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alichanST

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alichanST

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17 comments

  1. kritsanapong1624
    kritsanapong1624
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    • 0 kudos
    How to use a glass production machine?
    1. alichanST
      alichanST
      • member
      • 6 kudos
      By putting clay in it... To unlock it you need level 8 cultivation.
    2. bchbnsj
      bchbnsj
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      • 0 kudos
      获得玻璃机器在哪里
    3. lfc403618827
      lfc403618827
      • member
      • 13 kudos
      耕种8级解锁吧
    4. hj88988289
      hj88988289
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      • 0 kudos
      粘土和什么,为什么我制作不起来
    5. 75L
      75L
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      • 0 kudos
      我的粘土无法放入玻璃机里加工
    6. Y11wan
      Y11wan
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      • 0 kudos
      可是我耕種等級已經10級了,能製造可是不能使用玻璃生產機器
    7. 364601626
      364601626
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      • 0 kudos
      I can build that white glass-making machine, but I can't interact with it. I can't put clay into it.
  2. Specialoldfart
    Specialoldfart
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    downloaded 2 greenhouses with glass had Robin put i roof sprinkles and the plants aren`t growing like they're not getting water
  3. dixrka
    dixrka
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    how do I get glass ? i mean how do i get the glass make machine..?
    1. WickedClover
      WickedClover
      • member
      • 2 kudos
      To unlock it you need level 8 cultivation then use clay.
  4. Jconn3r
    Jconn3r
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    I seem to have gotten this error. It was working but when I reloaded the game, this comes up. Any idea what it could be?




    [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
       at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
       at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
       at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
       at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
       at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
       at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
       at StardewValley.Game1.UpdateControlInput(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
    [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
       at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
       at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
       at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
       at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
       at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
       at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
       at StardewValley.Game1.UpdateControlInput(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
    [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
       at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
       at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
       at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
       at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
       at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
       at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
       at StardewValley.Game1.UpdateControlInput(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
    [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
       at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
       at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
       at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
       at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
       at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
       at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
       at StardewValley.Game1.UpdateControlInput(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
    [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
       at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
       at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
       at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
       at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
       at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
       at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
       at StardewValley.Game1.UpdateControlInput(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
    [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
       at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
       at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
       at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
       at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
       at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
       at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
       at StardewValley.Game1.UpdateControlInput(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
    [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
       at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
       at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
       at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
       at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
       at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
       at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
       at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
       at StardewValley.Game1.UpdateControlInput(GameTime time)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
  5. QuilnVexxy
    QuilnVexxy
    • member
    • 0 kudos
    Does this allow you to buy multiple greenhouses? and if you have a mod that changes the greenhouse does this greenhouse take on the same tilesheet?
    1. alichanST
      alichanST
      • member
      • 6 kudos
      Allows you to buy multiple greenhouses, as for compatibility with other mods, it depends on the way the other mods have implemented the greenhouse.
    2. QuilnVexxy
      QuilnVexxy
      • member
      • 0 kudos
      All the ones I have replace the vanilla greenhouse file and apply to the greenhouse regardless of the map you use.
  6. Kodemunkey
    Kodemunkey
    • member
    • 1 kudos
    Is it a full size one like the one we get from the bundle in the community centre?
    1. alichanST
      alichanST
      • member
      • 6 kudos
      Yes, it's the same greenhouse as the community center, the mod adds the option to buy from Robin.