Just followed your instructions strictly, install only this mod and place the greenbox inside loosesprites folder however I was still unable to open the mod menu.. P. S. I am using an Android device.
Tried using other control schemes within the game and nothing seems to be working..
You did not delete the version from CinderGarde (1.4.3).
That one is still loaded and will cause a conflict without showing you an error. Try Remove that one and make sure the greenbox is saved in the correct File too.
I'll test and update you afterwards.. I'm crossing my fingers and clenching my butt. 😅
Update: Still did not work, I will do a clean install and probably check if there's conflict with the other mods.. Thanks bunch for the help! Will still update you 😁
I just reinstalled the SDV, SMAPI and only the Prestige Mod (Unofficial Fix) with its required mod and the GreenDialogBox.. I still can't seem to make the statue work.. Is there any chance that only those that has L10 skill can access the menu?
I also have a custom Spacecore, as the official one don't work on Android.
I appreciate the help! Really! The official Spacecore won't work for Android. I am not entirely sure the what's and whys but you can look it up in th internet, its is something about the official Spacecore not including json that is essential for Android SMAPI. But yea technicalities without the in depth investigation could only lead to misunderstanding. Here's the log for review. Thanks a bunch again and I hope the official Spacecore gets fixed by spacechase0 already.
I opened up a Report where you can comment as much information as you can for my Friend as i plan to work with him, to fix the problem for Android users.
I can not promise when an update will come, but i will give my best working on it.
Hello, I remember being able to tweak some settings like if you want the recipes to vanish or if you want to keep them. Do they still exist in the fix or am I having trouble finding them?
Hello thanks for the amazing mod! Were you able to see if you're able to make VPP compatible? I don't understand coding but know a lot of work goes into it so tysm already for making an updated version of this mod!
Hey! I used this mod before, and it worked perfectly! I'm in the most recent version of Stardew, and whenever I click on the statue, the menu doesn't open. Any fixes?
if you still have the Version 1.4.3 installed, you need to delete that one and download the fix Version 1.4.2.5 and download the extra Data and put it into the right folder to work again. That is explained before you download it.
If there is still an Error, could you send me the Smapi log please?
[Skill Prestige] This mod failed in the GameLoop.GameLaunched event. Technical details: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'd:\steam\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'. File name: 'd:\steam\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137 at SkillPrestige.ModEntry.LoadSprites() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 306 at SkillPrestige.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 322 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
At what point do you unlock the statue recipe? It vanished from my crafting menu once I uninstalled the original mod and replaced it with this. Just curious what the trigger is, if you don't start with the recipe.
Oh boy. Well, I managed to make every mistake possible.
I had only the original Skill Prestige installed, when I thought I had both the original and this fix. The fix is all you need. How I got it backwards I do not know.
DialogBoxGreen was both in the right place and the wrong place. Somehow, I ended up with 2 copies of it?
All of my mods were a mess. I don't have time to describe all the errors.
I tried to debug in the SV chat instead of the SMAPI console (lol). Turns out, if you type /debug in the game chat, the game displays a message from ConcernedApe saying "Nice try..." That's a fun easter egg.
Don't be like DrSpiffy. Or do, since I fixed all the problems. I'm going to take a nap.
I was about to comment about how the game didn't allowed me to talk to the statue even though I had the Greenbox.xnb correctly installed and didn't had any crashes or the like. But while searching the culprit myself I found out that, for whatever reason, you need to specifically use M2/Right-Click on the statue to use it. My Right click is faulty so in my play-through I wasn't using it to talk to people, I instead use the custom bind "x" for my Right-Click interactions and, because of that, The statue didn't recognize me trying to talk to it.
I'm making the comment to let you know and pass the word in case of another poor soul finding themselves in my situation. By the way, Thank you for the fix. This is a mod that I always have active in my play-throughs and was sad that the original wasn't working <3
I am glad that it still works for you. And it is nice of you to let everyone know, that it needs to be binded seprately from the talking (right Mouse click)
And Thank you for your sweet words, i felt the same like you.
I hope that i am able to code one day, to make the Mod better.
