Do the changes require an update to the translation? I'm also looking into giving it i18n supportWhen I'm done, I'd like to give you the files in case you're interested in implementing it
The only change made to the content was the tile scaling of the small dino, to display the new sprite. I would like to implement i18n support across all of my mods asap, I've been pushing it back for other things. =( Thank you again for your support! GL!
Ok, I'll still work on the new content.json, I like to help, as much as I can, modders who make very creative mods. I think that if we all support each other we'll achieve better things.
I also think that the motivation that other people give us is a driving force to improve. Two months ago I had no idea about mods, I could barely replace a character's portrait, today I translate, add i18n support to mods, fix minor bugs in some mods and hopefully one day create my own Custom NPC although I'm kind of racing against the clock because I have a visual problem and it only gets worse with time... so let's see how far I can go.
I finished adding i18n support, mod loaded, nothing blew up, everything seems to be okay!I'll upload the files to Mega, if for some reason it's not convenient for you to download that way, let me know and we'll solve it another way
Hi there! I have your mod downloaded, and it seems like it's conflicting with Cornucopia's Artisan Machines. I reached out to one of the coders from Cornucopia and after analyzing my smapi log, they said the following:
"They replaced all the mayo machine data instead of adding new rules, so it would conflict with any other mod using the mayo machine. Please report it to that mod author, and feel free to let them know that they can copy code from my Blue Eggs and Mayo mod for seeing the correct way to add mayo machine rules."
Feel free to check the posts under Cornucopia's Artisan Machines page, it's where the coder said what I mentioned ^^
Hello, Thank you for looking into this issue, it has now been remedied and a new upload should be available shortly. I had originally attempted to have it work like this, but I had overlooked the machine rules priority when selecting an output. Thus I was uploading two versions of the mod every update. The new data will work with other mods, but do let me know if there are still any compatibility issues. It will also respect the quality of the custom eggs added to the mayo machines outputs now, as well.
Hi, I'm going to have to update the translation file, right? Because all the modifications made to content.json will be overridden if someone uses my translation file since it replaces yours, I'll try to update it as soon as possible to avoid any conflict in the mod.
None of the dino variants can fit through the door. They just like, sit inside the building (not inside as in, the actual room but stuck inside the building on your farm), anyone know how to fix this?
Thank you for noticing this, I've begun working on a fix right away. I believe this is happening because the new models are 32x32 instead of 16x16, like most coop animals. Therefore the larger ones are getting stuck at the gate and appear to be inside the coop asset when observing outside. At the moment, the only thing i can really think of is to switch to the barn and ostrich incubator. As it appears I cannot get either the middle or deluxe coop to properly eject the sprites. I'm open to suggestions and alternatives as I would prefer to use the coops but, at present, I'm not sure how to make the sprites exit the coops one tile space lower than they are atm. I believe achieving this would be a functional fix. Thank you for your support!
P.S. I'm looking at making the coop door wider and taller, this may also work out well. Again, thank you for spotting this and I am on it asap. <3
P.P.S. Widening the door worked out. The update fix will be uploaded and available shortly.
i dont know if i will be helpful but i wonder if you can get compatibility to the pokemon ranch mod - they have a pokemon barn that maybe your pokemon can be moved to? i wouldnt know how to go about that but just a thought.
I am also using this mod for my playpack atm. The thing is that Dinosaurs go into the coop, and other animals the barn. I can easily add to either. Making the new eggs in this mod work for the barn would require the ostrich incubator, and I would rather they weren't SO endgame as that. Feel free to do this for yourself though! Thank you for your support.
awesome, thank you so much!! love this mod btw, i did change the eggs to be affected by ranger in the files and *slightly* tweaked the price, my pokemon army will make me rich
Hello there, I have briefly looked into this Slimes for Stardew Mod, as it has been brought up before, but it is not immediately obvious to me why they aren't compatible with one another. Do you know why? If we can figure this out I may be able to add compatibility quite easily, as both mods function with Content Patcher. Otherwise I'll have to investigate, it may be simple, it may not be. I cannot say how long it may take or if it's even possible but I'd like to make Dino Variants as compatible as possible. Thank you for your interest!
