The water supply point will simply no longer be displayed, and water will still need to be added to the water trough as before in order to generate slime balls.
[00:15:59 ERROR SMAPI] Skipped mods [00:15:59 ERROR SMAPI] -------------------------------------------------- [00:15:59 ERROR SMAPI] These mods could not be added to your game. [00:15:59 ERROR SMAPI] - [CP] T's Custom Slime Hutch Interior because parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] T's Custom Slime Hutch Interior\manifest.json. This doesn't seem to be valid JSON. Technical details: After parsing a value an unexpected character was encountered: ". Path 'ContentPackFor', line 10, position 2. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161 manifest.json,There was a mistake.
Does this let you freely throw wallpapers on the wall in game? Or can you only change your hutch from the config menu? The big difference would be the config menu changes it for all your save files, if you have multiple farms or players on one machine.
If the “Wall Type” is set to “Custom”, players can freely change the wallpaper by throwing it, just like in a farmhouse. Even if there are multiple slime hatches, they are preserved in each.
8 comments
Can I publish a translation of this module?
[00:15:59 ERROR SMAPI] Skipped mods
manifest.json,There was a mistake.[00:15:59 ERROR SMAPI] --------------------------------------------------
[00:15:59 ERROR SMAPI] These mods could not be added to your game.
[00:15:59 ERROR SMAPI] - [CP] T's Custom Slime Hutch Interior because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] T's Custom Slime Hutch Interior\manifest.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path 'ContentPackFor', line 10, position 2.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
Thanks for reporting the error! I have uploaded a corrected version!
Even if there are multiple slime hatches, they are preserved in each.