Hi, I found an error in SMAPI. This is the full log.
This is the error I found [Always Scroll Map] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at StardewHack.AlwaysScrollMap.ModEntry.ToggleScroll(Object sender, ButtonPressedEventArgs e) in C:\Users\bauke\source\repos\StardewHack\AlwaysScrollMap\ModEntry.cs:line 61 at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.1.10.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
I just see that the last comments on this are aged, and I really appreciate this mod as it allows me to plant all my seeds and fill all my machines in sheds more easily without having to move my mouse as I move.
I've made it to year three and not had any problems. Thanks for a great mod. :)
False alarm, 1.5 zoom mods don't really work very well. SDV 1.5.4 (GoG), SMAPI 3.10.1, StardewHack 3.0, ASM 3.1.
Breaks most anything that uses non-default zoom (including built-in zoom levels). As in, modded UI elements 'float' away from their intended positions. Makes the whole thing very annoying to use, to the point that it's more convenient to just forego the mod.
As an aside, using 4.1 seems to break a lot of the dependent mods (Grass Growth, Movement Speed, Tree Spread, etc).
Edit: This behaviour also seems to become embedded in a save, even when ASM is wholly removed.
Edit2: The issue persists when everything is upgraded to 4.1.
Hi, I would like to use this mod on Farm only for planting, harvesting and so on. Is it possible, that it only activates on your farm and automatically is disabled on the rest of the map? Not sure if you could check in which region character currently is but this would be the simple solution. That would be very great! Have a nice day and many Thanks :D
Thank you so much for this mod, it's a feature that was sorely needed in the game! It drives me batty how the forced non-scrolling in interiors can make it a pain to get to things in the farther corners of the map, and now I can finally see and access everything! I did want to ask, as well; is there anyway to make the mod activate automatically indoors, but not outdoors? I know you can toggle it on and off with the keybind, but if it's at all possible, I would absolute love to have it only on in interior maps!
Hi, in the new version 0.5 it can be configured and toggled for indoor & outdoor areas separately. By default the mod is enabled indoors, but not outdoors.
Hello, When i use always scroll map v0.4.0 + ui info suite v1.7.17, the floating hands that signal which animals need to be petted are all over the place and only above the animals, when i am in the center of the map. They still move around with the animals when i am at the edge of a map, but then they are misaligned.
I post this here as it may be an enginelimitation, not a bug and also post this on the other mod's posts page here on nexus, as i do not know which of you both might be able to fix this tiny problem.
(i _am_ aware that THIS mod is the likely candidate, but maybe you both can work something out/help each other?)
10 comments
This is the full log.
This is the error I found
[Always Scroll Map] This mod failed in the Input.ButtonPressed event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewHack.AlwaysScrollMap.ModEntry.ToggleScroll(Object sender, ButtonPressedEventArgs e) in C:\Users\bauke\source\repos\StardewHack\AlwaysScrollMap\ModEntry.cs:line 61
at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.1.10.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
This is such a big help when it comes to doing stuff in sheds / greenhouses.
I've made it to year three and not had any problems. Thanks for a great mod. :)
SDV 1.5.4 (GoG), SMAPI 3.10.1, StardewHack 3.0, ASM 3.1.
Breaks most anything that uses non-default zoom (including built-in zoom levels). As in, modded UI elements 'float' away from their intended positions. Makes the whole thing very annoying to use, to the point that it's more convenient to just forego the mod.
As an aside, using 4.1 seems to break a lot of the dependent mods (Grass Growth, Movement Speed, Tree Spread, etc).
Edit: This behaviour also seems to become embedded in a save, even when ASM is wholly removed.
Edit2: The issue persists when everything is upgraded to 4.1.
Does it work with SDV 1.3.28?
I would like to use this mod on Farm only for planting, harvesting and so on. Is it possible, that it only activates on your farm and automatically is disabled on the rest of the map? Not sure if you could check in which region character currently is but this would be the simple solution. That would be very great! Have a nice day and many Thanks :D
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
- Nexus Mods Staff
When i use always scroll map v0.4.0 + ui info suite v1.7.17,
the floating hands that signal which animals need to be petted
are all over the place and only above the animals, when i am
in the center of the map. They still move around with the animals
when i am at the edge of a map, but then they are misaligned.
I post this here as it may be an enginelimitation, not a bug and also
post this on the other mod's posts page here on nexus, as i do not
know which of you both might be able to fix this tiny problem.
(i _am_ aware that THIS mod is the likely candidate,
but maybe you both can work something out/help each other?)