Love the immense effort made in the name of pedantic consistency! Speaking of pedantic consistency though - I notice that there are three different sizes of standard seedbag - seen in cauliflower, parsnip, and potato. Do these have a gameplay meaning? or is it just what the mini sprite fits on best?
Mostly to mimic the different shapes and sizes that are in the vanilla game, some to seem bit different due to seed size or for the seed crop pic on the front
Honestly I CANNOT play stardew without your mods, thank you for being so considerate towards us people who want consistency between on mods! Do you have any plans on doing a patch for wildflour's atelier goods seeds and saplings??
Aw thank you, and yes, if the original modder gives me permission, I'll plan to do that mod along with a few others. Right now I'm getting through Cornucopia and then I'm going to be adding support for CMCT for Seeds N Saplings so that things can be a bit easier to change via config for all these add on compat mods
I just saw the update and downloaded the mod and got this error. I did delete the old folder first.
[SMAPI] These mods could not be added to your game. [SMAPI] - [CP] Seeds N' Saplings because parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods - Archipelago\[CP] Seeds N' Saplings\manifest.json. This doesn't seem to be valid JSON. Technical details: Additional text encountered after finished reading JSON content: }. Path '', line 13, position 0. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs:line 161
Really love this and the EBAGI you did for this and SVE. Thank you so much for the work! I did have one question: Do you plan to include the mixed seeds and the mixed flower seeds?
Really looking forward to the style consistency mods down the road (based on your other mods I assume SVE/Ridgeside/Cornucopia are in the works, hopefully as well as your Vanilla/SVE/Ridgeside Forage?). Either way, well done :D.
If your backlog isn't too big already, Alchemistry is another one I'd hope to get looked at. But again, thanks for these, I cannot get over how good they look~
edit: Ah man, the config options are sick too. I love how well done this is.
Thank you, but yep, SVE add on is almost done. I'm probably going to stop my VT patches and continue on with this mod. Alchemistry is in there since I will be covering all the mods I play with but it'll be a little bit since I want to focus on big update for my forage crop mods after I do this SVE add on since that's requested, then continue on with the add ons for Seeds N Saplings
Yoooo this is awesome, I can't wait! I've been using vanilla tweaks and your compatibility patches for a bit and I've really enjoyed those, but I decided to start a new medieval playthrough with a softer art style and was lamenting not having compatible seedbags in the right style for all my expansion mods. You're the GOAT!
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Speaking of pedantic consistency though - I notice that there are three different sizes of standard seedbag - seen in cauliflower, parsnip, and potato.
Do these have a gameplay meaning? or is it just what the mini sprite fits on best?
[SMAPI] These mods could not be added to your game.
[SMAPI] - [CP] Seeds N' Saplings because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods - Archipelago\[CP] Seeds N' Saplings\manifest.json. This doesn't seem to be valid JSON.
Technical details: Additional text encountered after finished reading JSON content: }. Path '', line 13, position 0.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs:line 161
Really looking forward to the style consistency mods down the road (based on your other mods I assume SVE/Ridgeside/Cornucopia are in the works, hopefully as well as your Vanilla/SVE/Ridgeside Forage?). Either way, well done :D.
If your backlog isn't too big already, Alchemistry is another one I'd hope to get looked at. But again, thanks for these, I cannot get over how good they look~
edit: Ah man, the config options are sick too. I love how well done this is.