This mod can help you avoid the hassle of clicking the mouse; you can mine just by moving. If you care about game balance, the default configuration won't raise any concerns about cheating. If you pursue efficiency, you can modify the config to significantly increase mining efficiency.
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Changelogs
Version 1.1.7
Added the 'Detect Custom Objects' option. It helps players make Auto-Pickaxe detect objects from other mods or meet other customization needs.
Version 1.1.6
Hold Ctrl or Shift to add to the marked selection without clearing the current marks.
Version 1.1.5
Declare "Effect On ResourceClumps from OtherMods" as a Beta feature and change its default setting to false. Provide a warning and a disclaimer for this feature, as compatibility with all mods cannot be guaranteed.
Version 1.1.4
Replace the mark with a rectangular selection for improved convenience.
Version 1.1.3
Fix the issue where disabling EffectOnMineRock had no effect.
Added the "Disable on the farm" option.
Version 1.1.2
This mod now detects resource clumps from other mods. If you manually hit the object once and it is identified as destructible, it will then be recognized by Auto-Pickaxe as a targetable object.
Make the rules for determining objects from other mods as ore nodes more precise.
Version 1.1.1
Fixed an issue where Auto-Pickaxe would accidentally destroy production facilities.
Version 1.1.0
Remove detection for Barrels and Weeds.These tasks have been assigned to the Auto-Combat and Auto-Scythe mods respectively.
In the GMCM menu, Stone Nodes and valuable Ore Nodes are separated, making it easier for you to ignore Stone Nodes.
Added an option to stop mining regular Stone Nodes when a ladder to the next level appears.
Added a sound effect option to notify when a ladder to the next level appears.
Version 1.0.9
The pickaxe now collects Quartz, Frozen Tear, Fire Quartz, Earth Crystal, and Dragon Tooth.
Fixed the issue where an error message would appear when approaching Boulder and similar objects if the toolbar doesn't have a pickaxe.
Version 1.0.8
When you have a high enough level pickaxe and mark a Boulder or Meteor, the interfering message will no longer appear.
Version 1.0.7
Fixed the issue where Rock Crabs could not be detected after the SVE 1.6.9 update.
"StopAutoSwitchAfterCombat" now functions correctly.
Version 1.0.6
Enhances compatibility for controllers.
Supports SVE 1.6.9.
Version 1.0.5
Features for marking ore nodes and hoe dirt.
Improve GMCM menu items.
Improve mining behavior performance.
Version 1.0.4
Adjust automatic Pickaxe switch in GMCM.
Add Rock Crab detection.
Version 1.0.3
Although I cannot guarantee complete compatibility, I strive to increase compatibility with other mods as much as possible to detect other mods' Ore Notes. (After all, each mod's authors have different definitions for Custom Ore Notes, so providing full support is quite challenging.)
Added options for automatic detection of boulders and meteors, which can be set in GMCM. It will not be triggered forcefully due to insufficient upgrades to the pickaxe.
Version 1.0.2
Add the "Retain Stamina" option and functionality.
Add the "Effect On Barrels" option and functionality.
This mod can help you avoid the hassle of clicking the mouse; you can mine just by moving.
How to use
Equip your pickaxe.
Move the farmer close to the stones.
You can also use the right mouse button to mark ore nodes, allowing for a mining style that balances automation and manual efforts, effectively managing stamina conservation.