Stardew Valley

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Aurora Phoenix

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AuroraPhoenix44

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39 comments

  1. StEvgeniy
    StEvgeniy
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    After update 1.6, I can’t exit the farm on the right, the character remains to the left of the teleportation point at the bus location, how to solve this problem?
  2. Glimpse0fDespair
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    I can't unzip the latest CP zip file, please help
    1. AuroraPhoenix44
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      Well, it's a RAR file, so you'll want to get/use a program that is able to handle it, like WinRAR. 7zip might also be able to handle it too, but I can't remember if that's the case or not.

      If that doesn't work, I'll need more details about what's happening.
    2. Glimpse0fDespair
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      I'm using mobile, used ES file explorer to unzip and the standard unzip in my device. Do I need to install an app to unzip this?
    3. AuroraPhoenix44
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      Unfortunately, I don't know... My suggestion is to search for how to open a RAR file on your mobile OS. If that doesn't work, for whatever reason, you could alternatively uncompress it on a computer and then transfer the files to your mobile device.

      This mod was made for the PC version of Stardew Valley, and since I don't own any other version of the game I couldn't really be too much help with troubleshooting on other systems.
    4. Glimpse0fDespair
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      I put the folder and opened smapi, standard map still doesn't change. Guess I can't use this mod on mobile.
  3. Simonata123
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    By far the best standard farm map mod!
  4. devourerofsugar
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    Hey there! Thank you so much for this mod! I use the xnb version and it is just perfect for me! The only issue I have is the right side of the map, below the exit towards the bus stop. If you could expand it by just one tile to the right I would be so grateful! Happy holidays!
    1. AuroraPhoenix44
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      Hello, thank you so much for downloading my mod and the compliments on it as well. I actually modified the map as little as I could, and the exit towards the bus stop is just as it is in the original map that comes with the game. So I have to ask, what exactly is the problem that you'd like another tile in that direction??
    2. devourerofsugar
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      Thanks for taking the time to reply! It's not exactly a problem, I just have this need for things to be as symmetrical as possible, so I do find the fact that above the road to the bus stop the fence is two tiles wide and below the road it's three tiles wide visually jarring. Also (below the road to the bus stop) the tiles to the right of the central, vertical road are 35 while to the left they are 37. I'm weird, I know :)
    3. AuroraPhoenix44
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      Hehe, not at all. I have much the same problem most of the time. For this particular project, I didn't want to alter it any more than necessary from what the standard map was/is, however, I might make the alterations just for you sugar ;) No promises though on when you'll find them here though, but I'll label them as "OCD Style", I know it doesn't quite fit the medical description, but it works well enough here.
  5. roxieraven327
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    ive tried every which way to get this to work and i cant seem to. id love to use this as its pretty cool but im getting frustrated with it.
    1. AuroraPhoenix44
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      Were you able to sort it out? If not could you give me a bit more to go on?
  6. StitchesMaraketh
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    Question: I noticed you have multiple holes where the farm cave is. What is that on the Stardew Planner picture? (It is very obvious to me that there's a big difference between the sdv farm in-game and the planner version, I am just curious as to what the entrances/holes up by the mushroom/bat cave on the farm are for.)
    1. AuroraPhoenix44
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      Answer:
      The Stardew valley planner is using a different map that is similar enough and actually inspired mine. It is called "Fancy Farm" and you can see the details for it here: https://www.nexusmods.com/stardewvalley/mods/270/? The "holes" or other caves, if I'm understanding correctly, are teleport points to different places, like the desert, mountains, and beach. But partially because I found them a little to cheatlike and partially because I lack the knowledge for creating those warp points, I didn't add them to my map.

      I hope this answers your question fully.
  7. AtmaDarkwolf
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    Question, is there any way to remove the 'permanent' trees/bushes plopped down on the right edge and at the bottom?

    Edit: Some reason I have them in my game but the screenshots above do not have the bushes. So I assume its a holdover from my previous game / map somehow...?
    1. AuroraPhoenix44
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      Or something of that nature it would seem because honestly, I have no clue what you are talking about.

      When I created this map I tried to change it as little as possible while achieving my goals. From what I know of how the edits and mods work, and how I did it, that means that there shouldn't be any kind of incompatibilities or issues with this mod. It doesn't use code, and it only does what it says, making the map nice and square while taking out the water features and adding one at the top.

      My suggestion would be to start a new game and see if the problem persists. If it does, then check with and without my map, if it doesn't then it is most likely a holdover from something else, or something else is causing it.
  8. Celesty0
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    Could there possibly be a version that removes those really annoying rocks that can't be tilled over?

    Edit: Nvm found out how to remove them nevermind
    1. bryleee
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      Please share how to remove them.

      Edit: Found it. Mod has a config file you can modify. @AuroraPhoenix44 Please change the mod in a way that you can build over or till the marking stones
    2. AuroraPhoenix44
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      You should be able to till them, although I did discover that you aren't able to build over them which was annoying. Regardless I'll see what I can do, maybe change them to something else...

