Stardew Valley

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KirbyLink

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kirbster87

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25 comments

  1. LeetKrew2
    LeetKrew2
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    Can someone link the unofficial update for this mod for 1.6?
    1. MightySpaceMeow
      MightySpaceMeow
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      Here's the unofficial update: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-221#post-131642
      For future reference, you can find info about updates/compatibility on this page: https://smapi.io/mods
  2. farmer0wren
    farmer0wren
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    Please, please, please update this for 1.6! _/\_ So tired of Festival ending at 2 to get home at 10! :((((

    OK got unofficial update... keeping fingers crossed!
  3. mediocreeggshell
    mediocreeggshell
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    • 1 kudos
    Mod is broken in 1.6 and won't load
  4. ddnoie12
    ddnoie12
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    Shall we have an update? There's a new festival in SDV 1.6 and I'm not sure about can this mod still being OK.
    1. Webmetz
      Webmetz
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      • 37 kudos
      Came here to ask the same
  5. LenneDalben
    LenneDalben
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    • 33 kudos
    I'm using the unofficial update for this and I've noticed a quirk with Automate; at the end of the festival when I return to the farm, some of my machines will finish crafting their product, and it will have to be manually removed from the machine before Automate continues to work. It's not a big deal to me, but it's a quirk.
    1. LenneDalben
      LenneDalben
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      I just had this quirk crash my game in 1.5, unfortunately. I got back from the Fair, went to get some stuff from the machines I had, since they weren't put into the chests by Automate, and the weirdest thing happened. The grass flashed in and out of existence, and then the game crashed. Removing this mod got rid of the crash.
      Log with Festival End Time Tweak and crash error https://smapi.io/log/3e9245fe7bfd45deabea40a8d418eafc
      Log without Festival End Time Tweak, no crash error https://smapi.io/log/52db6a3124eb4b2ea8f827f5679b3df1
  6. Yahkin
    Yahkin
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    If you update your mod I suggest to change also slightly the endtime.
    As someone can enter the fest "at the last [given] minute", this is not the end of the fest itself [plus some possible additional conversations etc];
    the last possible entry-time is rather the beginn of the defining activity [compare to the jelly at mitnight!]
    therefore I suggest an additional time to the fest-end from about maybe 2 hours later [from the last possible entry].
    So there is realistic more time, but also a slight cost for the benefit of participation.

    unofficial Version
    https://smapi.io/mods/#Festival_End_Time_Tweak
  7. deleted79501718
    deleted79501718
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    Same. Here's the full line.

    [SMAPI] - FestivalEndTimeTweak 1.2.0 because its EntryDll value 'festivalendtimetweak.dll' doesn't match the actual file capitalization 'FestivalEndTimeTweak.dll'. The capitalization must match for crossplatform compatibility.
    1. deleted79501718
      deleted79501718
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      Although, now that I read it, I should just be able to capitalize the name of the dll file.
  8. newtype17
    newtype17
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    This mod is broken. SMAPI says that the "EntryD11" value doesn't match. Please fix.
  9. kojith
    kojith
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    • 0 kudos
    needs update to work with new smapi.
  10. mizbloo
    mizbloo
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    Are you going to be able to update for the 3.0 SMAPI update? I got a notification that it will no longer support legacy mods and I really like the time tweak.