oo hat mouse!! that would be so cute! community center would be useful too. I'll most likely include both of those in an update.
I was thinking about SVE after i posted them actually. because for the cindersap map the landing points might be different. I'm not playing with SVE rn bc after 1.6 came out I wanted to see what canon features were new. Which is also why there is some redundancy with those wizard warps. I'll probably start an SVE game soon though, and test this mod specifically. might need to release a set that is specific to SVE.
Sewers. Mastery Room. Qi Walnut Room. Volcano Caldera (only after beating dungeon first - you can check if the Golden Walnut chest there was looted or not).
oo, love those ideas. my fishing obelisk pack has one that goes to the sewers, but obv if you don't have that and/or don't want to dl it, it would be good to have one in here too.
I was just wondering is there a way to link a obelisks or warp to another warp to link it from the location you build it in, like your farm or to a mod farm or location that allows buildings to be build even it looked like a mine cart? I like the tracks you can build thanks for adding that and for making and sharing this mod! Edit: So one warp point can be warped to the other warp point from one area to another where it is built.
I think I understand the question, but might need some clarification if I've got it wrong. What I think you're asking is if it is possible to build obelisks that link to each other as opposed to just a pre-set location. And that is actually something I'm trying to work out how to do, but it's proving tricky. I think it could be done by linking two buildings together, and if you build both of them they would warp you back and forth. OR by making the location that an obelisk warps you to be configurable, so that you can set the location that it will warp you to once you build it. Then hypothetically you could set one of them to warp you to the location of the other obelisk, and the other obelisk would warp you to the location of the first one. They would functionally be the same. Each would have their own benefits and drawbacks.
Those are both things that I'm trying to do. But as of right now, I haven't cracked it yet.
Let me know if I answered the wrong question though lol.
Yes that is what I meant about linking two obelisks together to use as a warp from one farm to another, or set to a custom preset location that could be configured even if one was linked to the main farm map and the other end could be configured to warp to another area that it was build in. I was not sure if it could be done or how hard that would be to do. Thanks for looking in to it to see if it would be possible I mainly would want this feature to link it to another mod farm that robin could build buildings on, so you would would not always have to walk to and from them especially in multiplier.
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and maybe Carpenter's tooExcellent mod. Some overlap with SVE (you get a Wizard fast travel lategame) but grabbing anyway because just useful otherwise!
I was thinking about SVE after i posted them actually. because for the cindersap map the landing points might be different. I'm not playing with SVE rn bc after 1.6 came out I wanted to see what canon features were new. Which is also why there is some redundancy with those wizard warps. I'll probably start an SVE game soon though, and test this mod specifically. might need to release a set that is specific to SVE.
thank you for the input!
Mastery Room.
Qi Walnut Room.
Volcano Caldera (only after beating dungeon first - you can check if the Golden Walnut chest there was looted or not).
Edit: So one warp point can be warped to the other warp point from one area to another where it is built.
I think I understand the question, but might need some clarification if I've got it wrong. What I think you're asking is if it is possible to build obelisks that link to each other as opposed to just a pre-set location. And that is actually something I'm trying to work out how to do, but it's proving tricky. I think it could be done by linking two buildings together, and if you build both of them they would warp you back and forth. OR by making the location that an obelisk warps you to be configurable, so that you can set the location that it will warp you to once you build it. Then hypothetically you could set one of them to warp you to the location of the other obelisk, and the other obelisk would warp you to the location of the first one. They would functionally be the same. Each would have their own benefits and drawbacks.
Those are both things that I'm trying to do. But as of right now, I haven't cracked it yet.
Let me know if I answered the wrong question though lol.