It's... a waste of space. So far no NPC has used the space, which is very nice by the way. There is a stage that I believe is for karaoke, lots of tables, well organized and distributed, but a waste of time, resources and space since it is empty. It even worsens the framing of the original saloon. I Have SVE (Ridgeside, East Scarp, and a LOT of other standalone NPCs).
I wonder if some of the expansions would be willing to code most of their NPCs into the speakeasy space? Maybe one like Mineral Town or Stoffton which doesn't have their NPCs come to town very often at all. I play with so many NPCs that this mod will be so incredibly helpful down the road as it fills in!! Theres also Spells and Shelves which isn't out yet, maybe they'd be willing to plan the speakeasy into their mod? Either way, thank you for all the effort you've put into it!!
I know. I love the idea of this and have had it installed but nobody uses it. I think the NPCs have to be coded to use it. I don't know if there are any who do. It might be nice to have a place on the description page that lists the NPCs that do use it. :)
Having, multiple sizes is an interesting concept, but you introduce a whole new level of problems for people who wish to use it as a dependency. Mod A uses size 1, mod B uses size 2, etc..
Agree with this, I love the idea of this mod and would like to add compat for one of mine but I don't have a good way to configure my npc's schedule based on what quest/size options the player chooses for the Saloon space.
I'm planning to add a example on how to add compact for all three, but I'm currently dealing with some personal issues, so modding is on hold at the time being.
36 comments
merry christmas!
i sent in a bug report but do take your time!
what should i do to fix that?
i have the quest version