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TheWarriorGW

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TheWariorGW

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38 comments

  1. Grummans614
    Grummans614
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    [00:49:51 ERROR Upgrade Greenhouse with Robin] Mod crashed when editing asset 'Data/Buildings, which may cause errors in-game. Error details
    Failed loading type 'Force DeepCloner Deep Cloner Extensions: TypeLoodException: Could not resolve type with token 01000067 from typeref (expected class Force DeepCloner DeepClonerExtensi at TheWarrior GW Greenhouse Robin Up ModEntry OnAssetRequested>b__31_0(AssetDato data)
    at Stardew ModdingAPLFramework Content Managers. Gome Content Manager Apply Editors [Dictionary 2(AssetInfo info, AssetData asset, List 1 editOperations)

    I follow the requirement and download asset file, but I cant install its with SMAPI (not have manifest)
    How can I install this mod, bro? I am using android 
    Have a nice day
  2. shapehjkl
    shapehjkl
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    Hello author, could you create a mod that also allows the cottage to be expanded? For example, enabling the cottage to be upgraded a second time or more so that its area becomes much larger!!
    1. TheWariorGW
      TheWariorGW
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      Hmmm, I'm not sure what cottage you are referring to, could you clarify?
    2. shapehjkl
      shapehjkl
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      It's about the empty house built by Robin. You can put anything inside, but it can only be upgraded once. I still feel like there's not enough space to store too many things. Could you add an additional upgrade option for Robin so that he can perform a second upgrade?



    3. TheWariorGW
      TheWariorGW
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      I guess you're talking about the shed, the one Robin can upgrade into a big shed, where people usually place kegs and other machines. It is a great idea, I will start working on it. But if you were actually referring to a different building, feel free to clarify.
    4. shapehjkl
      shapehjkl
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      Yes, it's this shed you mentioned. I think the space doesn't need to be expanded too much; 1.5 times is enough.
  3. Silkyla
    Silkyla
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    hii i really love this mod! but in any way can i cancel the building upgrade? i'd like to change the appearance of my greenhouse which is not compatible with this mod.
    1. TheWariorGW
      TheWariorGW
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      What do you mean by not compatible, what happens if you do it?
      I think it should work fine.
    2. Silkyla
      Silkyla
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      By any means, I hope i'm not offending you. I deleted the mod to change the appearance of my greenhouse (I upsized the greenhouse once already). It did change but when I come inside the greenhouse, it teleported me to the outside of the frame (the black area).
    3. TheWariorGW
      TheWariorGW
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      I don't know what could happen if you remove my mod after upgrading the Greenhouse, I think that there should be no problem, also, I didn't fully understand, are you saying that you removed my mod and then you installed other mod to change the size?
      If that's the case, the it's possible the new mod is causing that issue.
  4. wunairen741
    wunairen741
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    Is this MOD compatible with SVE/RSV/East Scarp? Any plans for compatibility patches?
    1. TheWariorGW
      TheWariorGW
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      • 3 kudos
      As far as I know, SVE (if it means Stardew Valley Expanded) has an option to turn the compatibility for any other Greenhouse mod, but I haven't tested it. As for RSV and East Scarp, I don't know if they change the Greenhouse in any way, if they do, it's probably incompatible with this mod.
      This mod changes the default map of the Greenhouse, so if another mod does the same, there’s a good chance they’ll be incompatible.
  5. walker207
    walker207
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    could someone please explain what this error message is ?

