I see that Sora is a marryable character, I tried going and giving her gifts but I can't interact with her. Can't give gifts or talk to her, can only buy from her shop. What should I do to increase her affinity. Also, when I go to the shop when she's not at the counter, I can still interact to buy things. Is this a bug?
Because this code mod only works properly in chinese language. Go to [KV] KivoValley Ooparts\[CP] KivoValley Ooparts\codes\KV_Sora change code in both dialogue.json and Sora.json(by notepad) "Language":"zh" to "Language":"en" Done.
大佬您好,我遇到了报错,每次与柜台互动都会闪退,该怎么办 [SMAPI] The StardewValley.Menus.ShopMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. NullReferenceException: Object reference not set to an instance of an object. at SpaceCore.VanillaAssetExpansion.ShopMenuHasVirtualCurrencyAsTradeItemPatch.Postfix(String itemId, Int32 count, Boolean& __result) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\VanillaAssetExpansion\VirtualCurrencies.cs:line 327 at StardewValley.Menus.ShopMenu.HasTradeItem_PatchedBy<spacechase0.SpaceCore>(ShopMenu this, String itemId, Int32 count) at StardewValley.Menus.ShopMenu.draw_PatchedBy<spacechase0.BiggerBackpack>(ShopMenu this, SpriteBatch b) at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
No compatible with mods what change the bus stop map or add entrances to other places in the bus stop. Like for example the LNH more farms: https://www.nexusmods.com/stardewvalley/mods/14309
I suggest another location or a "portal" to a new small map location where the player can find the store.
but what if we don't want to replace npc i know you said on the collection that we can disable npc replacements individually but if all of them are off what's the mod doing?
I added disable option for each NPC because I'm not sure if you're using other mods that change NPC appearances, and I don't want my mod to overwrite the content from those mods. Of cause u can disable all of my replacement content, but Sora and Angel'24 will still enabled, and u can always open her shop menu and buy items if u have this Ooparts mod at the same time
And I believe we need to reach a consensus on this point: just like the configs for seasonal cute characters mods, all characters can be disableabled. This ensures that players can have multiple aesthetic mods at the same time, creating the most visually appealing Stardew Valley experience. That's exactly what I'm working on, though there may still be some areas that aren't quite perfect yet.
i wrote these with the help of GPT cause i have difficulty explaining myself in english, hope u can understand :)
Ohhhhh okie thank you that puts it all into perspective! i though it only compiled all your replacement npcs. Now i have a reason to download your mods are so cute
17 comments
Go to [KV] KivoValley Ooparts\[CP] KivoValley Ooparts\codes\KV_Sora
change code in both dialogue.json and Sora.json(by notepad)
"Language":"zh" to "Language":"en"
Done.
[SMAPI] The StardewValley.Menus.ShopMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
NullReferenceException: Object reference not set to an instance of an object.
at SpaceCore.VanillaAssetExpansion.ShopMenuHasVirtualCurrencyAsTradeItemPatch.Postfix(String itemId, Int32 count, Boolean& __result) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\VanillaAssetExpansion\VirtualCurrencies.cs:line 327
at StardewValley.Menus.ShopMenu.HasTradeItem_PatchedBy<spacechase0.SpaceCore>(ShopMenu this, String itemId, Int32 count)
at StardewValley.Menus.ShopMenu.draw_PatchedBy<spacechase0.BiggerBackpack>(ShopMenu this, SpriteBatch b)
at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
I suggest another location or a "portal" to a new small map location where the player can find the store.
And I believe we need to reach a consensus on this point: just like the configs for seasonal cute characters mods, all characters can be disableabled. This ensures that players can have multiple aesthetic mods at the same time, creating the most visually appealing Stardew Valley experience. That's exactly what I'm working on, though there may still be some areas that aren't quite perfect yet.
i wrote these with the help of GPT cause i have difficulty explaining myself in english, hope u can understand :)