As far as i can see in your Smapi log (besides the amount of other Errors) you are using the Mod from CinderGarde themself. You need to delete that one and download mine with the Greenbox fix (just download and put it in the right folder as described there)
Then it should start working again.
If you need something else please let me know, i try to help :)
This may well be a case of Steam messing an update up, but SMAPI was throwing an error about missing dialogboxgreen.xnb, with this version of the mod until I manually added the file from a previous version of SDV.
Hi, i have the problem, that after using prestige on farming once, i cant use it again after getting farming back on lvl 10. It says that i need to sleep and choose a perk first, but I did, and I chose a perk (coopmaster if it is important to know). really a bummer, cause i always get back to lvl 10 in like 4 to 5 days, cause of my big farm. (Btw sry if my english is a little broken, its not my native language).
your english is fine do not worry (its not my first language either :) ) Could you please recreate the scenario (maybe sleep another day) and send me the Smapi log? (you can alt + F4 the game so its easier to see for me if there are any errors)
As far as i can tell, it works fine, so i need the log and maybe some screenshots to figure stuff out. Thank you -^^-
Ok, so after sleeping another day and reselecting my perk coopmaster (?) i was able to use the prestige. I dont know, what the issue was or is, but i will try to get another skill to lvl 10 to see, if the "double selecting" will occure again. (Btw, thanks for the quick response, wasnt expecting to get a reply so soon! 🫶)
Well at least it works now? :D I try to be always there and answer as fast as possible (even if i can not help immediatly as i need logs sometimes)
I do not like to keep people waiting. So Nexusmods is always active and refreshed a lot of times XD If you find anything else, feel free to write again :)
Hello, I have a Question. Isaw there is XP Bonus after Pretige, but it still says 0 % after i pretiged my skills. Do i have to change somthing in the configs to get that?
When you craft the Statue, there is a Config symbol on the top right corner, when you press it, you need to checkmark the second option "Use Prestige Points as EXP Multiplier". With that each Point gives you a 10% EXP Boost.
how does this mod works? i placed the statue but when i try to interact with it nothing show up, and theres no error log on the sampi console or anything NOTE: im using a character with level 10 farming before using this mod, idk if i need to play with a fresh character for the mod to work
ok i downloaded the greenbox patch but i still having same issue [21:15:01 ERROR SMAPI] Skipped mods [21:15:01 ERROR SMAPI] -------------------------------------------------- [21:15:01 ERROR SMAPI] These mods could not be added to your game. [21:15:01 ERROR SMAPI] - SkillPrestige\SkillPrestige\psconfigs because it contains files, but none of them are manifest.json.
130 comments
Just followed your instructions strictly, install only this mod and place the greenbox inside loosesprites folder however I was still unable to open the mod menu.. P. S. I am using an Android device.
Tried using other control schemes within the game and nothing seems to be working..
I am sorry for bringing those Bad news :<
Edit: can you send me a Smapi log? i reread a few comments to Android and it seems to be working so i need the Log to figure out what is not working
Here's mine.
https://smapi.io/log/332be6dcaa9f4f9d9a1ef5b215efb943
You did not delete the version from CinderGarde (1.4.3).
That one is still loaded and will cause a conflict without showing you an error.
Try Remove that one and make sure the greenbox is saved in the correct File too.
I am positive that it should start working then
Update: Still did not work, I will do a clean install and probably check if there's conflict with the other mods.. Thanks bunch for the help! Will still update you 😁
I may be able to read somethingout of it to help you <3
I just reinstalled the SDV, SMAPI and only the Prestige Mod (Unofficial Fix) with its required mod and the GreenDialogBox.. I still can't seem to make the statue work.. Is there any chance that only those that has L10 skill can access the menu?
I also have a custom Spacecore, as the official one don't work on Android.
https://github.com/NRTnarathip/StardewValleyMods-Android/releases/tag/SpaceCore%2F1.27.0-android-v3
Here's the log:
https://smapi.io/log/183893c22ae24eee982b6b1b6e442287
https://www.nexusmods.com/stardewvalley/mods/1348?tab=files
and if not send me a new Smapi log? I am not giving up on you do not worry. we can make it work
I appreciate the help! Really!
