For mobile user, remove springobjects.png, craftables.png, tools.png if there is black lines in the menu/hotbar. Recommended to use MobileUI Android to replace the clock.
Hello... I just found out why your mod doesn't work in other languages! Let me explain: Content Patcher outputs {{lanugage}} to ko/zh... etc. But when looking at your mod's assets Folder, the file name was ~~.ko-KR.png/ja-JP.png/zh-CN.png This is why your mod wasn't applied in languages except for English... When I replaced ko-KR with ko in filename, it works well! Sorry for my bad English. P.S thanks to this mod, I can enjoy the game even more <3 thanks!!!!
Hello! I'm Korean user, and I had the same problem as you. But recently I have found a solution! (**I'll tell you in advance, I'm a novice on coding and I don't know much about json.**) Now I'll tell you how to solve the problem. 1. Go to this root>> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Nostalgia Filter 2. Open this file>> content.json (I used the Visual Studio by Microsoft to edit the file!) 3. Press Ctrl+H to Replace words. From {{language}} to zh-CN ex) "FromFile": "assets/LooseSprites/Billboard.{{language}}.png" → "FromFile": "assets/LooseSprites/Billboard.zh-CN.png" like this! Because I'm korean, I replaced with ko-KR. 4. Save the File, and run Stardew Valley! I'm not good at English, so please understand if I'm not good at it :)
I am unable to use this MOD, and I encountered the following error: [Content Patcher] Patch error: nimzee's Nostalgia Filter > Load Maps/desert_festival_tilesheet_text #2 has a FromFile which matches non-existent file 'assets\Maps\desert_festival_tilesheet_text.zh.png'. Could you please assist me? Thank you!
ok i understand now, basicaly this just gets all the normal textures of the game, but it is pinker and desaturated so if i get a retexture mod, it stays as it is normaly so the rosy tint of the mod doesnt affect
Thank you! ^w^ To be honest I'm not sure since I've never played Expanded. It should be compatible with the terrain and other files the Expanded mod shares with the base game, but not for new buildings and characters.
15 comments
Content Patcher outputs {{lanugage}} to ko/zh... etc. But when looking at your mod's assets Folder, the file name was ~~.ko-KR.png/ja-JP.png/zh-CN.png
This is why your mod wasn't applied in languages except for English... When I replaced ko-KR with ko in filename, it works well!
Sorry for my bad English.
P.S thanks to this mod, I can enjoy the game even more <3 thanks!!!!
sorry for my bad english
1. Go to this root>> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Nostalgia Filter
2. Open this file>> content.json (I used the Visual Studio by Microsoft to edit the file!)
3. Press Ctrl+H to Replace words. From {{language}} to zh-CN ex) "FromFile": "assets/LooseSprites/Billboard.{{language}}.png" → "FromFile": "assets/LooseSprites/Billboard.zh-CN.png" like this! Because I'm korean, I replaced with ko-KR.
4. Save the File, and run Stardew Valley! I'm not good at English, so please understand if I'm not good at it :)
首先,我很抱歉这个模块不能正常工作,我只用英语测试过 :( 我将来会再次更新,修复语言覆盖的问题,但我不知道具体时间。
如果你不想等,而且有信心编辑 .json,可以按照 REALSARA 的说明进行修复。
如果您使用的是 “星露谷扩展版”,也会有一些纹理丢失。在我更新 MOD 以包含丢失的纹理之前,这个问题还无法修复。但我确实计划在将来添加它们!
Could you please assist me? Thank you!