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LUOLLL4

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LUOLLL4

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26 comments

  1. nebulouscharlotte
    nebulouscharlotte
    • member
    • 3 kudos
    Hello...my name is Jully and I'm a translator and workshop on brazilian portuguese translator.I would like to offer to help put the mod in in18 mode if you are interested it would be easier for future transactions. 
    1. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
    2. nebulouscharlotte
      nebulouscharlotte
      • member
      • 3 kudos
      I offering help to changr your translation system tô make it better for translators
  2. relife6638
    relife6638
    • member
    • 0 kudos
    会一直更新吗
    1. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      或许不会了,毕竟这仅仅是一个角色mod,后续只会修正一些bug。
    2. relife6638
      relife6638
      • member
      • 0 kudos
      那以后是不是只能在老版本游戏体验该MOD了
    3. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      也许是?
  3. HikaNii
    HikaNii
    • member
    • 0 kudos
    你好,我喜歡你的 Hui_Ya 模組。
    我計劃用我的繪畫風格製作一幅肖像並將其發佈在 Nexus 上。
    我可以發布嗎?
    1. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      当然可以
  4. gushanag
    gushanag
    • member
    • 0 kudos
    作者大大你好,我发现了一个问题,当与npc(我只与自定义npc结婚时出现)结婚,从结婚的前天进入结婚当天时,smapi上面显示找不到luo.xnb文件,一直报错,无法进入下一天,我可以肯定的是我的文件夹里面包含它,我没有尝试删除luo.xnb,只是将huiya的npc文件移除,还有就是在npc地图上该mod显示出了络的头像(在汽车站的上方)我无法找到该角色,且在月光水母之舞的节日当天,smapi显示huiya与luo的位置重叠无法在改日加载。我非常喜欢这个mod,但我发现的问题都与luo相关,我是否要把luo相关的文件删除。以下是我的smapi报错
     at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    [game] An error occurred in the base update loop: System.Exception: Error on new day:
    ---------------
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    ---------------
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
    [game] _newDayTask failed with an exception:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    [game] An error occurred in the base update loop: System.Exception: Error on new day:
    ---------------
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    ---------------
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
    [game] _newDayTask failed with an exception:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    [game] An error occurred in the base update loop: System.Exception: Error on new day:
    ---------------
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    ---------------
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
    [game] _newDayTask failed with an exception:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    [game] An error occurred in the base update loop: System.Exception: Error on new day:
    ---------------
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    ---------------
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3413
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
    [game] _newDayTask failed with an exception:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'.
    File name: 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Characters\Dialogue\luo.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) inD:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache)in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
       at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path, Boolean localeFallback) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 639
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 901
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 874
       at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 825
       at StardewValley.Locations.IslandSouth.SetupIslandSchedules() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1135
       at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9223
       at StardewValley.Game1.<>c.<newDayAfterFade>b__768_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8294
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
       at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    [game] An error occurred in the base update loop: System.Exception: Error on new day:
    1. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      感谢指出这些问题,我设定的luo只是一个丰富剧情的配角,所以我偷懒将这个角色移动到了地图外,所以看地图会显示头像却无法找到人。后续我会修改这些问题。
    2. kiloc123
      kiloc123
      • member
      • 0 kudos
      delete the mod .That the only way . I met this error too
  5. cloud12321
    cloud12321
    • member
    • 0 kudos
    找不到Luo啊,好像没有schedule,但是她在介绍任务而且还算完美度
    1. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      我想这是一个丰富剧情的角色,所以将他移动到了地图外边,导致无法找到他。后续我会修改的。
    2. cloud12321
      cloud12321
      • member
      • 0 kudos
      Well. Ok so for anyone suffering from luo being counted as perfection, try open "content.json" under hui_ya mod folder, navigate to line 860, which is entry "luo" in "Data/Characteres", edit the following fields:
      (line 887): "PerfectionScore": false,
      (line 894): "ExcludeFromPerfectionScore": true,
      to make her exclude from perfection.
      Edit the following fields before you start the save:
      (line 872): "HomeRegion": "Other",
      (line 893): "ExcludeFromIntroductionsQuest": true,
      to make her exclude from introduction quest.
      For mid-save, try edit this:
      (line 903): "X": 30,
      (line 904): "Y": 20
      to make her appear in the busstop map and therefore accept gift. Btw you cannot talk to her because she doesn't have dialogue but she has gifttaste lol.
  6. sehvgggcgh
    sehvgggcgh
    • member
    • 0 kudos
    你好,
    找不到人啊
  7. kyokutan00
    kyokutan00
    • member
    • 0 kudos
    hi, does it includes english translation?
    1. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      Sorry, the current language only includes Chinese.
    2. ruunyastardew
      ruunyastardew
      • supporter
      • 3 kudos
      do you mind if i try?
    3. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      Of course!
    4. kyokutan00
      kyokutan00
      • member
      • 0 kudos
      you mean he/she can translate this mod right?
    5. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      Yes.
    6. ruunyastardew
      ruunyastardew
      • supporter
      • 3 kudos
      english translation done, still testing it but it should work, but they seem to get stuck in the bus? no idea why

      https://www.nexusmods.com/stardewvalley/mods/28941?tab=description
    7. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      It should be a day of sleep to solve the problem of the character not being able to move
  8. OuShiwen
    OuShiwen
    • member
    • 0 kudos
    请问一下这个模组中的另一个角色怎么解锁啊
    1. LUOLLL4
      LUOLLL4
      • member
      • 1 kudos
      那个只是丰富以及推动剧情的配角,所以他只是客串一下喔。