
[09:02:52 WARN Content Patcher] Can't apply data patch "(CP) Artisanal Honey Mead > Load Data Files (from Maps/Data/garbage.json) > EditData Data/GarbageCans > entry #1" to Data/GarbageCans: failed converting entry to the expected type 'StardewValley.GameData.GarbageCans.GarbageCanEntryData': Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[StardewValley.GameData.GarbageCans.GarbageCanItemData]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.Path 'Items['bonghits.cp.BearHoneyMead_Garbage.EmptyGlass']'..
Very nice module but I'm having a problem now I didn't get the recipes for the above gold barrels from the email Zach sent me is there any other way to get those recipes?
I found an issue with Spirit Infusers, If I infuse a spirit with a certain fruit (Lets say Crystal Fruit) and then put it in a chest with another type of Tequila or spirit, it turns into the one currently inside the chest. I made 8 different flavors and tried it with each one (they all turned into Ancient Fruit Tequila) is there an issue? I also noticed that the quality of fruit I put in doesn't matter despite the quality enabling option being turned on.
This mod looks like fun. I wanted to ask how it works when used in conjunction with Cornucopia. For example, that mod has Barley as a Fall crop, but this mod has it as a Spring crop. Do we end up with two different Barleys or does Barley become a spring/fall crop? If they stay as two different items, does that mean only the spring Barley from this mod is able to be used for making rum? Thanks!!
Me finding out that Zach is not romanceable, *falling down to my knee*. But also, love the mod, the new machines and the new recipes, all of the sprites looks really nice, hoping that you could expand on the NPCs in the future? I feel like NPC fleshing out would make it more idk, alive?
Hey! Just wanted to point out a few.. inconsistencies? I am not sure those are mistakes or intentional.
Like the mail i received said I could make Tequila with cactus fruit which isn't accurate (any more?)
In that vein, Sorghum is stated as a Spring/Summer crop, but is actually sold and treated as a Summer/Fall crop.
And the "Machines consider quality" option only seems to work for mead, not the spirits.
And lastly, the shop sells Cornucopia fruits despite me not having that installed. Or rather, error items labelled as such.
That's all, bye~!
[Edit]
Another thing. I put some spirits into the infuser, with strawberries, rhubarb and cherries, respectively. But instead of getting three different kinds of whiskey, they all stack onto the same item instead.
I've shipped my mead through the shipping bin, all types (regular honey mead, and all the flower meads) but it won't send me a message giving me the progression to age/add fruits to the mead. Do I have something installed wrong?
Hello! I really want to play with this mod, and I see that it credits Delores and Coal Point Farm, but I don't understand if their storylines are implemented in the mod (as in fused in, like with Passerby Cemetery) or if these are unique characters that borrow the portraits?
In case they are different characters, it's ok if this mod coexists with the other mods? Like, Delly and Delores won't be incompatible, and viceversa with the other stand-alone NPCs? Thank you in advance.
I simply re-used the assets. They are independent NPCs that are 'basic' and do not leave the meadery. They have dialogue, and that is pretty much it. They have their names changed in my code, so there will be no interfering with the original mods
86 comments
[09:02:52 WARN Content Patcher] Can't apply data patch "(CP) Artisanal Honey Mead > Load Data Files (from Maps/Data/garbage.json) > EditData Data/GarbageCans > entry #1" to Data/GarbageCans: failed converting entry to the expected type 'StardewValley.GameData.GarbageCans.GarbageCanEntryData': Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[StardewValley.GameData.GarbageCans.GarbageCanItemData]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.Path 'Items['bonghits.cp.BearHoneyMead_Garbage.EmptyGlass']'..
Thanks!
Like the mail i received said I could make Tequila with cactus fruit which isn't accurate (any more?)
In that vein, Sorghum is stated as a Spring/Summer crop, but is actually sold and treated as a Summer/Fall crop.
And the "Machines consider quality" option only seems to work for mead, not the spirits.
And lastly, the shop sells Cornucopia fruits despite me not having that installed. Or rather, error items labelled as such.
That's all, bye~!
[Edit]
Another thing. I put some spirits into the infuser, with strawberries, rhubarb and cherries, respectively.
But instead of getting three different kinds of whiskey, they all stack onto the same item instead.
In case they are different characters, it's ok if this mod coexists with the other mods? Like, Delly and Delores won't be incompatible, and viceversa with the other stand-alone NPCs? Thank you in advance.