[00:49:51 ERROR Upgrade Greenhouse with Robin] Mod crashed when editing asset 'Data/Buildings, which may cause errors in-game. Error details Failed loading type 'Force DeepCloner Deep Cloner Extensions: TypeLoodException: Could not resolve type with token 01000067 from typeref (expected class Force DeepCloner DeepClonerExtensi at TheWarrior GW Greenhouse Robin Up ModEntry OnAssetRequested>b__31_0(AssetDato data) at Stardew ModdingAPLFramework Content Managers. Gome Content Manager Apply Editors [Dictionary 2(AssetInfo info, AssetData asset, List 1 editOperations)
I follow the requirement and download asset file, but I cant install its with SMAPI (not have manifest) How can I install this mod, bro? I am using android Have a nice day
Hello author, could you create a mod that also allows the cottage to be expanded? For example, enabling the cottage to be upgraded a second time or more so that its area becomes much larger!!
It's about the empty house built by Robin. You can put anything inside, but it can only be upgraded once. I still feel like there's not enough space to store too many things. Could you add an additional upgrade option for Robin so that he can perform a second upgrade?
I guess you're talking about the shed, the one Robin can upgrade into a big shed, where people usually place kegs and other machines. It is a great idea, I will start working on it. But if you were actually referring to a different building, feel free to clarify.
hii i really love this mod! but in any way can i cancel the building upgrade? i'd like to change the appearance of my greenhouse which is not compatible with this mod.
By any means, I hope i'm not offending you. I deleted the mod to change the appearance of my greenhouse (I upsized the greenhouse once already). It did change but when I come inside the greenhouse, it teleported me to the outside of the frame (the black area).
I don't know what could happen if you remove my mod after upgrading the Greenhouse, I think that there should be no problem, also, I didn't fully understand, are you saying that you removed my mod and then you installed other mod to change the size? If that's the case, the it's possible the new mod is causing that issue.
As far as I know, SVE (if it means Stardew Valley Expanded) has an option to turn the compatibility for any other Greenhouse mod, but I haven't tested it. As for RSV and East Scarp, I don't know if they change the Greenhouse in any way, if they do, it's probably incompatible with this mod. This mod changes the default map of the Greenhouse, so if another mod does the same, there’s a good chance they’ll be incompatible.
could someone please explain what this error message is ?
[Upgrade Greenhouse with Robin] Tried to map a mod-provided API to interface 'GreenhouseRobinUp.APIs.IGenericModConfigMenuApi', which isn't compatible with the actual mod API.Technical details: ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target: TypeInfo{context: spacechase0.GenericModConfigMenu, type: GenericModConfigMenu.Framework.Api, GenericModConfigMenu, Version=1.13.1.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: TheWarriorGW.GreenhouseRobinUp, type: GreenhouseRobinUp.APIs.IGenericModConfigMenuApi, GreenhouseRobinUp, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null}} ---> ArgumentException: The IGenericModConfigMenuApi interface defines method OpenModMenuAsChildMenu which doesn't exist in the API or depends on an interface that cannot be mapped! at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod) at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName) at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo) --- End of inner exception stack trace --- at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo) at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1 self, Object instance, Context targetContext, Context proxyContext) at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 135
it did. I updated to the newest version of the genericmodconfigmenu re-enabled the mod and it loaded up fine, so I just wanted to say thankyou for making this useful mod as well as your help in resolving the issue
Hi, I'd like to know if this works on multiplayer? My friends and I would like to use this but we're afraid to just try it out as it might ruin our current save. We haven't unlocked the greenhouse yet. Thanks!
ever since i found out you can just place trees on the side of the greenhouse, i dread those tree planting spots others mod include. i am swapping mods for this one just because :D
Obviously increased greenhouse has however more room at the sides for trees? Did I understand those pictures right? So that if I plant trees only at the back and left, they stay there and I can add more?
would it be possible to add compatibility with the build more greenhouses mod ? i just checked, and upgrading a greenhouse will upgrade them all. having the cost scale with the amount of greenhouses owned would be an acceptable solution
Would you be okay with me using this mod as a dependency, where I just have them replace the asset files with my own custom greenhouse maps for the upgrades?
38 comments
[00:49:51 ERROR Upgrade Greenhouse with Robin] Mod crashed when editing asset 'Data/Buildings, which may cause errors in-game. Error details
Failed loading type 'Force DeepCloner Deep Cloner Extensions: TypeLoodException: Could not resolve type with token 01000067 from typeref (expected class Force DeepCloner DeepClonerExtensi at TheWarrior GW Greenhouse Robin Up ModEntry OnAssetRequested>b__31_0(AssetDato data)
at Stardew ModdingAPLFramework Content Managers. Gome Content Manager Apply Editors [Dictionary 2(AssetInfo info, AssetData asset, List 1 editOperations)
I follow the requirement and download asset file, but I cant install its with SMAPI (not have manifest)
How can I install this mod, bro? I am using android
Have a nice day
I think it should work fine.
If that's the case, the it's possible the new mod is causing that issue.
This mod changes the default map of the Greenhouse, so if another mod does the same, there’s a good chance they’ll be incompatible.
[Upgrade Greenhouse with Robin] Tried to map a mod-provided API to interface 'GreenhouseRobinUp.APIs.IGenericModConfigMenuApi', which isn't compatible with the actual mod API.Technical details: ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target: TypeInfo{context: spacechase0.GenericModConfigMenu, type: GenericModConfigMenu.Framework.Api, GenericModConfigMenu, Version=1.13.1.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: TheWarriorGW.GreenhouseRobinUp, type: GreenhouseRobinUp.APIs.IGenericModConfigMenuApi, GreenhouseRobinUp, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null}} ---> ArgumentException: The IGenericModConfigMenuApi interface defines method OpenModMenuAsChildMenu which doesn't exist in the API or depends on an interface that cannot be mapped! at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod) at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName) at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo) --- End of inner exception stack trace --- at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo) at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1 self, Object instance, Context targetContext, Context proxyContext) at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 135
any help would be appreciated
i am swapping mods for this one just because :D
i just checked, and upgrading a greenhouse will upgrade them all.
having the cost scale with the amount of greenhouses owned would be an acceptable solution
[Upgrade Greenhouse with Robin] UndergroundMine931 location added
[Upgrade Greenhouse with Robin] StardewValley.GameLocation[] location removed.
[Upgrade Greenhouse with Robin] UndergroundMine931 location removed
^Zlibpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile我在骷髅矿洞安装的炸弹或超级炸弹均不能正常引爆,或许这与我使用的其他mod有关,但它实在令人困扰。这一问题在最近几天频繁出现,您能修复它吗?如果您能尽快处理这个问题,我将不胜感激。
现在看来,此问题不是由此mod造成的,移除mod后,问题仍然出现了,且不是每次出现问题smapi都提示上述内容。
对我来说,还有一个问题是它似乎不兼容quicksave(尾号26294),而它对我确实十分重要。
另外,我想知道它是否兼容Build More Greenhouses(尾号21778)。
感谢您的工作,期待Robin Upgrades Greenhouse的下一次更新。