    [Upgrade Greenhouse with Robin] Tried to map a mod-provided API to interface 'GreenhouseRobinUp.APIs.IGenericModConfigMenuApi', which isn't compatible with the actual mod API.Technical details: ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target: TypeInfo{context: spacechase0.GenericModConfigMenu, type: GenericModConfigMenu.Framework.Api, GenericModConfigMenu, Version=1.13.1.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: TheWarriorGW.GreenhouseRobinUp, type: GreenhouseRobinUp.APIs.IGenericModConfigMenuApi, GreenhouseRobinUp, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null}} ---> ArgumentException: The IGenericModConfigMenuApi interface defines method OpenModMenuAsChildMenu which doesn't exist in the API or depends on an interface that cannot be mapped!   at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod)   at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName)   at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)   --- End of inner exception stack trace ---   at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)   at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1 self, Object instance, Context targetContext, Context proxyContext)   at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 135

    any help would be appreciated 
    1. TheWariorGW
      TheWariorGW
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      I think it is because you are using the version of 1.13.1 of GenericModConfigMenu, I made the mod using the 1.14.1. I hope it helps.
    2. walker207
      walker207
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      it did. I  updated to the newest version of the  genericmodconfigmenu  re-enabled the mod and it loaded up fine, so I just wanted to say thankyou for making this useful mod as well as your help in resolving the issue
  6. yanjardina
    yanjardina
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    Hi, I'd like to know if this works on multiplayer? My friends and I would like to use this but we're afraid to just try it out as it might ruin our current save. We haven't unlocked the greenhouse yet. Thanks!
    1. TheWariorGW
      TheWariorGW
      • supporter
      • 3 kudos
      It should work in multiplayer, but it is hasn't been tested. I don't think there will be any problems. Just in case, you can backup your save.
  7. Gendergoblin
    Gendergoblin
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    With each upgrade, are there also spots for trees along the sides?
    1. TheWariorGW
      TheWariorGW
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      • 3 kudos
      At the moment, the upgrades don’t add extra spots for trees, so you’ll need to plant them like in the vanilla Greenhouse.
    2. hagnat
      hagnat
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      ever since i found out you can just place trees on the side of the greenhouse, i dread those tree planting spots others mod include.
      i am swapping mods for this one just because :D
    3. Quirinea
      Quirinea
      • supporter
      • 16 kudos
      Obviously increased greenhouse has however more room at the sides for trees? Did I understand those pictures right? So that if I plant trees only at the back and left, they stay there and I can add more?
  8. hagnat
    hagnat
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    would it be possible to add compatibility with the build more greenhouses mod ?
    i just checked, and upgrading a greenhouse will upgrade them all.
    having the cost scale with the amount of greenhouses owned would be an acceptable solution
  9. Zinnalynn
    Zinnalynn
    • supporter
    • 10 kudos
    Would you be okay with me using this mod as a dependency, where I just have them replace the asset files with my own custom greenhouse maps for the upgrades?
    1. TheWariorGW
      TheWariorGW
      • supporter
      • 3 kudos
      Of course, feel free to use it as a dependency.
  10. ttknb
    ttknb
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    很不幸,这个mod似乎出了一点问题,当smapi提示如下内容时:
    [Upgrade Greenhouse with Robin] UndergroundMine931 location added
    [Upgrade Greenhouse with Robin] StardewValley.GameLocation[] location removed.
    [Upgrade Greenhouse with Robin] UndergroundMine931 location removed
    ^Zlibpng warning: iCCP: known incorrect sRGB profile
    libpng warning: iCCP: known incorrect sRGB profile我在骷髅矿洞安装的炸弹或超级炸弹均不能正常引爆,或许这与我使用的其他mod有关,但它实在令人困扰。这一问题在最近几天频繁出现,您能修复它吗?如果您能尽快处理这个问题,我将不胜感激。

    现在看来,此问题不是由此mod造成的,移除mod后,问题仍然出现了,且不是每次出现问题smapi都提示上述内容。
    1. ttknb
      ttknb
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      [Upgrade Greenhouse with Robin] StardewValley.GameLocation[] location removed.\StardewValley\Saves\white_397044995\Quicksave

      对我来说,还有一个问题是它似乎不兼容quicksave(尾号26294),而它对我确实十分重要。
      另外,我想知道它是否兼容Build More Greenhouses(尾号21778)。
      感谢您的工作,期待Robin Upgrades Greenhouse的下一次更新。