Hey guys! I see a lot of comments related to bugs at the moment but I, unfortunately, don't have the time to adress them atm :(( I'm super sorry! This to say I've read your comments and they do matter to me and I don't mean to be rude and just outright ignore them. I've just got a lot on my plate right now and maybe by the end of april I might be able to release the fixes.
For now, I see some people are running into trouble with the heart events, so I have a VERY LAZY and honestly kinda cheaty fix for that if the bug is stopping you from progressing.
Spoiler:
Show
Run the command 'debug ebi jkkps.quinn_girls' on your SMAPI console. That'll play the event and you'll get to watch it. You could also run the command 'debug eventseen jkkps.quinn_girls true', which DOESN'T PLAY THE EVENT but marks it as seen so the conditions for her other events can be met
Issues with overlapping positions will be fixed in the next update which, again, will take me some time, even if it's not tecnically lot of work Thanks so much for all the love and support!
Nice job with Quinn! I find many new NPCs can be hit or miss for me, but she feels well-integrated. I'd like to see some time pass after certain events, because it often seems like no time passes during the events, but they're well done!
Hi there, I'm loving this mod so far! Quinn is a great addition to the town. :D
I do have one question, I usually play with Platonic Partners and Friendships which also modifies the heart events to make them platonic. Do I need to disable Quinn in Emily's 8 heart event to avoid it becoming romantic again? Thanks! :)
Thank you for this amazing mod. After playing through her storyline on my most recent playthrough, I can say without a doubt Quinn has become my favorite Stardew character.
Highlights:
Her character arc has an element a lot of other fanmade characters are missing: she starts out flawed and naive, but gains new humility and perspective through her interactions with the player character and others around her.
Events are well-scripted, well-paced, and emotionally engaging. 8-heart and 10-heart are particular highlights.
The inclusion of optional polyamory events is awesome, I wish more mods considered this as a feature. If you ever have time to add more in the future, I think one with Claire would be lovely. :)
Last but not least Quinn is just too heckin cute!! Her outfits are all so stylish, I can't decide which of her many hairstyles is my favorite, and just her eyes and her smile and aaaaggh
My only complaints:
Quinn is just too heckin cute!!
You ummm,
Spoiler:
Show
kinda made her mom too hot??
Lastly I think your illustrations are really something special, as a couple other people have asked do you have an art account anywhere? ok that was maybe a lot but yeah, thank you again for sharing Quinn with us!!!
A great game creator created Quinn. I feel extremely fortunate to play such an excellent work. (This is a machine translation result. If there is any inappropriate meaning, please contact me.) :)
Please tell me what to do if such an error occurs. In a normal game, everything is fine, but at festivals, the host sees all the NPCs, and I don't see those who have an error. [game] Event 'festival_summer11' has command 'loadActors Set-Up' which reported errors: 'Set-Up_additionalCharacters' festival field has invalid additional character entry 'Quinn 27 13 1': no NPC found with name 'Quinn'.
I've been enjoying Quinn a lot in my latest playthrough. She's very well-written, and nothing feels forced or otherwise out-of-sync with vanilla. She's been a great addition, and I can definitely see myself keeping her in my mod loadout long term.
I do have a question, though. I didn't see mention of it in the description, but I noticed a config option for a polyamory event with Emily, so I activated it. I couldn't seem to get the event to trigger, though, even after giving both of them bouquets and maxing their friendship. I went digging through the events data, and it seems this event can only trigger if both Emily and Quinn have 12 hearts, which would require something like Polyamory Sweet to marry both of them. Is that the intended design?
Hey there! First of all, thank you! Quinn the Fishwoman is currently an unused config. About the other configs, I hope this helps:
Seasonal cuter Quinn: 'True' OR 'False' defaults to False Quinn changes Clothes through the seasons! Includes Festival Clothing. This is supposed to fit Quinn in alongside Poltergeister's Seasonal Outfits - Slightly Cuter Aesthetic >>> Has nose: 'True' OR 'False' defaults to True Also made to go alongside Poltergeister's Seasonal Outfits - Slightly Cuter Aesthetic. If true, adds a nose on top of Quinn's sprites, if false, keeps the sprites nose-less - not the portraits, though! The nose will always be in the portraits! >>> New mail paper: 'True' OR 'False' defaults to True Quinn has her own unique mail paper. This edits base-game files, so if you have any other mods that interact with mail paper in any shape, way or form you might want to disable this one. If true, this config won't mess with any of the vanilla mail, just Quinn's! >>> Include Quinn in CT: 'True' OR 'False' defaults to True SPOILERY!! Adds Quinn to Emily's 8 Hearts event. This may conflict with mods that change Emily's events. >>> Meet_up.Day: '4', '5', '6', '7', '9', '10', '14', '18', '19', '26' defaults to 7 SVE EXCLUSIVE. Quinn and other characters will meet every month on this day after you've seen all of their 6 hearts events.
Regular and special are both configs related to Quinn's Spouse portraits.
