I was about to comment about how the game didn't allowed me to talk to the statue even though I had the Greenbox.xnb correctly installed and didn't had any crashes or the like. But while searching the culprit myself I found out that, for whatever reason, you need to specifically use M2/Right-Click on the statue to use it. My Right click is faulty so in my play-through I wasn't using it to talk to people, I instead use the custom bind "x" for my Right-Click interactions and, because of that, The statue didn't recognize me trying to talk to it.
I'm making the comment to let you know and pass the word in case of another poor soul finding themselves in my situation. By the way, Thank you for the fix. This is a mod that I always have active in my play-throughs and was sad that the original wasn't working <3
I am glad that it still works for you. And it is nice of you to let everyone know, that it needs to be binded seprately from the talking (right Mouse click)
And Thank you for your sweet words, i felt the same like you.
I hope that i am able to code one day, to make the Mod better.
This may well be a case of Steam messing an update up, but SMAPI was throwing an error about missing dialogboxgreen.xnb, with this version of the mod until I manually added the file from a previous version of SDV.
Hi, i have the problem, that after using prestige on farming once, i cant use it again after getting farming back on lvl 10. It says that i need to sleep and choose a perk first, but I did, and I chose a perk (coopmaster if it is important to know). really a bummer, cause i always get back to lvl 10 in like 4 to 5 days, cause of my big farm. (Btw sry if my english is a little broken, its not my native language).
your english is fine do not worry (its not my first language either :) ) Could you please recreate the scenario (maybe sleep another day) and send me the Smapi log? (you can alt + F4 the game so its easier to see for me if there are any errors)
As far as i can tell, it works fine, so i need the log and maybe some screenshots to figure stuff out. Thank you -^^-
Ok, so after sleeping another day and reselecting my perk coopmaster (?) i was able to use the prestige. I dont know, what the issue was or is, but i will try to get another skill to lvl 10 to see, if the "double selecting" will occure again. (Btw, thanks for the quick response, wasnt expecting to get a reply so soon! 🫶)
Well at least it works now? :D I try to be always there and answer as fast as possible (even if i can not help immediatly as i need logs sometimes)
I do not like to keep people waiting. So Nexusmods is always active and refreshed a lot of times XD If you find anything else, feel free to write again :)
Hello, I have a Question. Isaw there is XP Bonus after Pretige, but it still says 0 % after i pretiged my skills. Do i have to change somthing in the configs to get that?
When you craft the Statue, there is a Config symbol on the top right corner, when you press it, you need to checkmark the second option "Use Prestige Points as EXP Multiplier". With that each Point gives you a 10% EXP Boost.
how does this mod works? i placed the statue but when i try to interact with it nothing show up, and theres no error log on the sampi console or anything NOTE: im using a character with level 10 farming before using this mod, idk if i need to play with a fresh character for the mod to work
ok i downloaded the greenbox patch but i still having same issue [21:15:01 ERROR SMAPI] Skipped mods [21:15:01 ERROR SMAPI] -------------------------------------------------- [21:15:01 ERROR SMAPI] These mods could not be added to your game. [21:15:01 ERROR SMAPI] - SkillPrestige\SkillPrestige\psconfigs because it contains files, but none of them are manifest.json.
The Error is there because you use the old version from Cindergarde themself.
You need to delete it and install the Version 1.4.2.5 (The Fix made by my Friend) And please follow the Instruction of the DialogBox, otherwise you will get another Error.
Hello, getting an error when interacting with the prestige statue:
[Skill Prestige] This mod failed in the Input.ButtonPressed event. Technical details: ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet.LoadElements() in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 73 at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet..ctor(Skill skill, Int32 position, Int32 width, IClickableMenu parentMenu) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 61 at SkillPrestige.Framework.Menus.SelectionMenu.<LoadSkillPrestigeButtonSets>b__10_0(Skill skill, Int32 index) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 55 at System.Linq.Enumerable.SelectIterator[TSource,TResult](IEnumerable`1 source, Func`3 selector)+MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at SkillPrestige.Framework.Menus.SelectionMenu.LoadSkillPrestigeButtonSets() in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 55 at SkillPrestige.Framework.Menus.SelectionMenu..ctor(Rectangle bounds) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 37 at SkillPrestige.ModEntry.OpenSelectionMenu(Boolean playSound) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\ModEntry.cs:line 131 at SkillPrestige.ModEntry.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\ModEntry.cs:line 111 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
spacecore is 1.27 (read in another comment) and I installed the optional file. Also was getting an error with luck skill, i manually edited the dependency, but was getting the mod is outdated error that someone else posted.
Es simplemente, impresionante como ayudas a la gente, Quisiera ayudarte a conseguir más gente para este mod. Que te parece si lo traduzco, yo no gano nada, pero por lo menos quisiera ayudarte a mejorar el mod :) pues si me das el permiso claro...
