Check the mod description. There is a lot of info there and you might solver your question/problem faster than I can answer here.
When reporting a problem, it's really helpful to upload your log here (https://log.smapi.io/) and post the link. Even when there is no error in the log, the info there is useful.
Be polite, I will always be.
Special thanks to everyone who remember to endorse the mod, it really helps with mod visibility.
How can I can change the aging rate for wine for the hardwood and radioactive casks? I added "348": 4.0, in the CaskData.json which worked for the regular casks but it didn't decrease aging time for the two modded casks.
Hello everbody, for anyone who wants to change the ageing time of wines, here you go. You need to download the mod and start the game once so the config file is created. Close the game and go to the folder of the mod then data>CaskData.json. It should look something like this: { "342": 2.66, "724": 2.0 } All you need to do is add the line: "348": x, x = ageing time, for comparsion x=1 is default, so the wine takes 2 seasons to go from regular to iridium quality(56 days). x=2 means the ageing time is cut in half so it only takes 1 season(28). I personally think that ageing time between and 2 and 4 or a season and two weeks is balanced. Then the CaskData.jason might look somthing like this: { "342": 2.66, "348": 4.0, "724": 2.0 } . Save and the changes of the file and enjoy the game.
I am curious if anyone can help me. This mod is working great for me aging wine, however, that is all I seem to be able to age. I have the box checked to age anything, but I tried putting some of my juice into the casks and it wouldn't accept it. I have no idea what I am doing wrong. I do not have any other cask mods installed. I am not at all good with adjusting or working with the config file like the example I see below. I copied and pasted the bottom 3 numbers/times, and I just got a red error. I guess I don't even know how or what to type so I can age juice, jelly, pickles, and some other items. I'm confused because I thought just using the mod would do that without having to do things with the config because I don't know where to type that information or how to. I don't know if it goes in brackets separate from the information that is in there or if you type it into the brackets that are already there with the original information. I struggle just finding the right ID numbers for items too. Sorry for the rant. Hoping someone with knowledge can help this older person who just doesn't know what to do.
So, I copied and pasted the short list on the description part of this page and was able to get maple syrup and pickles to work. But, when I try jelly (item id# 344), it still will not work. I'm grateful I got pickles to work, but I really want jelly to work. Again, any help would be appreciated, this seems a little dead with unanswered questions by others, but hoping something will get the attention of those that have theirs working. Here's what I have in my caskdata json file:
Again, I copied and pasted the other numbers from the description page. The -6 for milk doesn't work. The Oil doesn't work either. And the 344 for jelly doesn't work. Maple Syrup and Pickles do work. My wine works fine too. The brackets and numbers are exactly how they are in my file (just copied and pasted).
I'm unsure if I'm doing something wrong with the aging time. I'm able to put everything in the casks, however when I change the aging time, nothing changes. At first I was definitely doing it wrong, I changed it from a value of 1 to 0.5, thinking it would cut the time in half. Then I saw this:
"Dividing 56 by the rate, you get the number of days to age an item from no quality to iridium quality. So a rate of 1 will take 56 days(2 seasons), a rate of 2 will give you 28 day, a rate of 56 will only take one day."
However, that did nothing??? I'm kinda at a loss of what to try.
The mod only change the original cask. You also need to place the item again. The time is set when you place the item in the cask, so items that were in the cask before you change the configuration will keep their original time.
This mod was done when it was not possible to edit Casks without SMAPI C# code. Cask were also different from other machines, so Producer Framework Mod didn't cover them.
Now you can use both PFM or Content Patcher to edit any machines, including Kegs. If you find Content Patcher complicated, you can do it more easily with PFM. You can also check Custom Producer Mod to see how vanilla Kegs are configured in PFM, then just delete all other rules and edit or are more fore kegs.
So I’m not sure if it’s because I’m using automate or what but I have switched the default to 56 so things should only take one day. And then to make extra sure I went into the json file, in the data folder, and added the thing I’m trying to age on the list and put 56 next to it. However it’s still saying it’s going to take 56 days and I don’t know what to do and as far as I know, I used the correct ID for the Apple Wine. I have closed and reopened the game multiple times as well and it’s still saying 56 days.
I came here wondering the same thing. The option menu says "default aging rate" 1, and I have no idea what to change that to to make it twice as quick.
The description explains this. Remember that the base game takes 56 days to age a wine from normal quality to iridium. Then, per the author's words: Dividing 56 by the rate, you get the number of days to age an item from no quality to iridium quality. So a rate of 1 will take 56 days(2 seasons), a rate of 2 will give you 28 day, a rate of 56 will only take one day.
I'm here to give some tips to the poor folks struggling to figure out how to use.
