Is your Content Patcher up-to-date and are you using the right version? Otherwise I need to see a link to your SMAPI log to see what the problem might be.
I don't see any errors related to my mod and I am not familiar enough with Unix to see whether there's an issue with that. I suggest going to the Content Patcher page and see if you can get help there.
cries in i got fizzy drinks up and running and soda makers in 1.6 for my own use and but seems like i might need to make the 1.5 version of this work or see if its the same code so i could use the patch for this version
Oh you can do it for your own personal use. I haven't updated Fizzy Drinks because:
I lost my assets partner a month before the 1.6 update due to a massive hard drive failure that caused them to lose all their assets meaning I am only doing coding right now.
As I said before I don't have consent to make an unoffical update of Artisanal Soda Makers. However, it has been almost six months since I tried to contact the author and had no response so it's up in the air right now. I can use the Kola Nut Tree since that was Fwippy's work but I am going to wait at least another week before deciding what to do with Artisanal Soda Makers.
I have been planning on breaking Fizzy Drinks up since people were complaining about the size of the mod. I am currently making a list of all the items and see how to make them into their own mods.
I got this yellow smapi message: [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item. [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item. [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item. [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item. [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item. [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item. [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item. [game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item.
This is perfect! I've started using Berry Woods https://www.nexusmods.com/stardewvalley/mods/25541 and was looking through some of the mods that add new berries. Most of them are too much for my taste, so I appreciate having a few select berries here. Thanks!
Hi! I'm so happy this is back for 1.6 <3, always up for adding for berries to my game hehe.
Just a quick heads-up, but SMAPI gives this little error on occasion:
The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item. The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item.
I did a bit of snooping in the mod files, and it looks like in your objects.json, you put normal brackets '((ModId))' for Marionberries and Boysenberries, instead of the expected curly bracket '{{ModId}}'. Wild blueberries have been working perfectly fine though! Just thought I should let you know, hope that's ok.
18 comments
https://smapi.io/log/70a68a152b0e4826958d545c61ab108a
I lost my assets partner a month before the 1.6 update due to a massive hard drive failure that caused them to lose all their assets meaning I am only doing coding right now.
As I said before I don't have consent to make an unoffical update of Artisanal Soda Makers. However, it has been almost six months since I tried to contact the author and had no response so it's up in the air right now. I can use the Kola Nut Tree since that was Fwippy's work but I am going to wait at least another week before deciding what to do with Artisanal Soda Makers.
I have been planning on breaking Fizzy Drinks up since people were complaining about the size of the mod. I am currently making a list of all the items and see how to make them into their own mods.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item.
[game] The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item.
Do you know what that means? :(
Just a quick heads-up, but SMAPI gives this little error on occasion:
The StardewValley.Object constructor was called with qualified item ID '((ModId))_Marionberry'. This will likely result in an error item.
The StardewValley.Object constructor was called with qualified item ID '((ModId))_Boysenberries'. This will likely result in an error item.
I did a bit of snooping in the mod files, and it looks like in your objects.json, you put normal brackets '((ModId))' for Marionberries and Boysenberries, instead of the expected curly bracket '{{ModId}}'. Wild blueberries have been working perfectly fine though! Just thought I should let you know, hope that's ok.