I seem to have gotten this error. It was working but when I reloaded the game, this comes up. Any idea what it could be?
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000 at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000 at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000 at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000 at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000 at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000 at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22 at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000 at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
17 comments
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Netcode.NetList`2.get_Item(Int32 index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 1000
at StardewValley.GameLocation.checkAction_PatchedBy<tlitookilakin.HappyHomeDesigner>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)