About this mod
Natural Paths is a Content Patcher mod which offers many possible replacements for the craftable paths. Choices include two shades of grass, two shades of dirt, sand, straw, and more; most options include seasonal variations.
- Requirements
- Permissions and credits
- Changelogs
Natural Paths is a Content Patcher mod which offers a variety of replacements for the craftable path items in the game, with an emphasis on "natural" styles. All graphics are modifications of original game assets and most include seasonal variations. There are a variety of Customization options which can be set in the config.json file; this file is not included with the download and will be automatically created the first time the game is run with the mod loaded.
Installation:
- Install the latest version of SMAPI.
- Install the latest version of Content Patcher.
- Unzip the download and place the included
[CP] Natural Paths
folder into yourMods
folder.
Configuration:
- The standard configuration allows the player to replace as many as four different path items with any of eight different textures. First, the replacement textures themselves are listed:
- None -- no change; this option lets the player keep the original texture for that item
- LightGrass -- matches the lighter grass texture on the farm such as the area above the shipping bin
- DarkGrass -- matches the darker grass textures seen most commonly on the Forest/Foraging Farm layout
- LightDirt -- matches the common tillable dirt areas of the farm
- DarkDirt -- matches the darker dirt textures seen on some maps such as the area in front of Robin's house
- Pipe -- a not-quite-natural wide metal pipe
- Sand -- matches the sand on the Beach map
- Straw -- a texture similar to the vanilla Straw Floor but without the wood underneath; it also has seasonal color changes and the straw shows even when the path is 1 tile wide
- Shadow -- a dark translucent texture which has the feel of a shadow
- Transparent -- a nearly invisible texture which allows the player to cover the ground to block seed dispersal without significantly changing the look of the area; it was designed to be just dark enough to see but that visibility depends a lot on what's underneath
- CobblestonePath_Replacement chooses the replacement for Cobblestone Path. Default is None.
- CrystalFloor_Replacement chooses the replacement for Crystal Floor. Default is None.
- CrystalPath_Replacement chooses the replacement for Crystal Path. Default is None.
- GravelPath_Replacement chooses the replacement for Gravel Path. Default is DarkDirt.
- StoneFloor_Replacement chooses the replacement for Stone Floor. Default is None.
- StrawFloor_Replacement chooses the replacement for Straw Floor. Default is None.
- WeatheredFloor_Replacement chooses the replacement for Weathered Floor. Default is None.
- WoodFloor_Replacement chooses the replacement for Wood Floor. Default is None.
- WoodPath_Replacement chooses the replacement for Wood Path. Default is LightGrass.
Additional Notes:
- The crafting recipe and path items themselves will not change names and will still refer to the item that was replaced. This is done to prevent possible issues with acquiring recipes and awarding of the Craft Master achievement.
- Footstep & placement sounds are hardcoded based on the original path type and cannot be changed through a Content Patch.
Compatibility:
Natural Paths requires Content Patcher version 1.7 or higher (which means it also requires SMAPI version 2.11 or higher). It should work with version 1.3.36 of Stardew Valley.