Is this gonna get an update? on smapi mod compatibility website it says its not needed as of 1.5.5 but that's not true, I still can't change the audio device the game is outputting to when SV is open
i'm on linux, and smapi doesn't load the mod, stating:
[SMAPI] These mods could not be added to your game.
[SMAPI] - AudioDevices 3.0.1 because its DLL has no 'Mod' subclass.
i was hoping this mod would let stardew valley continue playing sound after i turned my headphones off and then back on, or if returned to range from walking away (sometimes emergencies cause me to forget to take the headphones off)
Really hope this updates to support the latest version soon :( Since the game updated to the new 1.5 update and this mod is so useful! Still can't believe that this game has yet to add a audio device option yet.
Seems to work but I noticed this error as I was closing the game. Is it something I should be worried about? https://smapi.io/log/6586d5340d9d4af1a814f958f5ec8f01
Thank you for this mod. Just wanted to know, is it normal to be getting performance impacts? I'm using it to split screen and set individual audio outputs but for some reason I'm getting a huge amount of stutter using the mod when it was fine before. Even with just one instance of the game running, the FPS is stuck at like 55. Normally this wouldn't be a problem, but SV is a game that relies heavily on FPS and just 55 FPS is causing stutter. Also V1.0.2 and 1.0.1 for some reason cap my FPS at 50. I have to use V1.0.
Yes, this is a technical limitation due to the frameworks the game uses. Unfortunately there is no way to receive changes/updates to the system's audio devices using the frameworks employed by the game. The only way I was able to detect changes is by creating new "Microsoft.Xna.Framework.Audio.AudioEngine" instances in an endless loop in the background. An AudioEngine instance is filled with the current state of audio devices when it is created, but doesn't receive any changes. Thus I need to create a new one constantly to monitor if things changed. Unfortunately creating an AudioEngine instance is very resource hungry and inefficient. I wish there was a better way to solve this, but I am not aware of any (and believe me I tried). I think this is also the reason why the game doesn't have such a feature already.
Hi there. I saw on the github the master was updated two days ago in prep. for SMAPI 3.0 -- is there a way to get this release that I'm assuming fixes
[SMAPI] AudioDevices uses deprecated code (EntryDll value with case-insensitive capitalisation is deprecated since SMAPI 2.11). [SMAPI] AudioDevices uses deprecated code (legacy events are deprecated since SMAPI 2.9).
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i'm on linux, and smapi doesn't load the mod, stating:
[SMAPI] These mods could not be added to your game.
[SMAPI] - AudioDevices 3.0.1 because its DLL has no 'Mod' subclass.
i was hoping this mod would let stardew valley continue playing sound after i turned my headphones off and then back on, or if returned to range from walking away (sometimes emergencies cause me to forget to take the headphones off)
Since the game updated to the new 1.5 update and this mod is so useful!
Still can't believe that this game has yet to add a audio device option yet.
[SMAPI] AudioDevices uses deprecated code (EntryDll value with case-insensitive capitalisation is deprecated since SMAPI 2.11).
[SMAPI] AudioDevices uses deprecated code (legacy events are deprecated since SMAPI 2.9).
Thank you muchly for this mod. xo