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Juanpa98ar

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juanpa98ar

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52 comments

  1. babybluehun0327
    babybluehun0327
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    I'm obsessed with this mod. It's perfect!
  2. EnchantedForest
    EnchantedForest
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    I'm not sure whats going on, but I can't seem to enter my house or even end the first day on the farm this is what pops up in smapi but I, cannot make sense of it
    [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.
       at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571
       at StardewValley.Farmer.getPetName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 5693
       at StardewValley.FarmerTeam.OnRequestPetWarpHomeEvent(Int64 uid) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerTeam.cs:line 887
       at Netcode.AbstractNetEvent1`1.Poll() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetEvent.cs:line 144
       at StardewValley.Locations.FarmHouse.resetSharedState() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1255
       at StardewValley.GameLocation.<resetForPlayerEntry>b__346_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 7068
       at StardewValley.Mods.ModHooks.OnGameLocation_ResetForPlayerEntry_Patch1(ModHooks this, GameLocation location, Action action)
       at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<DLX.PIF>(GameLocation this)
       at StardewValley.Game1.onFadeToBlackComplete_Patch1(Game1 this)
       at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
       at StardewValley.Game1.UpdateOther(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
    1. juanpa98ar
      juanpa98ar
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      send me the log: smapi.
    2. DarkWarden12
      DarkWarden12
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      i had the same issue last night
    3. DrPlant1985
      DrPlant1985
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      I've been having the same issue. Tried three or more times, All of which failed. 
    4. juanpa98ar
      juanpa98ar
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      send me the log please
  3. Shizuku24
    Shizuku24
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    i just wanna to ask does this mod support with SVE
    What I mean it can have grandpa shed like in SVE farm type Grandpa/Frontier/Immersive Farm.
    1. juanpa98ar
      juanpa98ar
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      If you do not use any of the maps provided by SVE, Grandpa's Shed will be accessible by a path at the Bus Stop. So yes, this map is compatible, you just won't have the Shed directly on the farm like the SVE farms.
  4. Gummmmmm
    Gummmmmm
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    I don't know what I did but I cannot enter the greenhouse. The greenhouses in my other saves with other maps works fine except for this map... SMAPI says this error whenever I try to open the greenhouse:

    An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
    at StardewValley.Buildings.Building.doAction_PatchedBy<FlashShifter.SVECode>(Building this, Vector2 tileLocation, Farmer who)
    at StardewValley.GameLocation.checkAction_PatchedBy<leroymilo.FurnitureFramework__PeacefulEnd.AlternativeTextures__tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
    at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
    at StardewValley.Game1.<>c__DisplayClass925_0.<tryToCheckAt>b__0()
    at StardewValley.Game1.tryToCheckAt_PatchedBy<spacechase0.ExtendedReach>(Vector2 grabTile, Farmer who)
    at StardewValley.Game1.pressActionButton_PatchedBy<mistyspring.ItemExtensions__spacechase0.ExtendedReach>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
    at StardewValley.Game1+c__DisplayClass978_0.<UpdateControlInput>b__0_PatchedBy<bcmpinc.MovementSpeed>(<>c__DisplayClass978_0 this)
    at StardewValley.Game1.UpdateControlInput_PatchedBy<bcmpinc.MovementSpeed>(Game1 this, GameTime time)
    at StardewValley.Game1._update(GameTime gameTime)
    at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)
    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    Here is the full log: https://smapi.io/log/9c2076477fbc4080bbf5b564eb672247
    1. juanpa98ar
      juanpa98ar
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      Hi, just in case, you could try again after removing the Deluxe Grabber Redux mod, send me the log again whatever the result is.
      Edit:  It is not necessary, I have already found the problem. It's some kind of incompatibility with SVE with this existing map, for now the only solution is to create a new game, I'll see what I can do. 
    2. Gummmmmm
      Gummmmmm
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      I see, thanks so much
    3. juanpa98ar
      juanpa98ar
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      This new version should fix your problem with your affected game, let me know if it was fixed. 
    4. Gummmmmm
      Gummmmmm
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      Oh nice! I'll try it right away
      EDIT: It worked! I can now enter my greenhouse. Thank you!
  5. IamEarnest
    IamEarnest
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    The version number was not updated to 1.0.3 in the [FTM] or the FarmUnited manifest files, only in the [CP] file. SMAPI warns of an update.
  6. saberlo1995
    saberlo1995
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    Hi JP, great job on the map! I really love it.

    May I suggest adding an option to enable/disable to extra structures that are automatically constructed? (i.e. the stable and the two structures on the meadowlands farm). I understand that most people would appreciate them, therefore I am only asking for an option to enable/disable it. Thanks!
  7. Shua1956
    Shua1956
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    I love your mod and the only issue I have is with the warps. Two of them are covered by this funky looking tree trunk so you can’t get to it as it’s underneath the tree trunk and taking an axe to it doesn’t work as it’s not a regular tree trunk and another one of them warps you to a place that you get stuck and can’t get out of. Is there a way to fix these? Thanks.much.
    1. juanpa98ar
      juanpa98ar
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      Could you give me more information about that second warp and if you used it on foot or on horseback.
  8. Rdowney0802
    Rdowney0802
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    When I saw the update I wondered if you added your new farms to the united farm.
    1. juanpa98ar
      juanpa98ar
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      For the moment I will only focus on bug fixes and map optimization. As only vanilla maps will be added don't expect to see mod maps here. Have a nice day!
    2. Rdowney0802
      Rdowney0802
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      I'm using the meadowland farm from your mod to start setting up animals in my game so I can use my main farm for other things. :)
  9. jmthompson44439
    jmthompson44439
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    I downloaded and installed united farms to my mod folder. When I go into the game, is there a specific farm I'm supposed to select? Can I have other farm types installed, or do they need to be moved? All I'm getting is Grandpa's farm.
    1. juanpa98ar
      juanpa98ar
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      The mod adds a new farm, you must start a new game to select it (Stardew Valley United is the name) or you can change it in an already started game.
    2. jmthompson44439
      jmthompson44439
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      Ok. Thank you.
    3. jmthompson44439
      jmthompson44439
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      Mod didn't add new farm to select. I even tried re downloading and put in mod folder after extraction.
    4. juanpa98ar
      juanpa98ar
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      Did you download the required mods?
    5. jmthompson44439
      jmthompson44439
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      Yes.
    6. jmthompson44439
      jmthompson44439
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      I even downloaded all required mods to be sure to have latest version. The farm does not show up to choose.
    7. juanpa98ar
      juanpa98ar
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      Follow the instructions here and send me the log: Smapi.
    8. jmthompson44439
      jmthompson44439
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      https://smapi.io/log/0b24c47bade44a8caae5d1e0cd2d74f5
    9. juanpa98ar
      juanpa98ar
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      The mod does not appear as installed, you may have moved it incorrectly to the folder.
    10. jmthompson44439
      jmthompson44439
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      I downloaded, extracted files and moved them to my mod folder like I do all my other mods, one last time.  Your farm does not show up. I also experimented and downloaded the bigger standard farm mod you have, that one didn't show up either. So I guess I'm not supposed to play your map.  Sorry for all the back and forth. Have a great day.
    11. juanpa98ar
      juanpa98ar
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      I rechecked your log and saw that you don't have Daisyniko's Tilesheet, a necessary mod, installed.
  10. lyn203
    lyn203
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    Jesus, Christ, I just have 24 hours per day (ingame), can't run like that every day haha