The official Spacecore won't work for Android. I am not entirely sure the what's and whys but you can look it up in th internet, its is something about the official Spacecore not including json that is essential for Android SMAPI. But yea technicalities without the in depth investigation could only lead to misunderstanding. Here's the log for review. Thanks a bunch again and I hope the official Spacecore gets fixed by spacechase0 already.
https://smapi.io/log/2a28811fb40e426ba36be3a85f3d436c
I opened up a Report where you can comment as much information as you can for my Friend as i plan to work with him, to fix the problem for Android users.
I can not promise when an update will come, but i will give my best working on it.
Cheers!
Thanks a bunch for the fix! <3
After you build the Statue and go into the Menu on the Top Left Corner should be a Settings Button.
Best Regards
Thanks a lot for your quick help, wish you lots of love!
It could have been a Bug, but i am happy to see it is not -^^-
Have fun with the Mod.
i have issue with the Vanilla Plus Profession mod. The skill prestige wont detect the new skills (Level 15 and 20) on VPP.
https://smapi.io/log/648e849de0044540af86dde6b589dcbb
here is my log
Thanks for the Mention of the Vanilla Plus Profession Mod, i already thought that one will not be Compatible.
I have noted it down and will talk to my Friend about it.
There is also still the Greenbox Error in your Log btw.
I can not promise anything for now for VPP Mod. If there is a Update, i can write you a private message, if you want
if you still have the Version 1.4.3 installed, you need to delete that one and download the fix Version 1.4.2.5 and download the extra Data and put it into the right folder to work again. That is explained before you download it.
If there is still an Error, could you send me the Smapi log please?
Best Regards
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'd:\steam\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'.
File name: 'd:\steam\steamapps\common\Stardew Valley\Content\LooseSprites\DialogBoxGreen.xnb'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
at SkillPrestige.ModEntry.LoadSprites() in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 306
at SkillPrestige.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Custom\Projekte Unity\Git\SkillPrestige\SkillPrestige\ModEntry.cs:line 322
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Its the Greenbox Error, follow the extra Download and the Instructions there.
Don't be like DrSpiffy. Or do, since I fixed all the problems.
I'm going to take a nap.
Take a good rest and have fun with all the mods.
Love and cheers.
I'm making the comment to let you know and pass the word in case of another poor soul finding themselves in my situation. By the way, Thank you for the fix. This is a mod that I always have active in my play-throughs and was sad that the original wasn't working <3
And Thank you for your sweet words, i felt the same like you.
I hope that i am able to code one day, to make the Mod better.
Edit: Still getting an error, something about a null input? Here's the SMAPI log.
As far as i can see in your Smapi log (besides the amount of other Errors) you are using the Mod from CinderGarde themself. You need to delete that one and download mine with the Greenbox fix (just download and put it in the right folder as described there)
Then it should start working again.
If you need something else please let me know, i try to help :)
Yes that Error is know, which is why i put the needed xnb-Data as an Optional Download.
If you find any error, please let me know :)
Best regards
your english is fine do not worry (its not my first language either :) )
Could you please recreate the scenario (maybe sleep another day) and send me the Smapi log? (you can alt + F4 the game so its easier to see for me if there are any errors)
As far as i can tell, it works fine, so i need the log and maybe some screenshots to figure stuff out.
Thank you -^^-
I try to be always there and answer as fast as possible (even if i can not help immediatly as i need logs sometimes)
I do not like to keep people waiting. So Nexusmods is always active and refreshed a lot of times XD
If you find anything else, feel free to write again :)
Have fun with the mod <3
When you craft the Statue, there is a Config symbol on the top right corner, when you press it, you need to checkmark the second option "Use Prestige Points as EXP Multiplier". With that each Point gives you a 10% EXP Boost.
NOTE: im using a character with level 10 farming before using this mod, idk if i need to play with a fresh character for the mod to work
[21:15:01 ERROR SMAPI] Skipped mods
[21:15:01 ERROR SMAPI] --------------------------------------------------
[21:15:01 ERROR SMAPI] These mods could not be added to your game.
[21:15:01 ERROR SMAPI] - SkillPrestige\SkillPrestige\psconfigs because it contains files, but none of them are manifest.json.
thanks anyway lad