Mod articles
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Combined Rings Creation Tutorial
How It Works
I did a careful analysis of how the Combined Rings are stitched together and produced a working blueprint for how they are made. This is the result.
The sprites for each of the input rings are loaded and their colors are determined via `TailoringMenu.GetDyeColor`. A 4x6 and 3x1 pixel section are cloned from each and stitched together to form the two halves of the new ring.
The base ring sprite (#880) is loaded and has a "2PhaseColor" effect applied to it before it is overlayed onto the stitched-together halves. This color effect gives the base ring an animated gradient blending the two input colors. Red and Blue are used as fallbacks if input colors could not be determined (which might be the case when using a custom ring ad...