1. Wondering where to find object IDs? Try this: First, launch Stardew Valley. You know the black window that pops up and loads all your mods before you see the intro screen? You can type in there! Load a save, then type in the command "list_items x" (no quotes) where the x is whatever you're looking up. For example, if you type in list_items cheese into the console, you'll see the ID for cheese is (O)424. You can look up any item in the game this way!
2. Rookie mistake: Don't edit the config file! For this mod, you need to edit the file called "CaskData" inside the data folder.
3. Another potential mistake: As the mod description says, adding new things to age requires you to write multiple lines in a C# dictionary format. A mistake I made was worrying that everything needed to line up perfectly, so I used spaces to indent my additional lines. Don't do that! It will keep your additions from working. Instead, when editing CaskData, just hit enter once to start each new line, and put in the necessary stuff (ID and rate). After you launch the game, the mod's formatting will sort itself out.
I personally thank you for writing this since there is a lack of help on this mod. I've been looking for other mods that are somewhat similar but not having a lot of luck.
I am going to try some of what you wrote. I was doing all of that and never wrote in the config file but was putting spaces when I was typing in item ID's.. I don't know if this matters but this is what show at the end of my SMAPI report and i am not sure if this is part of the problem. Do you get this same message?
"[Content Patcher] Can't apply data patch "(CP)Advanced Cask Mod > Load machine data for Advanced Casks Mod" to Data/Machines: there's no record matching key '(BC)Digus.AdvancedCasksMod_HardwoodCask' under Fields. [Content Patcher] Can't apply data patch "(CP)Advanced Cask Mod > Load machine data for Advanced Casks Mod" to Data/Machines: there's no record matching key '(BC)Digus.AdvancedCasksMod_RadioactiveCask' under Fields. [Json Assets]."
I don't know if that matters or not and I submitted it as a bug but so far have no response. Thanks again for your post. I will try it.
{ "CustomCask.RecipeLetter": "亲爱的农夫 @, ^^ 如今,橡木桶陈酿产品非常流行,其中最常见的是奶酪和酒精饮料.但我们要提醒您,腌菜和枫糖浆也很容易陈酿.. ^ 我们希望让'Ferngill芬吉尔'共和国成为手工产品的质量标杆,因此请考虑将您的大部分产品进行陈酿. ^(接下页)^^ 我们还很高兴地宣布,有了'external help 外援',您可以调整酒桶,提高各种物品的品质,甚至让它在酒窖外也能发挥作用. ^ 还可以调整奶酪和饮料的陈酿时间.^^ -'Ferngill芬吉尔'农业协会关于陈酿酒桶", "CustomCask.Letter": "亲爱的农夫 @, ^^ 如今,橡木桶陈酿产品非常流行,其中最常见的是奶酪和酒精饮料.但我们要提醒您,腌菜和枫糖浆也很容易陈酿. ^ 我们希望让'Ferngill芬吉尔'共和国成为手工产品的质量标杆,因此请考虑将您的大部分产品进行陈酿. ^^(接下页)^ 我们还很高兴地宣布,有了'external help 外援',您可以调整酒桶,提高各种物品的品质,甚至让它在酒窖外也能发挥作用. ^ 还可以调整奶酪和饮料的陈酿时间.^^ -'Ferngill芬吉尔'农业协会关于陈酿酒桶", "CustomCask.RecipeLetter.Title": "'Ferngill芬吉尔'农业协会关于陈酿酒桶", "CustomCask.Letter.Title": "'Ferngill芬吉尔'农业协会关于陈酿酒桶" } Hi author, I made a Chinese translation, I hope you can add the “zh.json” file to the zip.
405 comments
Special thanks to everyone who remember to endorse the mod, it really helps with mod visibility.
for anyone who wants to change the ageing time of wines, here you go.
You need to download the mod and start the game once so the config file is created.
Close the game and go to the folder of the mod then data>CaskData.json.
It should look something like this:
{
"342": 2.66,
"724": 2.0
}
All you need to do is add the line: "348": x,
x = ageing time, for comparsion x=1 is default, so the wine takes 2 seasons to go from regular to iridium quality(56 days).
x=2 means the ageing time is cut in half so it only takes 1 season(28).
I personally think that ageing time between and 2 and 4 or a season and two weeks is balanced.
Then the CaskData.jason might look somthing like this:
{
"342": 2.66,
"348": 4.0,
"724": 2.0
}
.
Save and the changes of the file and enjoy the game.
{ "342": 2.66, "724": 2.66, "350": 2.66, "-6": 3.0, "Oil": 2.66, "344": 2.66}
Again, I copied and pasted the other numbers from the description page. The -6 for milk doesn't work. The Oil doesn't work either. And the 344 for jelly doesn't work. Maple Syrup and Pickles do work. My wine works fine too. The brackets and numbers are exactly how they are in my file (just copied and pasted).
