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  1. recon88
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    Locked
    Sticky
    Please read before asking for help or reporting a bug
    If you need help with the mod or have to report a bug, always provide your SMAPI log.
    The log contains information like game version, which mods are used and shows error messages if there are any.
  2. dasNessie
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    https://smapi.io/log/a90fb37522cc43379bbe941fbab32206

    I've noticed the following: If I'm on Ginger Island, and Junimos are harvesting for me back home on my farm, the seeds drop wherever I am (so, on the farm on Ginger Island, or in the mines, or wherever). It looks really funny and the seeds often end up in inaccessible areas. Is it possible to fix this?
  3. GlauberBlox
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    does this work with Yet Another Harvest With Scythe Mod?
  4. Chatarroo
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    Hello, I found a problem, apparently smapi cannot solve the problem, and another person has the same problem as me apparently, because when planting spring seeds, if the backpack is full and you try to harvest (narcissus, dandelion, leek and wild radish), you will not be able to collect them, but if you continue interacting with the mentioned crops, the seeds will continue to fall, I do not know if this problem persists with other crops, I only managed to test the ones mentioned, I hope you can find the problem, if you need more information to be able to detect the problem I will gladly provide you with more information, I hope you can solve it soon, thank you very much.
    1. recon88
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      Please upload your smapi log. See sticky post.
    2. Chatarroo
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      Sorry, I'll send it, I forgot. 
    3. Chatarroo
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      https://smapi.io/log/7f41e486643e413087df8828d39dbb85
    4. recon88
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      Alright, that one was really tricky but I managed to fix it.
      Grab 1.0.6 and let me know if it works for you.
    5. Chatarroo
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      Thank you very much, I will install it again and let you know of any problems.
    6. Chatarroo
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      One question, to do the new installation do I just replace all the files or do I delete the folder and do a new installation?
    7. recon88
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      Just replace the existing mod files inside the folder Mods/HarvestSeeds-Continued

      No need to delete anything or create a new installation.
    8. Chatarroo
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      I just tried it and everything works perfectly, thanks for fixing the problem.
  5. CalicoCed
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    Hello! Thank you very much for the mod! Got a small problem though. I'm on SMAPI 4.1.10 (SMAPI only just updated within the last 24 hours to 4.2.0) and am encountering an error. Disregard the greenhouse mod, I'm not sure who to talk to on it - I've completely removed it from my computer and it still sees it. The log is too long for one post, so the other part will be in the replies.

    [SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Pro
    [SMAPI] Mods go here: E:\SteamLibrary\steamapps\common\Stardew Valley\Mods
    [SMAPI] Waiting for game to launch...
    [SMAPI] Loading mod metadata...
    [SMAPI] Loading mods...
    [SMAPI] Loaded 34 mods:
    [SMAPI]    ActivatedSprinklers 1.0.1 by StultusV | Activate sprinklers by right clicking them.
    [SMAPI]    AutoFish 1.6.5 | Auto play fish minigame and fishing rod auto hit.
    [SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
    [SMAPI]    CJB Item Spawner 2.5.2 by CJBok and Pathoschild | Simple in-game item spawner!
    [SMAPI]    Combine Machines 1.10.1 by SlayerDharok | Use multiple copies of the
    same machine on each other to combine their processing capabilities.
    [SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
    [SMAPI]    Content Patcher 2.5.3 by Pathoschild | Loads content packs which edit
    game data, images, and maps without changing the game files.
    [SMAPI]    Data Layers 1.20.0 by Pathoschild | Overlays the world with visual data
    like accessibility, bee/Junimo/scarecrow/sprinkler coverage, etc.
    [SMAPI]    Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner.
    [SMAPI]    Generic Mod Config Menu 1.12.0 by spacechase0 | Adds an in-game UI to
    edit other mods' config options (for mods which support it).
    [SMAPI]    Harvest Seeds - Continued 1.0.5 by recon88 | Gives a chance for crops to drop seeds on harvest.
    [SMAPI]    Horse Squeeze 1.0.0 by jorgamun | A small mod that helps the horse squeeze through tight spaces.
    [SMAPI]    Increased Artifact Spots 1.4.1 by Mizzion | Spawns extra Artifact Spots each Day.
    [SMAPI]    Increased Sprinkler Range 1.0.0 by EternalSoap | Increases the sprinkler range
    [SMAPI]    Item extensions 1.14.1 by mistyspring | Framework which allows for more item capability.
    [SMAPI]    Lookup Anything 1.49.0 by Pathoschild | View metadata about anything by pressing a button.
    [SMAPI]    Mail Framework Mod 1.19.0 by Digus | Utility classes and content packs to add mail into the game.
    [SMAPI]    Mail Services Mod 1.6.2 by Digus | Mail services to send and receive item using the mailbox.
    [SMAPI]    MoreMixedSeedsFromWeeds 1.2.0 by minami26 | Increased mixed seeds drop from weeds and more!
    [SMAPI]    MultitoolMod 2.0.1 by Miome | A tool for every profession
    [SMAPI]    Producer Framework Mod 1.9.7 by Digus | Framework to add rules to produce objects or change the vanilla rules.
    [SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.
    [SMAPI]    Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm
    [SMAPI]    Skip Intro 1.9.22 by Pathoschild | Skips the game's loading intro.
    [SMAPI]    SkipFishingMinigame 0.7.4 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame
    [SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
    [SMAPI]    SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod)
    [SMAPI]    Stardew Progress 2.2.2 by seeinggreen | Shows progress of the player(s) towards perfection
    [SMAPI]    StardewArchipelago 6.8.4 by Kaito Kid | Stardew Valley Randomizer for Archipelago
    [SMAPI]    StardewNotification 1.8.19 by monopandora, maintained by Sakorona | Daily Notification mod for Stardew Valley
    [SMAPI]    The Return of Custom Backpack Framework 1.0.1 by platinummyr | Custom
    Backpack Framework (originally by aedenthorn) made compatible with
    Stardew Valley 1.6
    [SMAPI]    The Return of Immersive Scarecrows 1.0.7 by lucaskfreitas | Immersive Scarecrows (originally by aedenthorn)
    made compatible with Stardew Valley 1.6
    [SMAPI]    TimeSpeed 2.7.10 by cantorsdust and Pathoschild | Lets you control the flow of time in
    the game: speed it up, slow it down, or freeze it altogether.
    [SMAPI]    UI Info Suite 2 2.3.7 by Annosz | Adds a useful information to the user
    interface. Based on Cdaragorn's excellent UI Info Suite.

