Has anyone used this mod to change the size of a fruit tree? I'm currently struggling to get this to work with a personal mod with a tree that is wider but shorter than a regular tree. The top half of the tree is for some reason separated from the rest of the tree and places itself at the far left edge of the current area. The stump is in the correct spot and the fruits float above the stump but are otherwise correct. I'd love some advice.
edit: After further tinkering I was able to successfully replace oak trees with my top and stump textures, so I'm not quite sure why fruit trees won't cooperate :(
How do I add mossy tree textures? My visuals bug out when a modded tree tries to have moss on it. The tree pngs have mossy textures in them in the base game, but they're off to the side by a specific amount of pixels and my mod makes the tree wider...
I have a VERY odd interaction. I may try and do some investigating but i wanted to at least mention it. I have a VERY heavily modded game that runs decently. I add this mod only to the list and suddenly it lags a lot. it becomes unplayable in the western forest. (left of cinder snap forest) So this mod must have some sort of interaction with another mod in my list, i have no idea what it is though and no idea how to find it short of adding in one at a time to the mod list.
Thank you!!! I guess I'm going to have to root through game files for ID and such? EDIT: oh i found it :D EDIT 2: your example content pack manifest.json could use an edit: it won't work without this framework, so it should have "Dependencies": [ { "UniqueID": "EnderTedi.TreeSizeFramework", "IsRequired": true } ] EDIT 3: just saw in your changelog that wide tree support is new. how timely i am (THANK YOU FOR THIS FEATURE!!!!)
I'm having a lot of fun making taller trees now, but I was wondering if there's a way to use it with alternative textures for some more height variation? If I use AT on a tall tree, it goes back to regular size, and I'm too new to mod ding Stardew to know if I'm doing it wrong or if there's no way of actually doing what I'm trying to do, lol.
If you just want height variation, you can use the Condition field in the tree size framework data to roll random conditions for each tree (for example, 20% chance to use sprite A, 50% chance to use sprite B, etc)
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edit: After further tinkering I was able to successfully replace oak trees with my top and stump textures, so I'm not quite sure why fruit trees won't cooperate :(
I have a VERY odd interaction. I may try and do some investigating but i wanted to at least mention it. I have a VERY heavily modded game that runs decently. I add this mod only to the list and suddenly it lags a lot. it becomes unplayable in the western forest. (left of cinder snap forest) So this mod must have some sort of interaction with another mod in my list, i have no idea what it is though and no idea how to find it short of adding in one at a time to the mod list.
EDIT: oh i found it :D
EDIT 2: your example content pack manifest.json could use an edit: it won't work without this framework, so it should have
"Dependencies": [
EDIT 3: just saw in your changelog that wide tree support is new. how timely i am (THANK YOU FOR THIS FEATURE!!!!){
"UniqueID": "EnderTedi.TreeSizeFramework",
"IsRequired": true
}
]