But yes, you are free to Translate and upload your own Mod if you want, but please be so nice and mention the original Modauthor CinderGarde and maybe me, if you use my variation.
Espero que el Traductor de Google haya hecho un buen trabajo. Sí, puedes traducir y subir tu propio mod si quieres, pero por favor, sé amable y menciona al autor original del mod, CinderGarde, y quizás a mí si usas mi versión.
Hello, I already installed the mod with greenbox and everything, but this is what I get and I don't understand if there is a solution or what to do.
[Skill Prestige] This mod failed in the GameLoop.GameLaunched event. Technical details: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
At the Moment there is no other way to fix it, so i provided the needed xnb File as download so no one has to search for it, but it does not belong in the Mods Folder, as it has no effect there.
Thank you very much, I had already put it in after reading the comments where you indicated, but it seems that when I started the game it was deleted and I had to put it in again, that's why it wouldn't let me.
The statue seems to place just fine, but I don't know how to use it or if it works automatically. This error message might be related. [Skill Prestige] This mod failed in the GameLoop.GameLaunched event. Technical details: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'. File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'
Update: It seems the old skill prestige mod just didn't uninstall properly, but that fixed an entirely different error, and the error block is still there. Either way, I'm still not sure how the statue works
Hello SadFern! That is the Greenbox Error i mentioned in the Description. You can manually download the optional File and put the xnb in the looseSprite folder of your Stardew valley game. That should fix it.
I got this error as well but I have the green box error downloaded. Here is the error I have
[Skill Prestige] This mod failed in the GameLoop.SaveLoaded event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SkillPrestige.Professions.Profession.<>c.<AddMissingProfessions>b__155_1(Profession x) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Professions\Profession.cs:line 58 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at SkillPrestige.Professions.Profession.AddMissingProfessions() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Professions\Profession.cs:line 58 at SkillPrestige.ModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 240 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
I used the mod manager to download and use both the prestige and the green files so I am unsure. It seems when you download it through the mod manager it just drops the loose XNB for the dialog into the mods folder alone. I moved it over and it's working fine now. Sorry about the easy fix. I thought the mod manager would put the files in the correct area.
hi sorry to be a pain but i am experiencing a problem when the painless prestige mode is off
here is a copy of smapi error
[Skill Prestige] This mod failed in the Input.ButtonPressed event. Technical details: ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at SkillPrestige.Skill.NewLevelForSkillExists() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Skill.cs:line 48 at SkillPrestige.Framework.Menus.PrestigeMenu.InitiatePrestigeButton() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\PrestigeMenu.cs:line 157 at SkillPrestige.Framework.Menus.PrestigeMenu..ctor(Rectangle bounds, Skill skill, Prestige prestige) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\PrestigeMenu.cs:line 41 at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet.OpenPrestigeMenu() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 118 at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet.OnButtonPressed(ButtonPressedEventArgs e, Boolean isClick) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 100 at SkillPrestige.Framework.Menus.SelectionMenu.OnButtonPressed(ButtonPressedEventArgs e, Boolean isClick) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 189 at SkillPrestige.ModEntry.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 116 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
103 comments
I'm making the comment to let you know and pass the word in case of another poor soul finding themselves in my situation. By the way, Thank you for the fix. This is a mod that I always have active in my play-throughs and was sad that the original wasn't working <3
And Thank you for your sweet words, i felt the same like you.
I hope that i am able to code one day, to make the Mod better.
Yes that Error is know, which is why i put the needed xnb-Data as an Optional Download.
If you find any error, please let me know :)
Best regards
your english is fine do not worry (its not my first language either :) )
Could you please recreate the scenario (maybe sleep another day) and send me the Smapi log? (you can alt + F4 the game so its easier to see for me if there are any errors)
As far as i can tell, it works fine, so i need the log and maybe some screenshots to figure stuff out.
Thank you -^^-
I try to be always there and answer as fast as possible (even if i can not help immediatly as i need logs sometimes)
I do not like to keep people waiting. So Nexusmods is always active and refreshed a lot of times XD
If you find anything else, feel free to write again :)
Have fun with the mod <3
When you craft the Statue, there is a Config symbol on the top right corner, when you press it, you need to checkmark the second option "Use Prestige Points as EXP Multiplier". With that each Point gives you a 10% EXP Boost.
NOTE: im using a character with level 10 farming before using this mod, idk if i need to play with a fresh character for the mod to work
[21:15:01 ERROR SMAPI] Skipped mods
[21:15:01 ERROR SMAPI] --------------------------------------------------
[21:15:01 ERROR SMAPI] These mods could not be added to your game.
[21:15:01 ERROR SMAPI] - SkillPrestige\SkillPrestige\psconfigs because it contains files, but none of them are manifest.json.
thanks anyway lad
https://smapi.io/log/d75ae86a97604fa38fc01bf8d3ec6932
help would be much appreciated.