I'll try to translate it into Spanish for myself, if nothing blows up... do you want me to upload the translation?Although it would be easier if it supported translation through i18n but I can try anyway
I'm not interested in making it language compatible myself at the moment, It is not a priority. I am more than happy for you to reupload your Spanish version, however. Good luck! Thank you for your support. I hope you enjoy playing with it.
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That is a good idea though, I'm going to look into it.
I would like to implement i18n support across all of my mods asap, I've been pushing it back for other things. =(
Thank you again for your support! GL!
I also think that the motivation that other people give us is a driving force to improve. Two months ago I had no idea about mods, I could barely replace a character's portrait, today I translate, add i18n support to mods, fix minor bugs in some mods and hopefully one day create my own Custom NPC although I'm kind of racing against the clock because I have a visual problem and it only gets worse with time... so let's see how far I can go.
"They replaced all the mayo machine data instead of adding new rules, so it would conflict with any other mod using the mayo machine. Please report it to that mod author, and feel free to let them know that they can copy code from my Blue Eggs and Mayo mod for seeing the correct way to add mayo machine rules."
Feel free to check the posts under Cornucopia's Artisan Machines page, it's where the coder said what I mentioned ^^
Thank you for looking into this issue, it has now been remedied and a new upload should be available shortly.
I had originally attempted to have it work like this, but I had overlooked the machine rules priority when selecting an output. Thus I was uploading two versions of the mod every update.
The new data will work with other mods, but do let me know if there are still any compatibility issues.
It will also respect the quality of the custom eggs added to the mayo machines outputs now, as well.
Thank you for noticing this, I've begun working on a fix right away. I believe this is happening because the new models are 32x32 instead of 16x16, like most coop animals. Therefore the larger ones are getting stuck at the gate and appear to be inside the coop asset when observing outside.
At the moment, the only thing i can really think of is to switch to the barn and ostrich incubator. As it appears I cannot get either the middle or deluxe coop to properly eject the sprites.
I'm open to suggestions and alternatives as I would prefer to use the coops but, at present, I'm not sure how to make the sprites exit the coops one tile space lower than they are atm. I believe achieving this would be a functional fix.
Thank you for your support!
P.S. I'm looking at making the coop door wider and taller, this may also work out well.
Again, thank you for spotting this and I am on it asap. <3
P.P.S. Widening the door worked out. The update fix will be uploaded and available shortly.
The thing is that Dinosaurs go into the coop, and other animals the barn. I can easily add to either. Making the new eggs in this mod work for the barn would require the ostrich incubator, and I would rather they weren't SO endgame as that.
Feel free to do this for yourself though!
Thank you for your support.
To bad for the incompatibility with Slime in Stardew.
If that ever gets resolved I'll get these little dino's a.s.a.p
I have briefly looked into this Slimes for Stardew Mod, as it has been brought up before, but it is not immediately obvious to me why they aren't compatible with one another. Do you know why? If we can figure this out I may be able to add compatibility quite easily, as both mods function with Content Patcher.
Otherwise I'll have to investigate, it may be simple, it may not be. I cannot say how long it may take or if it's even possible but I'd like to make Dino Variants as compatible as possible.
Thank you for your interest!
The problem may be with the Automate mod tough since your mod makes that the Henn eggs from Slime in Stardew are not processed by Automate anymore.
Thank you for the observations, it will be helpful going forward.
I am more than happy for you to reupload your Spanish version, however. Good luck!
Thank you for your support. I hope you enjoy playing with it.
It is incompatible with the Slime in Stardew mod = (
The automate mod stops working with the eggs left by the special chickens of that mod