Stardew Valley

342 comments

  1. Digus
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    Regarding Stardew Valley 1.6

    Custom Cask Mod already has an alpha version working with Stardew Valley 1.6.
    I plan to update the mod here on nexus as soon as Stardew Valley 1.6 releases.
    That version was mostly tested, but didn't test every possible feature.
    So be patient, with you found a bug in an content pack test it extensively to be sure its really a bug with CCM.
    If you are not sure, check first with the content pack creator to see if it's not a configuration problem.
    Give the most detail you can when reporting a bug, and always upload your log file after playing until you saw the problem.

    Thanks and good game for you all.
  2. Photomongo
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    It appears to load and run just fine. Menu comes up in game, I have all of the boxes checked and the aging number cranked up HIGH just to see if it works. Not sure if there is a maximum number that would break it or not. All of the functions work except for the aging.
    https://smapi.io/log/a0cfc54e0e824a73baafda13a3ccb076
  3. IrishMoxie
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    Receiving this error with the latest version on a clean install:

    [Custom Cask Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
       at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
       at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242
       at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236
       at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. Digus
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      You probably have a mod loading an object with null name.
      Try removing some mod to find out which one.
    2. IrishMoxie
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      I don't get the error using a previous version.
  4. PossumGoesToPrague
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    Hello! Thank you very much for this mod!

    I noticed that when I edit aging rate, it only affects casks outside the cellar. The ones in cellar keep vanilla rates. All the other settings work fine. I do use a cellar mod - this one.

    And here's a smapi log.
    1. Digus
      Digus
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      Try remove your cellar mod to see if it is a conflict.
    2. PossumGoesToPrague
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      I removed the cellar mod, but the aging rate still remained unchanged in the vanilla cellar.
  5. Nexusmodboy420
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    im getting the same red message as well   [Custom Cask Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
       at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
       at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242
       at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236
       at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.goldenmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '928'. This rule will be ignored.
    [Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.ostrichmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '289'. This rule will be ignored.
    [Producer Framework Mod] Unexpected error for rule from 'CaptainWolfe11.SweetGemBerryWineProduce', producer 'Keg' and input '417'. This rule will be ignored.
  6. trulyvivid
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    Does v1.6.1 also work with 1.6, or is it just the alpha?
  7. sourhale
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    read the description several times to be sure my question wasn't answered there, but if i missed it anyway, so sorry! my question is, does modifying the age rate affect the vanilla cask too, or just the hardwood and radioactive ones in the mod? i have gwen's craftables and prefer the look of the vanilla one to the mod ones, so i'd like to be able to use those instead (aesthetics are Everything to me haha).
    1. Digus
      Digus
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      With custom cask you can edit the vanilla aging rate. You can also just replace the textures from this mod with the ones you want.
    2. sourhale
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      oooh, there's an idea. haha thanks for the reply, and this mod! really great for impatient people (read: me)
  8. Kirawr9900
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    the aging rate settingdoes not work, is this gonna be fixed?
    1. Digus
      Digus
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      I’d do work.
      what exactly is not working for you?
    2. Kirawr9900
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      "default aging rate" referes to anything you have not definfed right?
      regular items like wine do not get their aging time changed in my case 
      smapi is running perfectly btw
    3. Digus
      Digus
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      It only apply to objects that do not have specific rules and you have the property EnableCaskAgeEveryObject enabled.
      For items that are vanila you always have a rule, so you need to override them explicitly .
  9. littlegal100
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    I want to ask, how do I trigger actually crafting the hardwood cask and radioactive one? I got the letter from Robin for the hardwood cask but I never see the option to craft it on my menu...
  10. jsm116
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    Does anyone know how to age Dried Mushrooms? I put 'Dried' in caskdata and it takes dried fruit but neither 'DriedFruit' nor 'DriedMushrooms' does anything, and 'Dried' seems to only work on fruit
    1. jsm116
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      I did finally get SMAPI to output a hopefully useful error. In caskdata I put

      "(O)DriedMushroom": 2.0
      And got this error:
      [game] Failed parsing condition 'ITEM_CATEGORY INPUT (O)DriedMushroom': required index 2 has value '(O)DriedMushroom', which can't be parsed as an integer.
      This error repeats over and over while a Dried Purple Mushrooms is in the chest automated to push into casks. Dried Apricots went in fine, but Dried Purple Mushrooms just won't go
    2. Digus
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      Did you try (O)DriedFruit and (O)DriedMushrooms?
    3. Digus
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      You posted before I saw. It will work with (O)DriedMushrooms, the id is plural.
    4. jsm116
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      Yeah, I tried many, many permutations of (O)DriedMushrooms with or without plural, with or without Dried or DriedFruit also in the list, with or without the category tag, the only version that elicits any response is (O)DriedMushroom which yields the error I posted before. With (O)DriedMushrooms there's nothing at all in the SMAPI logs, and I can't put the dried mushrooms in the cask either manually or through automate.

      ETA: I tried with a purposefully misspelled name and got the error again, so the error is not mushroom specific :D
  11. xiaoshuidao
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    I hope there will be a Chinese translation
    1. Digus
      Digus
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      If someone provide the translation I'll add to the mod.