I'm not sure whats going on, but I can't seem to enter my house or even end the first day on the farm this is what pops up in smapi but I, cannot make sense of it [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571 at StardewValley.Farmer.getPetName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 5693 at StardewValley.FarmerTeam.OnRequestPetWarpHomeEvent(Int64 uid) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerTeam.cs:line 887 at Netcode.AbstractNetEvent1`1.Poll() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetEvent.cs:line 144 at StardewValley.Locations.FarmHouse.resetSharedState() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1255 at StardewValley.GameLocation.<resetForPlayerEntry>b__346_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 7068 at StardewValley.Mods.ModHooks.OnGameLocation_ResetForPlayerEntry_Patch1(ModHooks this, GameLocation location, Action action) at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<DLX.PIF>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete_Patch1(Game1 this) at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) at StardewValley.Game1.UpdateOther(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
If you do not use any of the maps provided by SVE, Grandpa's Shed will be accessible by a path at the Bus Stop. So yes, this map is compatible, you just won't have the Shed directly on the farm like the SVE farms.
I don't know what I did but I cannot enter the greenhouse. The greenhouses in my other saves with other maps works fine except for this map... SMAPI says this error whenever I try to open the greenhouse:
An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction_PatchedBy<FlashShifter.SVECode>(Building this, Vector2 tileLocation, Farmer who) at StardewValley.GameLocation.checkAction_PatchedBy<leroymilo.FurnitureFramework__PeacefulEnd.AlternativeTextures__tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass925_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<spacechase0.ExtendedReach>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton_PatchedBy<mistyspring.ItemExtensions__spacechase0.ExtendedReach>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1+c__DisplayClass978_0.<UpdateControlInput>b__0_PatchedBy<bcmpinc.MovementSpeed>(<>c__DisplayClass978_0 this) at StardewValley.Game1.UpdateControlInput_PatchedBy<bcmpinc.MovementSpeed>(Game1 this, GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Hi, just in case, you could try again after removing the Deluxe Grabber Redux mod, send me the log again whatever the result is. Edit: It is not necessary, I have already found the problem. It's some kind of incompatibility with SVE with this existing map, for now the only solution is to create a new game, I'll see what I can do.
May I suggest adding an option to enable/disable to extra structures that are automatically constructed? (i.e. the stable and the two structures on the meadowlands farm). I understand that most people would appreciate them, therefore I am only asking for an option to enable/disable it. Thanks!
I love your mod and the only issue I have is with the warps. Two of them are covered by this funky looking tree trunk so you can’t get to it as it’s underneath the tree trunk and taking an axe to it doesn’t work as it’s not a regular tree trunk and another one of them warps you to a place that you get stuck and can’t get out of. Is there a way to fix these? Thanks.much.
For the moment I will only focus on bug fixes and map optimization. As only vanilla maps will be added don't expect to see mod maps here. Have a nice day!
I downloaded and installed united farms to my mod folder. When I go into the game, is there a specific farm I'm supposed to select? Can I have other farm types installed, or do they need to be moved? All I'm getting is Grandpa's farm.
I downloaded, extracted files and moved them to my mod folder like I do all my other mods, one last time. Your farm does not show up. I also experimented and downloaded the bigger standard farm mod you have, that one didn't show up either. So I guess I'm not supposed to play your map. Sorry for all the back and forth. Have a great day.
52 comments
[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.
at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571
at StardewValley.Farmer.getPetName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 5693
at StardewValley.FarmerTeam.OnRequestPetWarpHomeEvent(Int64 uid) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerTeam.cs:line 887
at Netcode.AbstractNetEvent1`1.Poll() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetEvent.cs:line 144
at StardewValley.Locations.FarmHouse.resetSharedState() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1255
at StardewValley.GameLocation.<resetForPlayerEntry>b__346_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 7068
at StardewValley.Mods.ModHooks.OnGameLocation_ResetForPlayerEntry_Patch1(ModHooks this, GameLocation location, Action action)
at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<DLX.PIF>(GameLocation this)
at StardewValley.Game1.onFadeToBlackComplete_Patch1(Game1 this)
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
What I mean it can have grandpa shed like in SVE farm type Grandpa/Frontier/Immersive Farm.
An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction_PatchedBy<FlashShifter.SVECode>(Building this, Vector2 tileLocation, Farmer who)
at StardewValley.GameLocation.checkAction_PatchedBy<leroymilo.FurnitureFramework__PeacefulEnd.AlternativeTextures__tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass925_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<spacechase0.ExtendedReach>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton_PatchedBy<mistyspring.ItemExtensions__spacechase0.ExtendedReach>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1+c__DisplayClass978_0.<UpdateControlInput>b__0_PatchedBy<bcmpinc.MovementSpeed>(<>c__DisplayClass978_0 this)
at StardewValley.Game1.UpdateControlInput_PatchedBy<bcmpinc.MovementSpeed>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Here is the full log: https://smapi.io/log/9c2076477fbc4080bbf5b564eb672247
Edit: It is not necessary, I have already found the problem. It's some kind of incompatibility with SVE with this existing map, for now the only solution is to create a new game, I'll see what I can do.
EDIT: It worked! I can now enter my greenhouse. Thank you!
May I suggest adding an option to enable/disable to extra structures that are automatically constructed? (i.e. the stable and the two structures on the meadowlands farm). I understand that most people would appreciate them, therefore I am only asking for an option to enable/disable it. Thanks!