    1. CalicoCed
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      [SMAPI] Loaded 6 content packs:
      [SMAPI]    (CP) The Return of More Backpack Upgrades 1.0.2 by platinummyr | for
      Content Patcher | More Backpacks (originally by aedenthorn).
      [SMAPI]    Cleaner Island Tiles 1.0.0 by DeLiXx | for Content Patcher | A tiny
      tilesheet mostly composed of cleaned up and recolored island tiles
      [SMAPI]    Craftable Auto-Petter 1.2.0 by cosplaywrite | for Content Patcher |
      Adds a blueprint for the auto-petter to your crafting menu.
      [SMAPI]    DaisyNiko's Tilesheets 1.11.0 by DaisyNiko | for Content Patcher
      [SMAPI]    Give Maru Scrubs 5.0.0 by CherrySymphony | for Content Patcher | Gives Maru the scrubs she deserves
      [SMAPI]    Lnh's Farms Convenient Road 1.0.4 by Lnh | for Content Patcher | Add some convenient roads to my farms

      [SMAPI]    Skipped mods
      [SMAPI]    --------------------------------------------------
      [SMAPI]       These mods could not be added to your game.

      [SMAPI]       - StartWithGreenhouse because its manifest is invalid.

      [SMAPI]    Changed save serializer
      [SMAPI]    --------------------------------------------------
      [SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
      [SMAPI]       you uninstall these mods.

      [SMAPI]       - SpaceCore

      [SMAPI]    Patched game code
      [SMAPI]    --------------------------------------------------
      [SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
      [SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

      [SMAPI]       - Combine Machines
      [SMAPI]       - Harvest Seeds - Continued
      [SMAPI]       - Horse Squeeze
      [SMAPI]       - Increased Sprinkler Range
      [SMAPI]       - Item extensions
      [SMAPI]       - Mail Framework Mod
      [SMAPI]       - Mail Services Mod
      [SMAPI]       - MoreMixedSeedsFromWeeds
      [SMAPI]       - Producer Framework Mod
      [SMAPI]       - SpaceCore
      [SMAPI]       - StardewArchipelago
      [SMAPI]       - The Return of Custom Backpack Framework
      [SMAPI]       - The Return of Immersive Scarecrows



