Doesn't matter what i do i can't get this to work, i redownloaded my whole mods folder not sure what mods it is conflicting with, the other building mod to match this isn't working either and i have no other building mods in my game.
Hello! You might've downloaded the AT one, you need to get the paint bucket from Robin to see the texture when using it on the farmhouse, the vanilla one will appear if you don't do it.
Hello! I just checked it and it shows within the paintbucket tool if the AT folder is by itself, I'll update with a more proper asset size but no changes for the json files has been made.
Though, for some reason with my CP farmhouse mod, it doesn't work. I guess for now you'll have to choose one or the other ^^;; I'll recheck what's the problem 2 days from now since it'll be the weekend
Hi I found out that the CP version of this mod doesn't work with the Vibrant Pastoral recolor, I was wondering if there was a way to make it compatible
Vibrant pastoral redrawn Here's the link If you can do something then great otherwise it's fine, i'm currently using the AT version and that one works :)
Hello! I just test the VPR with just the CP to see if there's conflict and according to SMAPI it's smooth sailing :D
But!
I tried it with the whole 'Vibrant Pastoral' folder, nothing is wrong but if you took out the '[CP] Vibrant Pastoral Redrawn' folder within it, then the CP suddenly vanishes, so for my mod to work you just need to disable the 'Houses' within the 'Generic Mod Config Menu' under VPR, that's it :D
Hiii! Probably a very stupid question, but I just downloaded your gorgeous mod, and started a new save. I downloaded the AT version, but the starter house is vanilla :S when I go into another savefile, the house looks perfect. So the question is: are there no version for the starter house??
EDIT: it works with CP but not with all types of tone-down overlays
first of all, absolutely love this retexture, it really fits the earthy foresty cottagecore vibes i've been looking for <3
second, when i did the final house upgrade the texture reverted to the default (i'm using the AT version) and when i used the paint bucket to find it again it didn't show up. ran smapi and had no warnings or errors show up in the log. i saw someone else had a conflict with this and VPR so i decided to check DaisyNiko's Earthy Recolor other mods for anything altering exteriors that might cause a conflict in case something similar was going on but didn't see anything. i'm hoping i'm not overlooking something in the settings.
UPDATE: after the season changed i tried using the paint bucket again and the options showed back up. not sure why they went away in the first place though
If it's spring, it's only 1 texture option, for summer, fall and winter there are 2 but if it really didn't appear can you say which season it is for the final upgrade?
Is this actually up to date? You've frequently forgotten to match the numbers between the file and the Nexus info and both the AT and CP versions are saying they need to be updated after just installing them. Is that all this is again?
Yep! The manifest for the CP has 1.2, same as the version label I've matched for the main file here. The AT one is still 1.1, same as main but I have a guess on why it says that on your log. I only have the CP version installed and it doesn't say on my logs that there's a new version so I'm guessing you have the AT one installed. Since they're both main files, it's probably that's causing the line.
Instead of making you re-install the update I'll post, just copy all this and replace all within the manifest of the AT and it should be okay ^^ { "Name": "(AT) allaviyu's French Country Farmhouse", "Author": "allaviyu", "Version": "1.2.0", "Description": "A farmhouse inspired by french country architecture. (AT Version)", "UniqueID": "allaviyu.FrenchCountryFarmhouse", "UpdateKeys": ["Nexus:30738"], "ContentPackFor": { "UniqueID": "PeacefulEnd.AlternativeTextures", "MinimumVersion": "7.2.6" } }
Your house is truly amazing! Are you planning to build something like a mill or a chicken coop? If you do, I can't even imagine how beautiful it would be!
For some reason, this mod has entirely stopped working. My farmhouse has returned to its original appearance, and even deleting and reinstalling the mod didn't fix it. The only thing I can think of possibly causing a problem is SVE. Does this mod not work with SVE?
Having the same issue, just downloaded this mod, and another that replaces a few other buildings. Loading in a saved game, and the textures remain default. I'm thinking maybe the issue is with Content Patcher?
Hello! For AT, yes a bucket is needed, but for CP I'll try to help :D Was a problem reported in your SMAPI? Maybe it's in conflict with another Farmhouse mod? It would be told in the logs if it does ^^
I was using the AT version, but I'd never used AT before, so I didn't know how it worked. Now I just have to figure out why my shader seems to have stopped working.