"Dividing 56 by the rate, you get the number of days to age an item from no quality to iridium quality. So a rate of 1 will take
56 days(2 seasons), a rate of 2 will give you 28 day, a rate of 56 will only take one day."
However, that did nothing??? I'm kinda at a loss of what to try.
You also need to place the item again. The time is set when you place the item in the cask, so items that were in the cask before you change the configuration will keep their original time.
Cask were also different from other machines, so Producer Framework Mod didn't cover them.
Now you can use both PFM or Content Patcher to edit any machines, including Kegs.
If you find Content Patcher complicated, you can do it more easily with PFM.
You can also check Custom Producer Mod to see how vanilla Kegs are configured in PFM, then just delete all other rules and edit or are more fore kegs.
EDIT: I figured it out, never mind
Dividing 56 by the rate, you get the number of days to age an item from no quality to iridium quality. So a rate of 1 will take
56 days(2 seasons), a rate of 2 will give you 28 day, a rate of 56 will only take one day.
I'm here to give some tips to the poor folks struggling to figure out how to use.
1. Wondering where to find object IDs? Try this: First, launch Stardew Valley. You know the black window that pops up and loads all your mods before you see the intro screen? You can type in there! Load a save, then type in the command "list_items x" (no quotes) where the x is whatever you're looking up. For example, if you type in list_items cheese into the console, you'll see the ID for cheese is (O)424. You can look up any item in the game this way!
2. Rookie mistake: Don't edit the config file! For this mod, you need to edit the file called "CaskData" inside the data folder.
3. Another potential mistake: As the mod description says, adding new things to age requires you to write multiple lines in a C# dictionary format. A mistake I made was worrying that everything needed to line up perfectly, so I used spaces to indent my additional lines. Don't do that! It will keep your additions from working. Instead, when editing CaskData, just hit enter once to start each new line, and put in the necessary stuff (ID and rate). After you launch the game, the mod's formatting will sort itself out.
I am going to try some of what you wrote. I was doing all of that and never wrote in the config file but was putting spaces when I was typing in item ID's.. I don't know if this matters but this is what show at the end of my SMAPI report and i am not sure if this is part of the problem. Do you get this same message?
"[Content Patcher] Can't apply data patch "(CP)Advanced Cask Mod > Load machine data for Advanced Casks Mod" to Data/Machines: there's no record matching key '(BC)Digus.AdvancedCasksMod_HardwoodCask' under Fields.
[Content Patcher] Can't apply data patch "(CP)Advanced Cask Mod > Load machine data for Advanced Casks Mod" to Data/Machines: there's no record matching key '(BC)Digus.AdvancedCasksMod_RadioactiveCask' under Fields.
[Json Assets]."
I don't know if that matters or not and I submitted it as a bug but so far have no response. Thanks again for your post. I will try it.
{
Hi author, I made a Chinese translation, I hope you can add the “zh.json” file to the zip."CustomCask.RecipeLetter": "亲爱的农夫 @, ^^ 如今,橡木桶陈酿产品非常流行,其中最常见的是奶酪和酒精饮料.但我们要提醒您,腌菜和枫糖浆也很容易陈酿.. ^ 我们希望让'Ferngill芬吉尔'共和国成为手工产品的质量标杆,因此请考虑将您的大部分产品进行陈酿. ^(接下页)^^ 我们还很高兴地宣布,有了'external help 外援',您可以调整酒桶,提高各种物品的品质,甚至让它在酒窖外也能发挥作用. ^ 还可以调整奶酪和饮料的陈酿时间.^^ -'Ferngill芬吉尔'农业协会关于陈酿酒桶",
"CustomCask.Letter": "亲爱的农夫 @, ^^ 如今,橡木桶陈酿产品非常流行,其中最常见的是奶酪和酒精饮料.但我们要提醒您,腌菜和枫糖浆也很容易陈酿. ^ 我们希望让'Ferngill芬吉尔'共和国成为手工产品的质量标杆,因此请考虑将您的大部分产品进行陈酿. ^^(接下页)^ 我们还很高兴地宣布,有了'external help 外援',您可以调整酒桶,提高各种物品的品质,甚至让它在酒窖外也能发挥作用. ^ 还可以调整奶酪和饮料的陈酿时间.^^ -'Ferngill芬吉尔'农业协会关于陈酿酒桶",
"CustomCask.RecipeLetter.Title": "'Ferngill芬吉尔'农业协会关于陈酿酒桶",
"CustomCask.Letter.Title": "'Ferngill芬吉尔'农业协会关于陈酿酒桶"
}