      For now, you should just be able to switch back and forward between the two different options using the config file. I would recommend this after you've set out at least part of the roads that they are intended to be markings for.
  9. Pookachutf
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    im really interested in this map but I use extended mine cart(https://www.nexusmods.com/stardewvalley/mods/2271) and yellogs seasonal pet house mod (https://www.nexusmods.com/stardewvalley/mods/2777 )... would you mind making this map usable with those? I usually get the error that too many things are trying to load the same farm file
    1. AuroraPhoenix44
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      I can certainly try. I don't use either of those mods so I am utterly unfamiliar with them both. That said, that will be AFTER I finish debugging (if possible) the previous request to make this an MTN compatible/powered mod. So far, to be honest, it is giving me more trouble than I initially thought it would. >.>;
    2. Pookachutf
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      ok ;) if you are on the stardew discord Jessebot may be able to offer help or advice... he changed wilderness map no middle lake to work with these mods
    3. AuroraPhoenix44
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      In response to post #65007621. #65018821, #65021376 are all replies on the same post.


      Spoiler:  
      Show

      Pookachutf wrote: im really interested in this map but I use extended mine cart(https://www.nexusmods.com/stardewvalley/mods/2271) and yellogs seasonal pet house mod (https://www.nexusmods.com/stardewvalley/mods/2777 )... would you mind making this map usable with those? I usually get the error that too many things are trying to load the same farm file

      AuroraPhoenix44 wrote: I can certainly try. I don't use either of those mods so I am utterly unfamiliar with them both. That said, that will be AFTER I finish debugging (if possible) the previous request to make this an MTN compatible/powered mod. So far, to be honest, it is giving me more trouble than I initially thought it would. >.>;

      Pookachutf wrote: ok :wink: if you are on the stardew discord Jessebot may be able to offer help or advice... he changed wilderness map no middle lake to work with these mods


      Time for a progress update on your request @Pookachutf

      About Extended Mine Cart...
      I spoke with Jessebot and they were nice enough to check the Extended Mine Cart for me. It works without any issues, as far as we can both tell. Let me know if there are any issues. Let me know if this needs further testing.

      About Yellogs Seasonal Pet House Mod...
      Turns out that this mod actually places the pet house (tiles) on the farm map itself. So instead of just adding the tiles to an existing map (which I believe can be done). Meaning that any map changes you want to make to your game and use with this particular mod, need to be manually edited to include the tiles. Then you would need to (possibly rename and) replace the farm.tbin file included with that mod. It's not a big deal to me, and actually gave me a nice sense of accomplishment when I was able to fulfill this request with relative ease. Especially since the MTN port/adaptation is giving me such a headache at the moment. So look for the new files that I should be uploading sometime tonight.

      PS.
      Why the delay? Well... Jessebot found "Linus' pee spot" on my map, so I have to fix that too. XP
      Spoiler:  
      Show
      unknown.png

    4. Pookachutf
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      yay thank you... also linus pee spot made me giggle way more then it should have

      edit: I got the pet house version working but I did have to poke Jessebot for help. this map is amazing thank you again for making it compatible with the pet house and extended mine cart mod
    5. AuroraPhoenix44
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      You're very welcome. I live for the giggles too.

      What do you mean you had to poke them for help? Anything I should note so that it doesn't happen again?
    6. Pookachutf
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      i guess i didnt read the explanation i downloaded unzipped and dropped it in my mods folder and nothing happened! So jessebot looked into things like he does with an extreme microscope and told me i had to replace the farm in the actual pet house mod and have your mod in the mods folder. Now it works perfectly!
    7. AuroraPhoenix44
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      Ah! Ok lol. Well, there you go! I'm happy that got sorted out. Like I said I was just curious to know if there was anything I needed to fix on here. I might make it slightly more obvious that it needs to be replaced. I am also looking into a way to possibly not need to do that in the future through a function in Content Patcher, but that will be in the future more likely than not.
  10. LeafCloak
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    I'm very tempted to get this! My girlfriend and I have already been playing on our current farm with the default map for quite a while. If we were to install your mod, would it mess up our current farm? Or would it just overlay our plants and sprinklers onto the new layout? Looks so cool!
    1. AuroraPhoenix44
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      If you have been using the standard farm, I believe the only thing that is going to be "odd" is that where the pond and lake where there is going to be a massive "hole" in your layout. However, I can tell you that it shouldn't hurt anything to try it out and then remove it if you find something you dislike about it or the change. I still recommend backing up your save files just in case for both of you. They should be located in C:\Users\YourUsername\AppData\Roaming\StardewValley\Saves
    2. LeafCloak
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      Totally forgot I could backup all my saves and give it a go. Thanks so much! I'll add an update to this comment when I do. :)

      UPDATE:
      After installing CP and this mod, All it does is overlay the previous elements onto the farm. So if you have been playing on the original farm and you change it to this farm, you'll still have all your stuff. Here's me standing where that annoying little pond once was: https://puu.sh/C3S4h/b46de1e968.png

      :)
    3. AuroraPhoenix44
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      Hehe, I'm glad everything worked perfectly. Let me know if there is anything else I can help you out with.
    4. Pookachutf
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      I used it on a farm in progress... you will have empty spots where the ponds were and the map is a bit bigger then the standard so there will be room along the edges too :)