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3 comments

  1. heavps
    heavps
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    me marca error:(
  2. Angelxsis
    Angelxsis
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    ¡¡Hola!! Parece que hay un problema con la traducción:

    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/schedules/scheduleDialogue.json' from SMAPI\cursedcure.satorugojonpc: an unexpected error occurred.
     ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Satoru Gojo NPC\assets\schedules\scheduleDialogue.json. This doesn't seem to be valid JSON.
    Technical details: After parsing a value an unexpected character was encountered: \. Path 'Changes[1].Entries.Satoru_Room_002', line 13, position 194.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadDataFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 188
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 112
    --- End of inner exception stack trace ---
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 124
    at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
    at ContentPatcher.Framework.Patches.IncludePatch.AttemptLoad() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\IncludePatch.cs:line 121.
    1. Angelxsis
      Angelxsis
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      Estuve buscando, el problema esta en el json. "scheduleDialogue" en "Entries.Satoru_Room_002", al inicio y final del dialogo estan unas barras "/", las he borrado y me ha dejado de marcar el error. También a final del dialogo hay unas comillas de más.  :,3