The GlobalFarmWardrobe function stopped working. It used to work but all of a sudden I cdan't change outfits anywhere, it only works in the location fo the wardrobe with the stored clothing. I think it stopped working when I asked Robin to upgrade my house.
I've been playing around with the mod for a while now and I'm very grateful for the work done by the author, but I have some questions about the code and effects. First, about the LovingRancher, the code says that when the player's farming skill level is greater than 13, the quality of the animal products obtained can be increased to the highest. But the animal products are hard-coded in the form of a list of vanilla items, which makes it completely ineffective against similar items from other mods. I know that Dinosaur Egg is an exception, but it is entirely possible to determine whether it is an animal product by Category, and if not, then determine whether it belongs to this exception to be compatible with more mods. Another question is about FishPondCommitment. The name displayed by the Efficiently Aged Roe produced by this effect seems to always be Aged Roe, and there is no display of flavor, which makes it difficult for me to tell which fish these Aged Roes come from. Perhaps you can try setting coloredObject.DisplayName when generating items and use LocalizedText for localization? I still don't know much about how the c# mod of stardew valley works. And my English is not very good, so I use Google to help me translate. Hope this doesn't cause any trouble for you!
I figured out where the problem with FishPondCommitment was. When generating Aged Roes, flavor data was not actually added to them. Efficiently Aged Roe essentially became an Aged Roes that did not belong to any fish. It had no preserve and preservedParentSheetIndex data but had additional price and color written in. In fact, I have solved the above two problems. Since this mod does not seem to be open source, I spent a lot of time rewriting the dll to test my solution. Although the result was successful, I am not sure whether there are any bugs in other parts except the above two effects due to my rough decompilation conversion. I will report the corresponding solution in the bug report later, hoping to be adopted.
The source for the mod is available (here) though I don't use git too muchso its not updated 24/7.
I'm happy to adopt a fix to the missing flavor data, for sure! The animal data is a bit more difficult as while I could go off the animal product category I am not sure if I want to be messing with that many items when I don't necessarily know where they come from.
-5 is Object.EggCategory, -6 is Object.MilkCategory, -18 is Object.sellAtPierresAndMarnies (wool belongs to this category), these are animal product categories, I think it is reasonable. Although -14 is also an animal product, it is Object.meatCategory. I think it is a bit too hellish that LovingRancher can improve the quality of meat obtained by slaughtering animals in other mods, so I didn't add it. If you think that the items in the animal product category of other unknown mods may indeed have results that are not in line with the design... maybe this part can be made into a configuration? We don't do anything with itemsOp, just make an additional parallel judgment when the configuration is turned on? I know almost nothing about how to set configuration options for mods made in C#, so I didn't do this. If you think it is feasible, you may take this approach.
Unfortunately there are a few effects are forced visible by the game. Including the slimed, nauseous, blinded and burnt effects. The game forces these to be visible. Stay clear of clothes with these effects and disable notifications in the config and you shouldn't get any visual effects.
Hi there, I've installed this mod on my steam deck, I'm finding that using a controller, I can't navigate Emily's shop, it will only let me select the top item, pressing down switches directly to my inventory.
And on a side note, I know that customisation is possible, but are there any plans to add 'content packs' for some of the more popular expansions? I lack the attention span to make these, but I think it would be a great addition to a pretty awesome mod.
This mod, while customizable, is not really a framework. If I made it into a framework I would also have to make the base mod into a content pack for it, and at this stage it would be too big a change.
That being said, I can add effects to clothes that are in expansions just fine without making them requirements, if there is any clothes you think would be good to have a specific effect on let me know ^-^ Im all ears!
Also - thanks for the report, I'll look into it, this emily shop might be causing more issues than its worth lol
Also I can't figure out if I've completed the prismatic set. I've the hat, shirt, and shorts that mention the set bonus, but I don't get the special message when equipping them.
The prismatic set requires the magic cowboy hat, dark sleeve prismatic shirt and prismatic pants. If those are the three pieces of clothing you are wearing then that may be a bug with how I've done them.
I see! Tested with the other of the Prismatic Shirts and it now appears. For the record, the Prismatic Shirt that's got black trim and looks like an Iron Man core also lists the set bonus, but doesn't trigger the dialogue.