REGULAR >> 'Outfit' allows you to chose which of Quinn's outfits will be shown in her portrait. You don't need to have 'Seasonal cuter Quinn' enabled in order to choose any of them. >> 'Background Color' changes the color of the portrait background. >> 'Frame Color' changes the color of the frame. SPECIAL - If 'Is Special Portrat' is set to true, you'll be able to pick one of four different less-Vanilla-like portraits of Quinn. (This was inspired by Hitme's 'Spouse Portraits Reworked', so kudos to them!) >> 'What Special Portrait' allows you to chose which portrait you want.
224 comments
This to say I've read your comments and they do matter to me and I don't mean to be rude and just outright ignore them. I've just got a lot on my plate right now and maybe by the end of april I might be able to release the fixes.
For now, I see some people are running into trouble with the heart events, so I have a VERY LAZY and honestly kinda cheaty fix for that if the bug is stopping you from progressing.
Run the command 'debug ebi jkkps.quinn_girls' on your SMAPI console. That'll play the event and you'll get to watch it.
You could also run the command 'debug eventseen jkkps.quinn_girls true', which DOESN'T PLAY THE EVENT but marks it as seen so the conditions for her other events can be met
Issues with overlapping positions will be fixed in the next update which, again, will take me some time, even if it's not tecnically lot of work
Thanks so much for all the love and support!
I do have one question, I usually play with Platonic Partners and Friendships which also modifies the heart events to make them platonic. Do I need to disable Quinn in Emily's 8 heart event to avoid it becoming romantic again? Thanks! :)
Highlights:
My only complaints:
Lastly I think your illustrations are really something special, as a couple other people have asked do you have an art account anywhere?
ok that was maybe a lot but yeah, thank you again for sharing Quinn with us!!!
[game] Event 'festival_summer11' has command 'loadActors Set-Up' which reported errors: 'Set-Up_additionalCharacters' festival field has invalid additional character entry 'Quinn 27 13 1': no NPC found with name 'Quinn'.
I do have a question, though. I didn't see mention of it in the description, but I noticed a config option for a polyamory event with Emily, so I activated it. I couldn't seem to get the event to trigger, though, even after giving both of them bouquets and maxing their friendship. I went digging through the events data, and it seems this event can only trigger if both Emily and Quinn have 12 hearts, which would require something like Polyamory Sweet to marry both of them. Is that the intended design?
However, I’d like to confirm a few things about the contents of the GenericModConfig file.
Maybe I missed it, but I didn’t see any explanation about the configurable options.
Could you please tell me what the following settings affect?
Include Quinn in CT
Meet up day
Outfit
Quinn the Fisherwoman...
and so on.
Thank you very much!
Sorry if my English isn’t great — it’s not my first language.
Quinn the Fishwoman is currently an unused config.
About the other configs, I hope this helps:
Seasonal cuter Quinn: 'True' OR 'False'
defaults to False
Quinn changes Clothes through the seasons! Includes Festival Clothing. This is supposed to fit Quinn in alongside Poltergeister's Seasonal Outfits - Slightly Cuter Aesthetic
>>>
Has nose: 'True' OR 'False'
defaults to True
Also made to go alongside Poltergeister's Seasonal Outfits - Slightly Cuter Aesthetic. If true, adds a nose on top of Quinn's sprites, if false, keeps the sprites nose-less - not the portraits, though! The nose will always be in the portraits!
>>>
New mail paper: 'True' OR 'False'
defaults to True
Quinn has her own unique mail paper. This edits base-game files, so if you have any other mods that interact with mail paper in any shape, way or form you might want to disable this one. If true, this config won't mess with any of the vanilla mail, just Quinn's!
>>>
Include Quinn in CT: 'True' OR 'False'
defaults to True
SPOILERY!! Adds Quinn to Emily's 8 Hearts event. This may conflict with mods that change Emily's events.
>>>
Meet_up.Day: '4', '5', '6', '7', '9', '10', '14', '18', '19', '26'
defaults to 7
SVE EXCLUSIVE. Quinn and other characters will meet every month on this day after you've seen all of their 6 hearts events.
Regular and special are both configs related to Quinn's Spouse portraits.
REGULAR
>> 'Outfit' allows you to chose which of Quinn's outfits will be shown in her portrait. You don't need to have 'Seasonal cuter Quinn' enabled in order to choose any of them.
>> 'Background Color' changes the color of the portrait background.
>> 'Frame Color' changes the color of the frame.
SPECIAL
- If 'Is Special Portrat' is set to true, you'll be able to pick one of four different less-Vanilla-like portraits of Quinn. (This was inspired by Hitme's 'Spouse Portraits Reworked', so kudos to them!)
>> 'What Special Portrait' allows you to chose which portrait you want.
Let me know if this explanation helps at all! s2
It really helped me understand how everything works.
Now I’m even more curious about what Quinn the Fishwoman will do
Please keep up the great work!