This page was last updated on 17 December 2024, 2:59AM
Changelogs
Version 1.1.7
Redesign the pathfinding hint UI.
Version 1.1.6
Fix the issue from version 1.1.5 where the scythe is treated as a weapon.
Version 1.1.5
If a weapon enchanted with Crusader is in the toolbar, it will be prioritized for attacking Mummies.
If a weapon enchanted with Bug Killer is in the toolbar, it will be prioritized for attacking Armored Bugs.
Version 1.1.4
Fixed an issue where pathfinding would fail if there were no weapons in the toolbar.
Fixed the issue where this mod was interfering with fishing.
Version 1.1.3
Invincible rock crabs will block pathfinding.
Significantly reduces missed attacks, making the attack AI more intelligent.
No longer attacks enemies with the scythe.
Version 1.1.2
Significantly improved the pathfinding algorithm performance. Fixed crash issues.
Version 1.1.1
Fixed an issue where the "Minimum Distance" setting for Follow-Up Shots in GMCM had incorrect values. The setting is now adjusted to use tiles as the unit of measurement.
Version 1.1.0
Added automatic targeting AI.
Fixed issue where Rock Crab and Grub could not be correctly identified during invincibility timing after version 1.6.9.
Now moving in the opposite direction of monsters makes it easier to disengage from auto-attack.
Version 1.0.3
You can set to ignore on the farm or in the Slime Hutch.