just to be clear! "(removing the "[BL] Desert" makes the desert inaccessible, so I would recommend not removing it)" it is safe to remove the [BL] Desert content pack as long as you remove Bus Locations at the same time? like, it won't make the desert inaccessible after you removed the framework?
Yep! My mod doesn't actually change anything, so as long as you remove both at once (or even just BusLocations) the bus will go back to normal.
Also as an explanation for *why* it makes the desert inaccessible: This mod works by intercepting all action button presses when the mouse is on the ticket machine and suppressing them, then feeding the player my destination selection dialogue. To provide an example of how the content packs work, I made is so that the desert is a content pack that then gets loaded dynamically by my framework.
As a result if you remove the "[BL] Desert" folder the framework can no longer dynamically load the entry (since it no longer exists), and won't show it in the menu. But removing my mod stops the action intercepting, and everything goes back to normal!
Hootless, I can't figure out why the heck my map isn't being added to the list of destinations. I feel like I copied everything properly but it just won't work.
Manifest: { "Name": "[BL] Mossy Meadows Campground", "Author": "Pluto", "Version": "1.0.0", "Description": "A content pack for BusLocations, which adds the Mossy Meadows Campground as a destination.", "UniqueID": "pluto.blcampground", "UpdateKeys": [ "Nexus:???"], "ContentPackFor": { "UniqueID": "pluto.mmcampground" } }
Hello there! Are you gonna update the mod to be compatible with the new 1.6 update of stardew valley? Because when I use this mod in the latest version it crashes, thanks!!
My mod keeps opening the bus ticket menu. I try to buy a ticket to the desert but the menu constantly opens back up and I can’t buy a ticket. Worst of all the menu can’t be closed at all and I have to reset Stardew to be able to turn the menu off This is what happens when you’re forced to download unofficial updates whomever made this update clearly did not know what they were doing
Hi! I am currently having a problem with the Mod. I have done everything correct and there are no errors but when I go up to the Bus stop machine Calico desert is the only thing that comes up. I really need help
Also, there is a ticket machine at the train station now, but when I click on it I get "There are no available destinations". I wonder what I'm missing. Am playing on Android btw.
You'll need to edit the manifest.json file of this mod to tell SMAPI to load it after Stardew Valley Expanded. Here're the steps.
1. In Vortex, find the "Destroyable Bushes" mod and click the downward arrow to the right of the "Remove" button and click "Open in file manager" 2. In the window that popped up, go into the "DestroyableBushes" folder and open the "manifest.json" file with any text editor (such as Notepad that comes with Windows) 3. Find the line that starts with "UpdateKeys". Go to the end of the line and add a comma "," and make a new line under it (before the closing curly bracket). The comma is very important and this won't work without it 4. Copy and paste the code below, in between the two horizontal lines: -----------------------------------COPY TEXT START HERE-------------------------------- "Dependencies": [ { "UniqueID": "FlashShifter.SVECode", "IsRequired": false } ] -----------------------------------COPY TEXT END-------------------------------------------- 5. Save the file, go to Vortex, and click "Deploy Mods"
The code tells SMAPI that if Stardew Valley Expanded exists, then load this mod after it. Otherwise load this mod as normal.
79 comments
it is safe to remove the [BL] Desert content pack as long as you remove Bus Locations at the same time? like, it won't make the desert inaccessible after you removed the framework?
Also as an explanation for *why* it makes the desert inaccessible:
This mod works by intercepting all action button presses when the mouse is on the ticket machine and suppressing them, then feeding the player my destination selection dialogue. To provide an example of how the content packs work, I made is so that the desert is a content pack that then gets loaded dynamically by my framework.
As a result if you remove the "[BL] Desert" folder the framework can no longer dynamically load the entry (since it no longer exists), and won't show it in the menu. But removing my mod stops the action intercepting, and everything goes back to normal!
Manifest:
{
"Name": "[BL] Mossy Meadows Campground",
"Author": "Pluto",
"Version": "1.0.0",
"Description": "A content pack for BusLocations, which adds the Mossy Meadows Campground as a destination.",
"UniqueID": "pluto.blcampground",
"UpdateKeys": [ "Nexus:???"],
"ContentPackFor": {
"UniqueID": "pluto.mmcampground"
}
}
Content:
{
"mapname":"Custom_Campground",
"displayname":"Mossy Meadows Campground",
"localizedNameID": "bus.mmcampground",
"destinationX":18,
"destinationY":28,
"arrivalFacing":2,
"ticketPrice":100
}
Thanks in advanced if you can help me figure this out!
https://www.nexusmods.com/stardewvalley/mods/21264
https://github.com/Xytronix/BusLocations/releases/tag/1.2.1
Also, there is a ticket machine at the train station now, but when I click on it I get "There are no available destinations". I wonder what I'm missing. Am playing on Android btw.
1. In Vortex, find the "Destroyable Bushes" mod and click the downward arrow to the right of the "Remove" button and click "Open in file manager"
2. In the window that popped up, go into the "DestroyableBushes" folder and open the "manifest.json" file with any text editor (such as Notepad that comes with Windows)
3. Find the line that starts with "UpdateKeys". Go to the end of the line and add a comma "," and make a new line under it (before the closing curly bracket). The comma is very important and this won't work without it
4. Copy and paste the code below, in between the two horizontal lines:
-----------------------------------COPY TEXT START HERE--------------------------------
"Dependencies": [
-----------------------------------COPY TEXT END--------------------------------------------{
"UniqueID": "FlashShifter.SVECode",
"IsRequired": false
}
]
5. Save the file, go to Vortex, and click "Deploy Mods"
The code tells SMAPI that if Stardew Valley Expanded exists, then load this mod after it. Otherwise load this mod as normal.
"bus.outofservice": "bu otobüs şu anda servis dışıdır.",
"bus.destinationprompt": "hey dostum nereye gitmek istersin?",
"bus.cancel": "iptal"
}
{ "bus.calicodesert": "Patiska Çölü"
}
hey friends, this codeis the turkıish version of this mod, l would be happy iff you add it.