Oooh, I'm glad it worked out then. Though, I'm not really familiar with shaders since my pc can't really last with multiple programs running ^^; but from what I know it needs a third-party program to work right? You might want to check if they have updates or changes!
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2483) : Assertion Failed: Extra control data returned besides TOS? 0x0/0x1b src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2483) : Assertion Failed: Extra control data returned besides TOS? 0x0/0x1b src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2489) : No control data returned even though we asked for TOS? src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2489) : No control data returned even though we asked for TOS?
Removed the other CP buildings mod, and now this error appears. ???
I checked on mine if I'll get that but nothing similar came up.
Since I never really encountered it before, I had to search it and found a reddit question match. I'm guessing it's a mac smapi problem since when I tried playing with mods on our mac laptop, it doesn't even open ;-;
I might not be able to help you with that because my mod seems to be working fine, along with other building CP mods I got, sorry ^^;;
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If anyone's interested in commissioning me for sprite art, I'm available but we'll have to talk since I'm a full time college student!
commission list!
If it's the CP, does your SMAPI say anything?
You can also find the other AT tools with it!
Though, for some reason with my CP farmhouse mod, it doesn't work. I guess for now you'll have to choose one or the other ^^;; I'll recheck what's the problem 2 days from now since it'll be the weekend
Which Mailbox and storage chest retextures are you using??
Here's the link
If you can do something then great otherwise it's fine, i'm currently using the AT version and that one works :)
But!
I tried it with the whole 'Vibrant Pastoral' folder, nothing is wrong but if you took out the '[CP] Vibrant Pastoral Redrawn' folder within it, then the CP suddenly vanishes, so for my mod to work you just need to disable the 'Houses' within the 'Generic Mod Config Menu' under VPR, that's it :D
Probably a very stupid question, but I just downloaded your gorgeous mod, and started a new save. I downloaded the AT version, but the starter house is vanilla :S when I go into another savefile, the house looks perfect.
So the question is: are there no version for the starter house??
EDIT: it works with CP but not with all types of tone-down overlays
Does it not appear within the paintbucket lists? I'll try to check it later this week if so since it's the start of my break ^^
second, when i did the final house upgrade the texture reverted to the default (i'm using the AT version) and when i used the paint bucket to find it again it didn't show up. ran smapi and had no warnings or errors show up in the log. i saw someone else had a conflict with this and VPR so i decided to check DaisyNiko's Earthy Recolor other mods for anything altering exteriors that might cause a conflict in case something similar was going on but didn't see anything. i'm hoping i'm not overlooking something in the settings.
UPDATE: after the season changed i tried using the paint bucket again and the options showed back up. not sure why they went away in the first place though
If it's spring, it's only 1 texture option, for summer, fall and winter there are 2 but if it really didn't appear can you say which season it is for the final upgrade?
Instead of making you re-install the update I'll post, just copy all this and replace all within the manifest of the AT and it should be okay ^^
{
"Name": "(AT) allaviyu's French Country Farmhouse",
"Author": "allaviyu",
"Version": "1.2.0",
"Description": "A farmhouse inspired by french country architecture. (AT Version)",
"UniqueID": "allaviyu.FrenchCountryFarmhouse",
"UpdateKeys": ["Nexus:30738"],
"ContentPackFor": {
"UniqueID": "PeacefulEnd.AlternativeTextures",
"MinimumVersion": "7.2.6"
}
}
Sorry!
I wasn't planning to, really, but when I played recently and noticed how mismatched it was with my other cp/at buildings, I felt like it then ^^;;
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2483) : Assertion Failed: Extra control data returned besides TOS? 0x0/0x1b
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2483) : Assertion Failed: Extra control data returned besides TOS? 0x0/0x1b
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2489) : No control data returned even though we asked for TOS?
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2489) : No control data returned even though we asked for TOS?
Removed the other CP buildings mod, and now this error appears. ???
Since I never really encountered it before, I had to search it and found a reddit question match. I'm guessing it's a mac smapi problem since when I tried playing with mods on our mac laptop, it doesn't even open ;-;
I might not be able to help you with that because my mod seems to be working fine, along with other building CP mods I got, sorry ^^;;
I love the look of this house, it's so pretty! You do excellent work. ^_^