Please read before asking for help or reporting a bug If you need help with the mod or have to report a bug, always provide your SMAPI log. The log contains information like game version, which mods are used and shows error messages if there are any.
It's just adding a simple recipe to the game. So in theory it should work. Just give it a try and let me know :) You can add/remove the mod at any time without breaking your save file.
I created a new save file with Better Crafting installed. The recipe appears from the beginning in the fertilizer tab. If not, please upload your smapi log (see sticky post)
The file not exist: [InstantGrowthPowder - Continued] This mod failed in the GameLoop.GameLaunched event. Technical details:SContentLoadException: Failed loading asset 'Objects/Instant Growth Powder/color.png' from SMAPI\instantgrowthpowdercontinued: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 106 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64 at JsonAssets.Mod.LoadData(IContentPack contentPack, ITranslationHelper translations) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Mod.cs:line 1043 at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
Don't worry, I've already fixed it, it was just a matter of changing a setting and that's it, thanks anyway, I love the texture of the super fertilizer.
what is supposed to happen if I use the powder on bushes? I get plants go to their final stage and are now collectables but using it on a modded bush only makes it grow on its final stage but I still need to wait for its produce. Is there a way to speed this up too?
Yea, I see why this is happening. Modded bushes don't act like modded cops and are added in a different way. Will look into it as soon as possible and try to add support for modded bushes.
I'm really liking this mod so far, really helpful for the last day of the season when you miscalculate planting a crop.
I just wanted mention this doesn't seem to work with the tractor mod, it seems we have use it manually. I wanted to ask if we can use it while using the tractor mod?
23 comments
Just give it a try and let me know :) You can add/remove the mod at any time without breaking your save file.
If not, please upload your smapi log (see sticky post)
SMAPI log parser - SMAPI.io
Screenshot of Fertilizer area in the crafting bench:
https://imgur.com/a/Yy2M6tA
I'll add an error message to the mod if the requirements are not met.
[InstantGrowthPowder - Continued] This mod failed in the GameLoop.GameLaunched event. Technical details:SContentLoadException: Failed loading asset 'Objects/Instant Growth Powder/color.png' from SMAPI\instantgrowthpowdercontinued: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 106
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
at JsonAssets.Mod.LoadData(IContentPack contentPack, ITranslationHelper translations) in C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Mod.cs:line 1043
at StardewModdingAPI.Framework.Events.ManagedEvent
1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
I get plants go to their final stage and are now collectables but using it on a modded bush only makes it grow on its final stage but I still need to wait for its produce. Is there a way to speed this up too?
Do you have an example for a modded bush?
normally it'd take 30 days to grow into a bush (not to be confused with the mount vapius olive tree which needs 30 days)
and it says it needs 30 days
but using your growth powder it changed it from 30 to 10 days
Modded bushes don't act like modded cops and are added in a different way.
Will look into it as soon as possible and try to add support for modded bushes.
I just wanted mention this doesn't seem to work with the tractor mod, it seems we have use it manually. I wanted to ask if we can use it while using the tractor mod?
Can you give me a detailed example?
Please try 1.0.1, it should be compatible with Tractor Mod now.