Thank you for this! I had no idea the spreading weeds could actually destroy things, I thought it was just a little message to say that some farm debris respawned. Very helpful mod!
Thanks! I'm going to change the entry "Colon_Punctuation": ":" to "Colon_Punctuation": " : " instead. I will try to update my comments in the file in the next update to make it more clear to translators how that particular string is used. For context, it's the ":" that follows "Demo Farm" in the images, but it gets used elsewhere, too. I specifically had the French language in mind when I i18n-ed that particular string, though there are a few languages that use different variations on the ':' punctuation than English does.
Oh OK, second error on my side : I didn’t thought of that but you’re totally right, American/English and French doesn’t have the same typography on the « : » rule. Well done ! :)
This is a super cool idea! :D Does it work for things preventing fruit tree growth, too? It's fine if it doesn't, I just want to know so I can tell if it's working or not. :)
Thanks! And, no, it doesn't interact with that mechanic. At least in that case the game tells you which type of tree got affected to give you some information.
Sorry to hear that, but that's an interesting idea you're suggesting. In my design efforts for the mod I decided to let the in game overlay be the long term indicator of damage beyond the initial HUD message (most obvious in the embedded video on the mod's description page, or maybe you've seen the visuals in game already). I chose to have the player get information in more "Stardew-type" ways which meant the HUD message and the in world visuals, so I put a lot of effort into making those exist and work well. I tend to think of the in world visuals as the farmer's memory of the destroyed objects. I included the console command that you mention primarily to aid my own coding and testing with the side benefit that a player could have access to the information in the published mod whenever they wanted, including coordinates. I don't want to add yet another config option for the in game chat - five is already a lot for this particular mod - and the SMAPI console is specifically useful for those out of game bits of meta information so I think it is the better option for getting information out of the usual game play. I hope my reasoning is helpful for understanding why I designed this as I did and that you can still enjoy the mod that I made.
"...but where? What damage?" is exactly what I ask out loud every time I get the damage message lol there may or may not be more expletives in my questions though Thank you so much!
If you would like to see the coordinates you can type "wtswa report" (without the quotation marks) into the SMAPI console and hit enter and that will print the damage report in the console but with coordinates as well. I decided against making coordinates visible in the main heads up display notification for a few reasons, but hopefully that console command suffices for your use. Let me know if you have other questions, though!
23 comments
Thank you for making this great mod!
https://smapi.io/json/i18n/20858422686248809732931f5134bd98
Thanks for your mod, have a good day !
Here’s the correct translation : https://smapi.io/json/i18n/25e9a42f10ef4e0db87ec16385ec8a9b
I specifically had the French language in mind when I i18n-ed that particular string, though there are a few languages that use different variations on the ':' punctuation than English does.
Have a great day !
I included the console command that you mention primarily to aid my own coding and testing with the side benefit that a player could have access to the information in the published mod whenever they wanted, including coordinates. I don't want to add yet another config option for the in game chat - five is already a lot for this particular mod - and the SMAPI console is specifically useful for those out of game bits of meta information so I think it is the better option for getting information out of the usual game play. I hope my reasoning is helpful for understanding why I designed this as I did and that you can still enjoy the mod that I made.
there may or may not be more expletives in my questions though
Thank you so much!
Do you think it would be possible to add the coordinates to the notification? (I play with the Player Coordinates Mod on a large custom map)
Great, I will try it the next time a damage occurs and I get a report about it. Yes, a console command is also fine.