Allows you to configure crab pots. Including if bait is required, if you can find trash, to fully choosing what you find in every water body separately, as well as choosing what trash items you can find
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Changelogs
Version 2.1.0
Update for SDV 1.4 and SMAPI 3.0
Version 2.0.1
Added the ability to have a global water config option (AllWater) - Id's in this config can be found in all bodies of water
Fixed a bug that crashed the game when trying to fill pots at save
Version 2.0.0
Fixed bug that caused each save .25 seconds longer per pot
Now have ability to specify quantity that is found
Redone the config.json style to be more simple and readable (I'm so sorry if you have lots of config to redo)
Version 1.1.1
Caught fish now appear on collections tab
Version 1.1.0
Can now configure crabpots by water body
Can now passively get trash
Version 1.0.4
Fixed a common issue that caused index errors when the chance value was 1
Fixed the 'BetterQuality' configuration option which was giving out silver star quality instead of normal quality and was generating items with 'fools gold' stars
Version 1.0.3
Fixed an issue that caused trash to never be found, no matter the percentage chance to find it
Allowed an option to get better quality items in crab pots (Chances to find and max quality scales with fishing skill)
Version 1.0.2
Fixed an issue that could spawn an 'Error Item'
Allows for chance to be added to each item in config
Version 1.0.1
NoTrash and NoBait configuration options override the crabpot skills
Version 1.0.0
Release
Donations
Both straight donations and premium membership donations accepted
This mod allows you to configure certain parts of crab pots. The mod uses item ids to determine the wanted item, you can find a list of them in this website: https://stardewids.com/
Download this mod and unzip it into Stardew Valley/Mods.
Run the game using SMAPI.
Configuration
[LocationName]
{WhatCanBeFound { itemId, chance, quantity} - A list of items that can be found in that water location - (https://stardewids.com/ for a list of item IDs) WhatTrashCanBeFound {itemId, chance, quantity} - A list of items that can found in that water location as trash - (https://stardewids.com/ for a list of item IDs) }
EnableTrash: Whether you can find trash or not.
RequiresBait: Whether you require to bait a crab pot to catch something.
EnablePassiveTrash: If a crab pot has not been baited but bait is required in the config there is a possibility to randomly get trash.
PercentageChanceForTrash: The percent chance to find trash when EnablePassiveTrash is true.
PercentageChanceForTrash: Allows you to select the % chance you have to get trash (int, not decimal) 0 to never get trash, 100 to always get trash.
EnableBetterQuality: Allows crab pots to product normal, silver, gold, and iridium quality stuff. (Max quality and chance increases with fishing skill).
Chances: The way chances work is not through percent but through the number of elements. To easier imagine this, imagine all ids are put in a big list (per water type) and each id is put in that list 'chanceConfig' number of times. So if I have an id of '100' with a chance of '1' and an id of '101' with a chance of '3' the list of what a crab pot can find has 4 elements in it, 1 element is 100 and 3 elements are 101, when converting this to percent it would be: 25% of finding an id of 100 and 75% of finding an id of 101.
If you have any questions, suggestions or bug reports you can also contact me directly on discord (typically I'm faster at replying on discord than on Nexus) (Satozaki#0511) Known Issues
Rings, boots, and hats are not wearable when found in a crab pot
Extra info
To uninstall delete Stardew Valley/Mods/BetterCrabPots.