I encountered a bug when using this mod that caused the store interface to exit when browsing products in the Willie store. I am not sure if this mod conflicts with other mods.
[SMAPI] The StardewValley.Menus.ShopMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.ObjectDisposedException: Cannot access a disposed object. Object name: 'Can't draw texture 'TsRFT_03size_High' because it's disposed.'. at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<NCarigon.PassableCrops__spacechase0.ContentPatcherAnimations__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.ContentPatcherAnimations__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.Objects.Furniture.drawInMenu_PatchedBy<leroymilo.FurnitureFramework__PeacefulEnd.AlternativeTextures__tlitookilakin.HappyHomeDesigner>(Furniture this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.ShopMenu.draw_PatchedBy<gaussfire.ConvenientInventory__spacechase0.BiggerBackpack>(ShopMenu this, SpriteBatch b) at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
34 comments
{
"PaintingsCatalogue": "艺术画廊家具目录",
"Painting1": "'狗狗特写'",
"Painting2": "'蓝色花瓶'",
"Painting3": "'午后丛林'",
"Painting4": "'绿墨水'",
"Painting5": "'十字路口'",
"Painting6": "'草莓蛋糕'",
"Painting7": "'美酒'",
"Painting8": "'红润'",
"Painting9": "飞镖游戏板",
"Painting10": "热带植物印花",
"Painting11": "'毁灭'",
"Painting1.0": "'希梅尔的田野'",
"Painting1.1": "'太阳花'",
"Painting1.2": "'太阳花Ⅱ'",
"Painting1.3": "'太阳花Ⅲ'",
"Painting1.4": "'伤感的罂粟花'",
"Painting1.5": "'忧伤的罂粟花'",
"Painting1.6": "'悲怆的罂粟花'",
"Painting1.7": "'乡村漫步'",
"Painting1.8": "'小小风景'",
"Painting1.9": "'山丘夜色'",
"Painting1.10": "'青草摇曳'",
"Painting1.11": "'孤勇枝丫'",
"Painting1.12": "'冬日暖阳'",
"Painting1.13": "'樱桃湖'",
"Painting1.14": "'男人与海'",
"Painting1.15": "'曲径通幽'",
"Painting1.16": "'少年邮递员'",
}
Only issue i see is that all the paintings + the Painting Catalogue can be obtained for free from the Furniture Catalogue too.
Great job!
Object name: 'Can't draw texture 'TsRFT_03size_High' because it's disposed.'.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<NCarigon.PassableCrops__spacechase0.ContentPatcherAnimations__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.ContentPatcherAnimations__spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at StardewValley.Objects.Furniture.drawInMenu_PatchedBy<leroymilo.FurnitureFramework__PeacefulEnd.AlternativeTextures__tlitookilakin.HappyHomeDesigner>(Furniture this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.ShopMenu.draw_PatchedBy<gaussfire.ConvenientInventory__spacechase0.BiggerBackpack>(ShopMenu this, SpriteBatch b)
at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)