hi, I made an unofficial update for your mod and change it to CP pack ^_^ Unofficial update: https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-32#post-3354836
thank you so much! One problem is that when you go into the door its not actually at the entrance of the door? its like at the top left corner but it really doesnt matter that much. Thanks for the good mod anyways <3
Is this mod going to be updated for the 1.4 version? I literally lost my green house 'cause my game updated and now I can't harvest my things that are there :( I absolutely looove this mod! Thanks!
Just downloaded this mod about a week ago, and I love it. However, I had had things in my greenhouse before installing, and it was moved/glitched to non-dirt spaces. All fine, I could get rid of them. The one thing that I can’t reach, however, is the chest that was at the back of the original greenhouse. It’s now in the fish tank in the back, and from no angle can I reach it to look inside or move it. Any help on how to get it unstuck?
This is probably my favourite greenhouse mod, especially for that area in the back that is perfect for kegs! But I am curious; why exactly is ambient lighting turned off? I tried to enable it myself and it caused the whole mod to crash, so I assume it's not just a matter of you didn't want to. The whole ordeal has just left me confused as to why ambient lighting seems to refuse to work in this greenhouse. Was it like in my case and it just refused to work, or is there some deeper reason I'm too coding-illiterate to understand?
So, never mind on the crashing thing. I don't know what I did wrong last time but I just tried it again and I managed to enable ambient lighting in the greenhouse by copying the custom property from another mod. Now it's perfect!
as long as you dont mind me super necroposting back. it was not easy. I had to download Tiled, and that is not an intuitive program to use. It's been a while, but i'm pretty sure what I did was I opened the layout of a different mod that had ambient lighting, copied the lighting info, then basically pasted that into into this mod's info. to save you the trouble, you need to add a custom property called AmbientLight, and set the numbers to 255 255 255
Please make this mod compatible with Crops Anytime Anywhere by Pathoschild. All are the great mods, I can't give up one of them!
This issue is made me spawned to the southwest of the farm whenever entering any warp points, and I can't go anywhere but my farm. It's weird if trying to leave the farm.
Hi, In the latest version (1.3.33) I can enter in the house but cannot exit. I think the exit coord is mismatched. I'm using Ace's MTN map and MTN2, and this map is using MTN2 deprecated code since it's not updated. Is this part of the reason. Too sad that I love this mod but cannot use it right now.
Most of my crops and tilled/fertilized land in the greenhouse are disappearing and resetting back to untilled land each day. Only 2 7x7 squares on the bottom part remain
33 comments
Unofficial update: https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-32#post-3354836
feel free to use it or take it down
*EDIT* I cleared vortex of the mod and redid the extraction into the mod folder and it works now
I absolutely looove this mod! Thanks!
https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-32#post-3354836
How are you after this building was broken? I am weak in English
This issue is made me spawned to the southwest of the farm whenever entering any warp points, and I can't go anywhere but my farm. It's weird if trying to leave the farm.
In the latest version (1.3.33) I can enter in the house but cannot exit. I think the exit coord is mismatched. I'm using Ace's MTN map and MTN2, and this map is using MTN2 deprecated code since it's not updated. Is this part of the reason.
Too sad that I love this mod but cannot use it right now.