Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.4
Changed Alternate Entrance to now have proper weather and light cycles.
Removed the need for manual setting of "Using Farm", now the Alternate Entrance triggers automatically.
Added option to turn all tiles on the farm into tillable tiles.
Version 1.3
Added extra farmland and non-intrusive spot for the greenhouse to the right of the farmhouse.
Opened up the southern farmland to have the most amount of space on the map, as previously it was quite poor.
Added blockers to the southern farmland patch that require a steel pickaxe or axe to clear, this is to offset the huge boon this much farmland is.
Version 1.2
Fixed issue with the farmhouse not being movable. (Special thanks to the SDV Discord for the help)
Version 1.1
Fixed cave wall clipping into farmhouse at later upgrades or with custom replacers.
Added proper borders to the Farm Entrance's foliage.
Added minor detail to the ground of the Farm Entrance.
Learned from my mistakes and optimized tiledata.
Fixed not being able to place buildings on the farm. (whoops)
Fixed placed lights not working properly in some cases.
Version 1.0
First Upload
Delete Config File if updating to the newest Version!
Requires Content Patcher and Config Menu!
This is the second version of my first little Stardew mapping project! I'd been toying with the idea of an underground farm for a while, and while my first attempt was "okay" (see my other mod in my profile to see what I mean), I was overall disappointed with the end result, there were issues and the layout wasn't great.
I wanted to create something that was unique, with it's own kind of playstyle to breathe a bit of life into the game for me again. So that's where this map comes in!
Features
The Cave farm is hot and humid, and supports a wide variety of crops! (It acts like a greenhouse)
The Cave farm is quite dark, while not quite enough to be unbearable, it's still enough that you'll want to craft light sources eventually so you can see better.
To offset the massive boost that an early greenhouse gives you there is also a lack of tillable land, you're heavily restricted in the area you can plant your crops in.
Trees can grow anywhere in the cave and you start with a single mushroom tree.
The Elevator takes you to the surface, where you have a small forested crossroads. (Turn this off in the config if you're not using the map!!)
Planned Features
A custom "Inverted" farm cave with access to sunlight and more tillable land, at the cost of normal seasonal growth