Please do not comment/submit bug reports for this mod pertaining to the newest SDV version or anything outlined in the Bugs and Issues section in the mod description. Any comment/report about said issues will be promptly deleted.
Additionally, please submit bug reports to the 'Bugs' tab. I can respond to and fix the issues quicker if you do so, and other users can tell easily in which version an issue has been fixed.
Always submit your SMAPI log with the report; follow the instructions on the site (do NOT copy paste the log text into your bug report). In some conditions I cannot tell what the issue is without a log, especially if it's a mod compatibility issue. Having a SMAPI log greatly helps me with diagnosing the cause of the bugs you're experiencing!
P.S. Preemptive notice: TMXL Map Toolkit is obsolete in SDV 1.6. If you have that mod and my map mods are not loading at all, the issue is almost always with TMXL. Please delete it.
Hi! I love all of your mods! I am wondering if this mod can be used alongside your Mystwood Homestead map? I started a new save on that map and made sure the cave that comes with the map was turned off and chose the fantasy cave from this mod but I just ended up with the plain vanilla cave, I thought maybe it would work once Demetrius actually came to set up the cave but nothing changed. I tried turning the Mystwood Homestead cave back on and turned the fantasy cave off which did end up giving me the cave that comes with that farm map. I have quite a few mods so I'm not sure if a different mod is interfering. I know the two caves are very similar so it's not a big deal if it can't be changed, I'm just not sure if it's something I can fix. Thank you!
I did triple check, and I have all required mods. And it was working fine just last night. I at a loss as to what could have changed in that timeframe.
Extra question: Is it okay if I place your timesheet mod inside Farm Cave Pack mod folder? I have all my mods categorized in different folders to keep it nice and clean.
Hi! Do your Green Cave spawn fruits from mods? I have slept a lot to skip time and when I entered the cave I have seen many fruits but only vanilla ones. I have a lot of modded trees.
Thanks for the mod, it looks very cool! but I don't quite understand how it should work: when I enter my mushroom cave, it looks exactly the same as without the mod, although your mod seems to be functioning. What am I doing wrong? :( sorry for the stupid question
Did you read the mod description and the compatibility section? You either have another farm cave replacer or haven't changed the config settings for this mod.
19 comments
P.S. Preemptive notice: TMXL Map Toolkit is obsolete in SDV 1.6. If you have that mod and my map mods are not loading at all, the issue is almost always with TMXL. Please delete it.
SMAPI log: https://smapi.io/log/1294e9295a66443c996d6e8c142e80a2
Here is SMAPI log: SMAPI log parser - SMAPI.io
I did triple check, and I have all required mods. And it was working fine just last night. I at a loss as to what could have changed in that timeframe.
I love the mod and I use the quarry cave. Is there any functionality to the elevator or is it just a decor?
Extra question: Is it okay if I place your timesheet mod inside Farm Cave Pack mod folder? I have all my mods categorized in different folders to keep it nice and clean.
Do your Green Cave spawn fruits from mods? I have slept a lot to skip time and when I entered the cave I have seen many fruits but only vanilla ones. I have a lot of modded trees.
Nice cave btw. :)
sorry for the stupid question
You also left some data in the FTM part of your mod package.