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ConsciouslyLazy

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ConsciouslyLazy

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20 comments

  1. Seafariylv
    Seafariylv
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    that very first picture has me depressed
  2. Whystardewvalley
    Whystardewvalley
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    I am tempted to try this but at the same time, I'm not brave enough. However, I am tracking this mod. 
  3. KitsuneBark
    KitsuneBark
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    For some reason when I saw this, my depression came back
    1. Nyxdarkness
      Nyxdarkness
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      My thoughts exactly, haven't been able to stop thinking about it since I first saw it 
    2. tohsasuh
      tohsasuh
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      Same. It's very good idea but I'm gonna miss them and feel sad very much haha. i gonna track this but don't want to try it yet. 
  4. G3ls0n
    G3ls0n
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    Very good idea, but it might feel strange for the NPCs to appear at festivals. Isn't it odd for dead characters to show up at festivals? Isn't there a way to make them invisible at festivals by changing the sprite?
    1. ConsciouslyLazy
      ConsciouslyLazy
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      I can make them transparent, but they will still have dialogue, which is still weird. I haven't found a reliable way to delete their dialogue other than editing festival data manually.
      I can try what I did in my other mod, Sebastian is gone, but it has some potential issues.
    2. G3ls0n
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      Can't you mark the dialogue as already seen? Or maybe move them to a place outside the map? What solution did you use in the other mod?
    3. ConsciouslyLazy
      ConsciouslyLazy
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      I don't know about marking the dialogue as seen. As far as I know, festival dialogue are mostly managed within each festival file. Moving them to a place outside of the map requires directly editing every festival data.
      Edit: In SIG mod, I deleted Sebastian's entire character data, which may potentially cause errors, though I haven't found any.
    4. G3ls0n
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      Is it possible to remove the dialogue? Probably not, just replace it, right? What if we replace it with empty text? Or maybe change the NPCs to random tourist sprites... no. Oh, just delete the data like in the previous mod, and add an option in the settings to make the NPCs invisible instead, in case any bugs occur.
    5. ConsciouslyLazy
      ConsciouslyLazy
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      Actually, making them transparent and removing the dialogue won't be that hard. But I think there will be an invisible wall where the characters stand... as if someone is still there. Do you think that's ok?
      If not, I'll upload another version when I have time.
    6. G3ls0n
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      Yes, an invisible obstacle is much better than an NPC who left or died and suddenly returned for the festival.
    7. MacCreadyLover
      MacCreadyLover
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      I think if they moved out, it'd be cool to see them come back (and if possible have some dialogue abt that but if not that's cool), but the deceased ones would be odd to see
  5. Harrpager
    Harrpager
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    Would you consider making a version where only Jas and Vincent moves out? It would make compatability easier with some other mods I have installed. Plus, I don't want Sebby to leave.
    1. ConsciouslyLazy
      ConsciouslyLazy
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      I'll try and make it configurable in the next version.
  6. alien2godlike
    alien2godlike
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    Would be good if you added more story and characters.. like a growing and changing stardew otherwise it's just sadness 
    1. ConsciouslyLazy
      ConsciouslyLazy
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      It would be great, but I don't want to draw any more sprites... someone else can try.
    2. G3ls0n
      G3ls0n
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      Just the text itself, many mods only alter the story through text.
    3. ConsciouslyLazy
      ConsciouslyLazy
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      Penny mentions Vincent and Jas has grown up so much. I can add more dialogue about that in the future.
    4. Domriso
      Domriso
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      Agreed, but this is a much larger undertaking. It's understandable if the mod author doesn't want to do that.