      [SMAPI] Launching mods...
      [SMAPI] Mods loaded and ready!
      Setting breakpad minidump AppID = 413150
      SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198052688226 [API loaded no]
      [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
      [Harvest Seeds - Continued] This mod failed in the GameLoop.GameLaunched event. Technical details:
      ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target:
      TypeInfo{context: spacechase0.GenericModConfigMenu, type:
      GenericModConfigMenu.Framework.Api, GenericModConfigMenu,
      Version=1.12.0.0, Culture=neutral, PublicKeyToken=null}, proxy:
      TypeInfo{context: recon88.HarvestSeedsContinued, type:
      GenericModConfigMenu.IGenericModConfigMenuApi, HarvestSeedsContinued,
      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}}
       ---> ArgumentException: The IGenericModConfigMenuApi interface defines method
      OpenModMenuAsChildMenu which doesn't exist in the API or depends on an
      interface that cannot be mapped!
         at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod)
         at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName)
         at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
         --- End of inner exception stack trace ---
         at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
         at
      Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1
      self, Object instance, Context targetContext, Context proxyContext)
         at
      StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String
      uniqueID) in
      /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs:line
      133
         at HarvestSeedsContinued.ModEntry.GameLoop_GameLaunched(Object sender,
      GameLaunchedEventArgs e) in F:\SOURCE\stardew stuff\Continued
      Mods\HarvestSeeds-Continued\ModEntry.cs:line 48
         at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
      in
      /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line
      101
      [UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu
      [Content Patcher] Some content packs haven't been updated for Stardew Valley
      1.6.0. Content Patcher will try to auto-migrate them, but compatibility
      isn't guaranteed.

      Affected content packs:
      - Lnh's Farms Convenient Road

      For mod authors, see how to update a mod: https://smapi.io/cp-migrate.

      [SMAPI] You can update 2 mods:
      [SMAPI]    Generic Mod Config Menu 1.14.1: https://www.nexusmods.com/stardewvalley/mods/5098 (you have 1.12.0)
      [SMAPI]    Lnh's Farms Convenient Road 1.1.9: https://www.nexusmods.com/stardewvalley/mods/17961 (you have 1.0.4)
    2. CalicoCed
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      I've fully uninstalled and reinstalled the twice, and it's still bugging
    3. recon88
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      Please upload you full log file, don't just copy paste contents of it.
      Check sticky post.
  6. UnicornCake199
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    Ammmmmm, help please?

    [Harvest Seeds - Continued] Mod crashed on entry and might not work correctly. Technical details:
    Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\HarvestSeedsContinued\config.json. This doesn't seem to be valid JSON.
    Technical details: Unexpected character encountered while parsing value: y. Path 'RegrowableSeeds', line 3, position 22.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/DataHelper.cs:line 50
       at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfig[TConfig]() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModHelper.cs:line 101
       at HarvestSeedsContinued.ModEntry.Entry(IModHelper helper) in F:\SOURCE\stardew stuff\Continued Mods\HarvestSeeds-Continued\ModEntry.cs:line 22
       at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1861
    1. recon88
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      Always provide the full log, see sticky post.

      It looks like your config.json file is messed up. Just delete it and let it regenerate 
    2. UnicornCake199
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      I was able to fix it now, thanks.
  7. Es099
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    Hello. When I used this mod, smapi encountered an error that seemed to conflict with the generic mod config menu.(There are two errors in the log, I'm referring to the one at the back) Here is my SMAPI log:https://smapi.io/log/7088709088524f73a5e9cf5cdf5594ed
    1. recon88
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      Update generic mod config menu to the latest version. You are using an outdated version that is not compatible
    2. Es099
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      thank you:)After updating the mod, it works normally.ヾ(≧▽≦*)o
  8. CalicoCed
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    Hi there! I used the previous iteration of this mod without issue. However, when I updated to this one, Continued, it doesn't initialize. Here's the error message - it looks like it's a conflict between the mod and the generic mod config menu.