What's the third part of the Ruler of Infinity set? I have the Infinity Crown and Baggy Pants, but for the life of me can't figure out what else is needed.
Edit: Found it! I'd already been using it for combat and just... forgot to check what I already had equipped.
So, I had a bit of a speedrun trying to get as deep as possible one day and ended up somewhere at 700 in the Skull cavern. Nice, but I had some clothes on with Depth Scaling, it was downright impossible to control the character at that point due to the speed increase. Yes, you don't normally get to that depth but there really should be a max to the speed you can get! Could an option be added to limit it or even remove it?
Glad to hear you consider it! Don't get me wrong the scaling is a nice addition it's just that it scales up the speed to downright stupid levels. But perhaps a middle could be struck? Separate depth scaling speed and stats to two different effects instead? (Though I strongly suggest a cap too!) Maybe a Marathon/Free runner's spirit effect that stacks speed depending on what depth you reached in the caverns but only applies for the overworld?
hi! i'm a little confused about some of the clothes, like the cowboy poncho. i know its recipe was removed to make it a late game item, and the spreadsheet says you get it through the arcade... i (finally) finished Prairie King, but now I'm a lil confused as to how to get the poncho ^^; sorry to bug you about this! edit; NVM i figured it out, i was just being a bit of a dummy LOL
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The GlobalFarmWardrobe function stopped working. It used to work but all of a sudden I cdan't change outfits anywhere, it only works in the location fo the wardrobe with the stored clothing. I think it stopped working when I asked Robin to upgrade my house.
Is there a fix?
First, about the LovingRancher, the code says that when the player's farming skill level is greater than 13, the quality of the animal products obtained can be increased to the highest. But the animal products are hard-coded in the form of a list of vanilla items, which makes it completely ineffective against similar items from other mods. I know that Dinosaur Egg is an exception, but it is entirely possible to determine whether it is an animal product by Category, and if not, then determine whether it belongs to this exception to be compatible with more mods.
Another question is about FishPondCommitment. The name displayed by the Efficiently Aged Roe produced by this effect seems to always be Aged Roe, and there is no display of flavor, which makes it difficult for me to tell which fish these Aged Roes come from. Perhaps you can try setting coloredObject.DisplayName when generating items and use LocalizedText for localization?
I still don't know much about how the c# mod of stardew valley works. And my English is not very good, so I use Google to help me translate. Hope this doesn't cause any trouble for you!
In fact, I have solved the above two problems. Since this mod does not seem to be open source, I spent a lot of time rewriting the dll to test my solution. Although the result was successful, I am not sure whether there are any bugs in other parts except the above two effects due to my rough decompilation conversion. I will report the corresponding solution in the bug report later, hoping to be adopted.
I'm happy to adopt a fix to the missing flavor data, for sure!
The animal data is a bit more difficult as while I could go off the animal product category I am not sure if I want to be messing with that many items when I don't necessarily know where they come from.
If you think that the items in the animal product category of other unknown mods may indeed have results that are not in line with the design... maybe this part can be made into a configuration? We don't do anything with itemsOp, just make an additional parallel judgment when the configuration is turned on? I know almost nothing about how to set configuration options for mods made in C#, so I didn't do this. If you think it is feasible, you may take this approach.
And on a side note, I know that customisation is possible, but are there any plans to add 'content packs' for some of the more popular expansions? I lack the attention span to make these, but I think it would be a great addition to a pretty awesome mod.
That being said, I can add effects to clothes that are in expansions just fine without making them requirements, if there is any clothes you think would be good to have a specific effect on let me know ^-^ Im all ears!
Also - thanks for the report, I'll look into it, this emily shop might be causing more issues than its worth lol
Also I can't figure out if I've completed the prismatic set. I've the hat, shirt, and shorts that mention the set bonus, but I don't get the special message when equipping them.
Thanks for the report :)
For the record, the Prismatic Shirt that's got black trim and looks like an Iron Man core also lists the set bonus, but doesn't trigger the dialogue.
I have the Infinity Crown and Baggy Pants, but for the life of me can't figure out what else is needed.
Edit: Found it! I'd already been using it for combat and just... forgot to check what I already had equipped.
This is the effect customization guide; GUIDE
I don't know, just food for thought.
edit; NVM i figured it out, i was just being a bit of a dummy LOL