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EurekaDotNet

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7 comments

  1. BELociraptor
    BELociraptor
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    i noticed you said this applies for SVE characters, should this mod also mention where a modded NPC comes from? for example if i used this mod for Sophia, would it say she's from SVE?

    trying to find where one of my NPC's is from because i have no idea and the NPC in question is broken lol
  2. CNSCZJ
    CNSCZJ
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    [19:43:45 ERROR NPC Info] This mod failed in the Display.RenderedWorld event. Technical details: 
    NullReferenceException: Object reference not set to an instance of an object.
    at NPCInfo.NPCInfo.CustomNPCManager.CheckGiftsTodayChanged() in C:\Users\narik\source\repos\NPCInfo\NPCInfo\NPCInfo\CustomNPCManager.cs:line 49
    at NPCInfo.ModEntry.OnRenderedWorld(Object sender, RenderedWorldEventArgs e) in C:\Users\narik\source\repos\NPCInfo\NPCInfo\ModEntry.cs:line 120
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [19:46:11 ERROR NPC Info] This mod failed in the Display.RenderedWorld event. Technical details: 
    NullReferenceException: Object reference not set to an instance of an object.
    at NPCInfo.NPCInfo.CustomNPCManager.CheckGiftsTodayChanged() in C:\Users\narik\source\repos\NPCInfo\NPCInfo\NPCInfo\CustomNPCManager.cs:line 49
    at NPCInfo.ModEntry.OnRenderedWorld(Object sender, RenderedWorldEventArgs e) in C:\Users\narik\source\repos\NPCInfo\NPCInfo\ModEntry.cs:line 120
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    The module keeps getting error code in the SPAPI,NPC name can be displayed normally, but the special status icon is not displayed.
    1. EurekaDotNet
      EurekaDotNet
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      Please ensure you have the latest version (1.0.1). I accidentally uploaded a test version which had a bug. This is my first mod so I'm really sorry I messed up - let me know if that doesn't sort it.
    2. CNSCZJ
      CNSCZJ
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      Display after update 1.0.1,gift and speak can be displayed normally around the name.

      Last Gift Tracking no tests yet.

      Other functions,It's working fine for the moment.
    3. EurekaDotNet
      EurekaDotNet
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      Thanks for confirming!

      Unfortunately Stardew Valley doesn't record the last gift (or if it does I couldn't find it) but you should start seeing gift info the next time you run into an NPC you gifted while the mod was running.
  3. kyokutan00
    kyokutan00
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    does it works with custom npc?
    1. EurekaDotNet
      EurekaDotNet
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      Yeah, it should. I tested it with Stardew Valley Expanded. If it doesn't let me know which mods you are using and I'll see what is going on.