    [Harvest Seeds - Continued] This mod failed in the GameLoop.GameLaunched event. Technical details:
    ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target: TypeInfo{context: spacechase0.GenericModConfigMenu, type: GenericModConfigMenu.Framework.Api, GenericModConfigMenu, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: recon88.HarvestSeedsContinued, type: GenericModConfigMenu.IGenericModConfigMenuApi, HarvestSeedsContinued, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}}
     ---> ArgumentException: The IGenericModConfigMenuApi interface defines method OpenModMenuAsChildMenu which doesn't exist in the API or depends on an interface that cannot be mapped!
       at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod)
       at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName)
       at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
       --- End of inner exception stack trace ---
       at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
       at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1 self, Object instance, Context targetContext, Context proxyContext)
       at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs:line 133
       at HarvestSeedsContinued.ModEntry.GameLoop_GameLaunched(Object sender, GameLaunchedEventArgs e) in F:\SOURCE\stardew stuff\Continued Mods\HarvestSeeds-Continued\ModEntry.cs:line 48
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
    1. recon88
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      Please provide your full smapi log, see sticky post.
  9. binadrysdars
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    Is there a way to set a 100% chance of obtaining only one seed, while the other two or three seeds are obtained with a custom setting lower probability.
    1. recon88
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      Not at the moment.
      I'll look into it later this week.
      I guess I'll just add a field that lets you define a number of guaranteed seeds 
    2. binadrysdars
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      thanks for your reply.
    3. binadrysdars
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      Find a bug.
      When planting the Spring Seeds, if the backpack is full, the crops(Daffodil、Dandelion、Leek and Wild Horseradish) cannot be harvested, but the seeds can be harvested continuously.
    4. recon88
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      I don't quite understand what you are trying to explain.
      Can you give a more detailed example? You can also use your native language and I'll use a translator.
    5. binadrysdars
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      我准备用录像来显示这个bug,但当我想重现这个bug时,一切又正常了。
      游戏里的春季种子(包括夏季种子、秋季种子)长大后,因为背包满了所以不能收获,但是点击作物会持续收到该作物的种子(仅限于提到的三种种子)
      这可能是一个极小概率的bug
    6. recon88
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      Ok I understand but I am not able to reproduce that bug.
      Please let me know if you figured out what is causing that issue.
    7. recon88
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      Get 1.0.3
      Added GuaranteedSeeds to config.
      Default is 0.

      Random chance seeds will drop on top of guranteed seeds.
    8. binadrysdars
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      Thanks for your working, first.
      In my imagination, each time I receive crops, I can guarantee one seed, and more seeds are generated by probability.
      But in my actual testing, my seeds are getting fewer and fewer. like this QAQ
      My setting:
      "EnableMod": true,
        "RegrowableSeeds": true,
        "SeedChance": 10,
        "MinSeeds": 1,
        "MaxSeeds": 2,
        "GuaranteedSeeds": 1
    9. recon88
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      Fixed in 1.0.4
    10. binadrysdars
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      Sorry to bother you again.
      The problem of fewer and fewer seeds has been solved.
      But when I set it up as follows,
        "SeedChance": 1,
        "MinSeeds": 1,
        "MaxSeeds": 1,
        "GuaranteedSeeds": 1
      7 crops can harvest 20 seeds. So weird.
    11. recon88
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      Fixed in 1.0.5
      Calculations should be correct now.
    12. binadrysdars
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      Thank you so much, the mod is running very well now.
      It has been a great help to my game.
  10. Demonnx
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    Have you tested this with forageables?
    It is in the dll code, but it's doing nothing. No conflicts (removed everything except api and config to verify), no errors, no debug messages... ...nothing at all...
    While regular harvestable crops leaving log message (something like "added X objects of itemid") at success...
    1. recon88
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      Actually I thought they would just work but I guess something is wrong with them.
      They don't even trigger the harvest event as they did in earlier versions of the game.
      I'll look into that asap
    2. recon88
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      Fixed in 1.0.1
      As already suspected, the event that triggers when forageables are being picked up has changed.
      Thanks for reporting.
    3. Demonnx
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      Weeeell..., It will do for quick solution.
      I'll try not to click wildly and furiously on some oyster with full inventory (smiling).
    4. recon88
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      Fixed in 1.0.2.
      Thought the game would handle checks for full inventories. Guess I was wrong.
      Also it only drops seeds from forageables that are grown from Wild Seeds now.
    5. jencarlos812
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      Thank you for the mod but a little warning, you're uploading Nexus "No Name" ZIP files with only version number inside and this is both confusing and not the standard procedure. For example your current download name is;
      1.0.2-30400-1-0-2-1737360277.zipeven if it should have been
      HarvestSeedsCont-1.0.2-30400-1-0-2-1737360277.zip
      or something similar.

      This is because after the download and install, many of us keep the ZIP file but your current no naming makes it very harder if something needs SDV version matching and need to use your no name ZIP files. Instead your users now must rename the file for themselves every time. So please use the standard Nexus Mod Naming conventions and add the name of the mod in front of the version to help everyone.

      Thanks.
    6. recon88
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      I'm uploading all my mod files with "Name-Version.zip". Must be nexus renaming them.

      Edit:
      I see why it's changing the filenames. Future versions will have the correct filename on Nexus
      Can't change previous versions without uploading the again.
  11. fantasyandmana
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    thank you!