- Implemented automatic cache trimming based on access patterns
- Added configurable memory thresholds
- Introduced WeakReference tracking for disposable resources
- Added historical performance tracking with configurable sample sizes
- Implemented statistical analysis for performance metrics: Average, minimum, and maximum values, Operation timing using high-precision Stopwatch, FPS tracking with rolling average
- Enhanced logging system with multiple detail levels
- Added performance overlay with configurable metrics
- Implemented dynamic FPS optimization system
- Added rolling average FPS calculation (30-sample window)
- Introduced cooling period between optimization attempts
- Added configurable FPS targets and thresholds
- Implemented graduated optimization responses based on performance metrics
- Implemented priority-based asset loading during transitions
- Added background loading for secondary assets
- Improved error handling and recovery during transitions
- Added transition performance monitoring
- Implemented smart pre-loading based on player location patterns
- Added extensive configuration options: Memory management thresholds, FPS targets and limits, Cache sizes and expiration times, Logging detail levels