Hi there~ Thanks for all the comments! Mole is back with some changes: I don't know what I'm doing (ง •̀_•́)ง but Mole is doing things 1. Were added Standalone decors and Vanilla tree retextures! 3. (you can change the texture with [AT] mod) 2. and there's the random option for the town tree - the animaded ver. will be added later / if any wild bug appears / with the original [CP] ver. update. until then~ remember: you need the [CP],[AT] & [GMCM] Mod to make this Mod Work! - If you find a bug: let a comment with the Smapi Log! (and the CP version you're using) -
All look awesome, but any chance to add in the config option to disable the additional furniture, for the simple ones that only want the tree & town tree retextures?
Please don't hate me for asking this because I can imagine the work that would be involved, but do you plan to make this in an AT format? It's absolutely fine if you don't. It just means I'll have to do it myself (personal use only, ofc.). But if you plan on it, I think I can wait. I love your trees and have your older AT mod currently installed and would love these trees in AT format as well.
After looking around and tinkering, I realized the true amount of work my request would take and I am not only retracting my request but will not do this for myself either. I'll just do up a few trees and tuck them into my personal AT mod. Again, I love your work so much. Thank you.
When I saw were more than 999+ texture I give up the [AT] option ewe but here I am. (now you can change the texture with the AT. Mod!) Sorry for the late reply!
Ive tried both the cp and the cp with at versions of the mod and in both when i change the settings in the config through the file or the menu it just changes back to the default settings. my smapi log https://smapi.io/log/2ef1e6d0514d4f46a004f860536432d2
Hi! I love this mod. The trees are gorgeous and I love all the style options! However, since the update on Jan 8, I cannot find the tree(s) in the furniture catalogue with all of the decorations and baubles, only the different light and tree style options. Is this intentional or is there something I am missing? The town tree has these options and I would love nothing more than to use it in my farmhouse. Thanks for all that you do, your mods are a mainstay in my Stardew folder <3
Hi there~ the last file - [AT x CP] ver. - need the Mod [AT] to select textures :'3c the original - [CP] ver. now update - have the textures with the classic menu. you can choose the one which work better for you~ (but not both)
Ohh this is really cool! Do you have to pick one that you want to use? Or is there a way to let it randomly select, like the villagers are decorating the tree differently each year?
hey i think the content.json in animated file is broken!! here's the error[Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Molamole's Tree Of The Winter Star - Animated\content.json. This doesn't seem to be valid JSON. Technical details: Additional text encountered after finished reading JSON content: ,. Path '', line 50, position 3. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86 at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentPack.cs:line 76 at ContentPatcherAnimations.Mod.CollectPatches() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 216 at ContentPatcherAnimations.Mod.InitializeIfNeeded() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 146 at ContentPatcherAnimations.Mod.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 127 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 update: i fixed it by removing the extra bracket in line 50 u.u
Hi there~ there's now a [AT+CP] ver. (the animated light option will be added with a AT.) more easy~ with standalone tree & furnitures. I'm my way to update the original [CP] ver. but will be after checking there's now more bug with the new ver.
34 comments
Hi there~
Thanks for all the comments!
Mole is back with some changes:
I don't know what I'm doing (ง •̀_•́)ง but Mole is doing things
1. Were added Standalone decors and Vanilla tree retextures!
3. (you can change the texture with [AT] mod)
2. and there's the random option for the town tree
-
the animaded ver. will be added later
/ if any wild bug appears / with the original [CP] ver. update.
until then~ remember:
you need the [CP],[AT] & [GMCM] Mod to make this Mod Work!
-
If you find a bug:
let a comment with the Smapi Log! (and the CP version you're using)
-
~Thanks you for pass by! ~
Amazing job!
ewe but here I am. (now you can change the texture with the AT. Mod!)
Sorry for the late reply!
https://smapi.io/log/2ef1e6d0514d4f46a004f860536432d2
the last file - [AT x CP] ver. - need the Mod [AT] to select textures :'3c
the original - [CP] ver. now update - have the textures with the classic menu.
you can choose the one which work better for you~ (but not both)
I love the idea! :'3
(you can now select the "random" option for the town tree in the [GMCM] Menu~)
so is it recoloring one or this a whole set of em?
They a retextures of the Vanilla Tree (and few furnitures) of the Winter Star.
isn't a recoloring or add new furnitures to the game :'3c
This is very lovely and i am absolutely in love with this mod :3
It's 1000000% fine if not!
there were few changes! (one of them was add standalone furnitures + Vanilla tree retextures!)
sorry for the late reply.
[Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
update: i fixed it by removing the extra bracket in line 50 u.uNewtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Molamole's Tree Of The Winter Star - Animated\content.json. This doesn't seem to be valid JSON.
Technical details: Additional text encountered after finished reading JSON content: ,. Path '', line 50, position 3.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentPack.cs:line 76
at ContentPatcherAnimations.Mod.CollectPatches() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 216
at ContentPatcherAnimations.Mod.InitializeIfNeeded() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 146
at ContentPatcherAnimations.Mod.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 127
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
and then I added a comma in line 135...
there's now a [AT+CP] ver. (the animated light option will be added with a AT.) more easy~
with standalone tree & furnitures.
I'm my way to update the original [CP] ver. but will be after checking there's now more bug with the new ver.