The Error is there because you use the old version from Cindergarde themself.
You need to delete it and install the Version 1.4.2.5 (The Fix made by my Friend)
And please follow the Instruction of the DialogBox, otherwise you will get another Error.
Best Regards
thanks for the fast reply!
I was certain I updated it... but ig I missed it while replacing/updating other mods^^
I don't know what DialogBox you are talking about but it runs for me, just reset my first skill :D
Thank you for your help
Have fun with the mod and yes. i am most of the time stalking Nexusmods to be able to react quickly to comments
(i maybe teeny tiny bit paranoid)
[Skill Prestige] This mod failed in the Input.ButtonPressed event. Technical details:
ArgumentNullException: Value cannot be null. (Parameter 'source')
at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet.LoadElements() in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 73
at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet..ctor(Skill skill, Int32 position, Int32 width, IClickableMenu parentMenu) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 61
at SkillPrestige.Framework.Menus.SelectionMenu.<LoadSkillPrestigeButtonSets>b__10_0(Skill skill, Int32 index) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 55
at System.Linq.Enumerable.SelectIterator[TSource,TResult](IEnumerable`1 source, Func`3 selector)+MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at SkillPrestige.Framework.Menus.SelectionMenu.LoadSkillPrestigeButtonSets() in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 55
at SkillPrestige.Framework.Menus.SelectionMenu..ctor(Rectangle bounds) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 37
at SkillPrestige.ModEntry.OpenSelectionMenu(Boolean playSound) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\ModEntry.cs:line 131
at SkillPrestige.ModEntry.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\Chris\Source\Repos\SkillPrestige\SkillPrestige\ModEntry.cs:line 111
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
spacecore is 1.27 (read in another comment) and I installed the optional file.
Also was getting an error with luck skill, i manually edited the dependency, but was getting the mod is outdated error that someone else posted.
So i can read it up better? :)
But yes, you are free to Translate and upload your own Mod if you want, but please be so nice and mention the original Modauthor CinderGarde and maybe me, if you use my variation.
Espero que el Traductor de Google haya hecho un buen trabajo.
Sí, puedes traducir y subir tu propio mod si quieres, pero por favor, sé amable y menciona al autor original del mod, CinderGarde, y quizás a mí si usas mi versión.
[Skill Prestige] This mod failed in the GameLoop.GameLaunched event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'.
File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\'
At the Moment there is no other way to fix it, so i provided the needed xnb File as download so no one has to search for it, but it does not belong in the Mods Folder, as it has no effect there.
I hope this helps you.
Sometimes mods do stuff they should not be doing....
sooo big hugs and have fun with it <(°o°)>
[Skill Prestige] This mod failed in the GameLoop.GameLaunched event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'.
File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'
That is the Greenbox Error i mentioned in the Description. You can manually download the optional File and put the xnb in the looseSprite folder of your Stardew valley game. That should fix it.
[Skill Prestige] This mod failed in the GameLoop.SaveLoaded event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at SkillPrestige.Professions.Profession.<>c.<AddMissingProfessions>b__155_1(Profession x) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Professions\Profession.cs:line 58
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at SkillPrestige.Professions.Profession.AddMissingProfessions() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Professions\Profession.cs:line 58
at SkillPrestige.ModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 240
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
The Other Error comes because you tried to interact with the statue, while the Greenbox error is still there.
If you have questions, please feel free to ask, i try to help where i can
I am at the start of learning C# to maybe be able to take better care of the Fix here.
But i can ask my friend if we can fix it somehow.
here is a copy of smapi error
[Skill Prestige] This mod failed in the Input.ButtonPressed event. Technical details:
ArgumentNullException: Value cannot be null. (Parameter 'source')
at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at SkillPrestige.Skill.NewLevelForSkillExists() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Skill.cs:line 48
at SkillPrestige.Framework.Menus.PrestigeMenu.InitiatePrestigeButton() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\PrestigeMenu.cs:line 157
at SkillPrestige.Framework.Menus.PrestigeMenu..ctor(Rectangle bounds, Skill skill, Prestige prestige) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\PrestigeMenu.cs:line 41
at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet.OpenPrestigeMenu() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 118
at SkillPrestige.Framework.Menus.Elements.PrestigableSkillButtonSet.OnButtonPressed(ButtonPressedEventArgs e, Boolean isClick) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\Elements\PrestigableSkillButtonSet.cs:line 100
at SkillPrestige.Framework.Menus.SelectionMenu.OnButtonPressed(ButtonPressedEventArgs e, Boolean isClick) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\Framework\Menus\SelectionMenu.cs:line 189
at SkillPrestige.ModEntry.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 116
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
any help would be appreciated thanks
Would you be so kind and send me the Smapi log?
https://smapi.io/log/53375777efc748a4b7a4ff7bb772394f