In case anyone's interested, I've re-drawn the in-game map to make the forest farm tile better match the Grandpa's Grove map. It's far from perfect, both because Grandpa's Grove is bigger than the standard map (so it doesn't quite fit) and because I didn't want to put more than half an hour or so into redrawing it, but it's good enough to navigate by, at least. If you're using the NPCMapLocations mod or some other content pack mod that changes the default map, simply go into that mod's assets folder and replace the default map file with this one (make sure you're using the same file name). Not sure how to use it otherwise, because I don't know how editing xnb-files works. ^_^;
im actually upset about this map. its a beautiful map with tons of space, but it clashes with SVE and doesnt allow cindersap forest to load in correctly. sadly im going to have to delete this mod... its been years since the creator has been on and theres no chance of him seeing these posts...
Some floorings, like the crystal path, stone walkway, and rustic plank floor, are invisible when put down. In the case of the stone walkway, an odd round log appears on the last space I put a tile down. I'm trying to figure out which mod is causing this but I'm having trouble and SMAPI logs aren't helping, so I figured I'd check here just in case. If anyone is having a similar issue let me know!
Is there any chance you might update this for 1.5? Now that the shipping bin and greenhouse are moveable it creates some minor glitches when a custom map hasn't been updated. For me it's mostly cosmetic, but for people who plan to move those structures it'll be a problem. This is my favorite map to use, so I'd be super grateful if you updated it!
As of SMAPI 3.5 and SDV 14+ this farm is partly incompatible with SVE because of the forest.bin file. It clashes with PyTK saying they intent to load the same map (Maps/forest a.k.a the map with Marnie and the wizard) causing SMAPI to load the vanilla map. Removing the file will fix the issue while loading your farm properly but still cause a wall of yellow text in SMAPI's log which you can ignore!
Please if you are still active try to update this!
I just stumbled over your mod. The map looks really nice and I wondered, since there's more space than on the normal map, if you could make it playable with up to 6 players maybe? Some while ago there was this mod called community farm, which allowed up to 10 players on the farm. But that was merely a larger normal map...
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https://imgur.com/a/hJqAPN7
Please if you are still active try to update this!