For those having an issue with the Shearwater Bridge map patch, the newest update to East Scarp [2.4.18] should have it fixed.
All bug reports for Lore's Cove should be forwarded to LemurKat. It was under my care during the alpha and beta, but it is now part of East Scarp proper.
Hi! I'm sorry to bother you! I think I'm in a bit of trouble. Could you tell me when she will give me the seeds? Is it after I've gone through her events? For some reason, I can't find information about her events on her page in the game. However, I can experience her events at certain times and places. So I don't know which events I've seen and which ones I haven't (but I'm pretty sure I've seen most of them). Do I need to just wait patiently? I'm looking forward to your reply! (By the way: I really love your work and I'm having a great time playing the game. I'd like to ask if you will create works related to her family in the future. You mentioned her daughter in it, oh~ I really want to get to know her!)
Hi, thank you for your work, I love this MOD. but I've come across a strange phenomenon, I've found that two Jupiter exist, but no errors are reported.Can anyone give me some help?
I've made my own HD portraits for Cambria, but i can't seem to get them to work with portiture.Her portraits just stay the same. Is there anyway a compatibility can be done?
I just finished reading through Castle's entire storyline. It was incredibly moving and bittersweet — I can't help but hope that someday, she'll be reunited with her family.
I know that working on mods can be a long and challenging process, but I'm truly looking forward to future updates.
Hello! I'm loving this mod! Thank you so much for your hard work and dedication <3
One question: I've unlocked Castle's greenhouse, but I can't get inside. This is particularly an issue because I need to deliver some quest items there. Is there a workaround or a command that could unlock the building?
Hello! Just to confirm, did you get the letter that says she left the greenhouse open to you?
If so, then enter debug wct farmer Squeaks.MGC.CP_CCGreenhouse 13 9 Since only the warp into the greenhouse has a flag, you should be able to leave just fine. Let me know if you have any issues. :D
I did receive the mail saying the greenhouse is open to me.
Unfortunately, when I type the command, I get the response “Failed parsing wct (WarpChararacterTo) command: required index 4 (Point Tile > y) not found (list has indexes 0 through 3).
Please tell me what to do if such an error occurs. In a normal game, everything is fine, but at festivals, the host sees all the NPCs, and I don't see those who have an error.
[game] Event 'festival_summer11' has command 'loadActors Set-Up' which reported errors: 'Set-Up_additionalCharacters' festival field has invalid additional character entry 'Otter.Cambria 86 40 2': no NPC found with name 'Otter.Cambria'.
Hey just letting you know that i think there is a compatibility issue with the new npc Quinn! I’d send a log but my computer is malfunctioning and I don’t know how to send it on my phone. Btw I love this mod so much and thank you for its existence :)
103 comments
All bug reports for Lore's Cove should be forwarded to LemurKat. It was under my care during the alpha and beta, but it is now part of East Scarp proper.
Here're her gift tastes:
SDV:
Triple Shot Espresso; Spicy Eel; Starfruit; Squid Ink Ravioli; Star Shards; Void Salmon; Dinosaur Mayonnaise; MysticSyrup; MysticTreeSeed; CaveJelly; Book_Void;
Expansions:
EastScarp_Serruria; TenebrousNova.EnD.DragonEye; HXW.Mixology_whiskey; Cornucopia_BlackCurrants; Cornucopia_Durian; Rafseazz.RSVCP_Lava_Lily; Rafseazz.RSVCP_Mistbloom_Syrup;
FlashShifter.StardewValleyExpandedCP_Aegis_Elixir; FlashShifter.StardewValleyExpandedCP_Armor_Elixir; FlashShifter.StardewValleyExpandedCP_Green_Mushroom; FlashShifter.StardewValleyExpandedCP_Monster_Fruit;
FlashShifter.StardewValleyExpandedCP_Monster_Mushroom; FlashShifter.StardewValleyExpandedCP_Poison_Mushroom; FlashShifter.StardewValleyExpandedCP_Void_Delight; FlashShifter.StardewValleyExpandedCP_Void_Eel; FlashShifter.StardewValleyExpandedCP_Void_Pebble; FlashShifter.StardewValleyExpandedCP_Void_Root; FlashShifter.StardewValleyExpandedCP_Void_Salmon_Sushi; Cornucopia_Habanero; Cornucopia_Jalapeno; Cornucopia_WasabiRoot; Cornucopia_Lily; Cornucopia_BeeBalm; Cornucopia_Wolfsbane; Rafseazz.RSVCP_Forest_Amancay; Rafseazz.RSVCP_Violet_Devil_s_Claw; MadDog.HashtagBearfam.SigurdPerfectRamen
I know that working on mods can be a long and challenging process, but I'm truly looking forward to future updates.
Thank you!
One question: I've unlocked Castle's greenhouse, but I can't get inside. This is particularly an issue because I need to deliver some quest items there. Is there a workaround or a command that could unlock the building?
Thank you!
If so, then enter
debug wct farmer Squeaks.MGC.CP_CCGreenhouse 13 9
Since only the warp into the greenhouse has a flag, you should be able to leave just fine.
Let me know if you have any issues. :D
I did receive the mail saying the greenhouse is open to me.
Unfortunately, when I type the command, I get the response “Failed parsing wct (WarpChararacterTo) command: required index 4 (Point Tile > y) not found (list has indexes 0 through 3).
Any other location data I could try?
[game] Event 'festival_summer11' has command 'loadActors Set-Up' which reported errors: 'Set-Up_additionalCharacters' festival field has invalid additional character entry 'Otter.Cambria 86 40 2': no NPC found with name 'Otter.Cambria'.