Version 2.0.0 has been released. Major changes are:
* Support for Eemie's recolor and Starblue Valley
* An additional Pipe texture was also added (even though it's not quite "natural")
* There is now a single version; if you replace the floor textures and want to remove the shadows, that can be done with the Floor Shadow Switcher mod (https://www.nexusmods.com/stardewvalley/mods/3885).
* The modded paths now always use the name of the original texture to prevent bugs with the crafting recipes collection.
This currently works on 1.6 and for all the upcoming 1.7, 1.8 etc. because this is not a DLL mod but this is a Content Patcher mod so as long as your Content Patcher is updated and working in 1.6 = This mod is automatically updated also to 1.6. I was using this on 1.5.5 and now in 1.6.3 and I never noticed anything, like SMAPI throws tantrum about incompatible mods.
You can even create your own paths (not by name but by image) by replacing the path images (PNG transparency) within its asset folder to anything you like it has this format; A B C D E F G H Iwhere A is the 1 tile image, D+G is the vertical 2 tile image, H+I is the horizontal 2 tile image and BC+EF are the 4 tile image.
Hi there! I wondered if you would allow me to create an Alternative Textures port using these textures? I would give you full credit, obviously! I made a similar port (with permission) of Miizuki's Foresty Farm Buildings (here: https://www.nexusmods.com/stardewvalley/mods/17432) so you can see my work if you like. Or I can code the Alternative Textures version and give it to you to post under your account, I'm good either way.
By the way, the CP of this mod doesn't seem to work anymore; I can probably re-do that version too if you like.
I hvae the latest versions of SMAPI and content patcher installed, and the modded paths do show in the crafting tab, but when I place down the paths they don't work? They revert back to original cobblestone or gravel paths. What am I doing wrong/missing?
Very nice mod! Only thing I'd want is to not have to replace existing path decors, but it's a somewhat minor inconvenience.
If you're still active and willing to add anything, I thought it could be really nice to have a hybrid of stepping stones path on top of the grasses textures, but that might be a bunch of work for a very niche addition.
this mod looks lovely!! is there any way you'd be willing to do support for "a wittily named recolor" by acerbicon in the next update? (or if you'd be willing to let me use your textures, i would be able to do the recolor and you could include it in a future update hfjfhjjfdhjk)
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* Support for Eemie's recolor and Starblue Valley
* An additional Pipe texture was also added (even though it's not quite "natural")
* There is now a single version; if you replace the floor textures and want to remove the shadows, that can be done with the Floor Shadow Switcher mod (https://www.nexusmods.com/stardewvalley/mods/3885).
* The modded paths now always use the name of the original texture to prevent bugs with the crafting recipes collection.
* Requires Content Patcher version 1.7
You can even create your own paths (not by name but by image) by replacing the path images (PNG transparency) within its asset folder to anything you like it has this format;
A B C
where A is the 1 tile image, D+G is the vertical 2 tile image, H+I is the horizontal 2 tile image and BC+EF are the 4 tile image.D E F
G H I
By the way, the CP of this mod doesn't seem to work anymore; I can probably re-do that version too if you like.
If you're still active and willing to add anything, I thought it could be really nice to have a hybrid of stepping stones path on top of the grasses textures, but that might be a bunch of work for a very niche addition.