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pneuma163

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pneuma163

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23 comments

  1. Autismo01
    Autismo01
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    This is amazing, thank you!
  2. CapMita
    CapMita
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    Here are the Chinese translation
    Thank you for making this great mod!
    1. pneuma163
      pneuma163
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      Thank you so much for the translation! Your work is now in the latest update.
  3. trulyvivid
    trulyvivid
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    Thank you for this! I had no idea the spreading weeds could actually destroy things, I thought it was just a little message to say that some farm debris respawned. Very helpful mod!
  4. WolfQueenOfMetal
    WolfQueenOfMetal
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    thank you so much for this, it's been driving me nuts
  5. Caranud
    Caranud
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    Hello, I translated your i18n file into
    French (using Internationalization),

    https://smapi.io/json/i18n/20858422686248809732931f5134bd98

    Thanks for your mod, have a good day !
    1. pneuma163
      pneuma163
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      Thanks, but it looks like you linked the wrong json file here!
    2. Caranud
      Caranud
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      I’m so sorry, that’s a stupid error.

      Here’s the correct translation : https://smapi.io/json/i18n/25e9a42f10ef4e0db87ec16385ec8a9b
    3. pneuma163
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      Thanks! I'm going to change the entry "Colon_Punctuation": ":" to "Colon_Punctuation": " : " instead. I will try to update my comments in the file in the next update to make it more clear to translators how that particular string is used. For context, it's the ":" that follows "Demo Farm" in the images, but it gets used elsewhere, too.
      I specifically had the French language in mind when I i18n-ed that particular string, though there are a few languages that use different variations on the ':' punctuation than English does.
    4. Caranud
      Caranud
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      Oh OK, second error on my side : I didn’t thought of that but you’re totally right, American/English and French doesn’t have the same typography on the « : » rule. Well done ! :)

      Have a great day !
    5. pneuma163
      pneuma163
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      Once again, thank you! Your work is in the new update.
  6. Nootybloops
    Nootybloops
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    This is a super cool idea! :D Does it work for things preventing fruit tree growth, too? It's fine if it doesn't, I just want to know so I can tell if it's working or not. :)
    1. pneuma163
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      Thanks! And, no, it doesn't interact with that mechanic. At least in that case the game tells you which type of tree got affected to give you some information.
    2. Nootybloops
      Nootybloops
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      Okay, cool! :) Thank you!
  7. ErraticPixel
    ErraticPixel
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    If you want to see it again, you can restart the day. Alternatively you can type "wtswa report" (without the quotation marks)
    into the SMAPI console
    I'm not a fan of either of these options. Could we explore the possibility of having the text display directly in the chat instead?
    1. pneuma163
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      Sorry to hear that, but that's an interesting idea you're suggesting. In my design efforts for the mod I decided to let the in game overlay be the long term indicator of damage beyond the initial HUD message (most obvious in the embedded video on the mod's description page, or maybe you've seen the visuals in game already). I chose to have the player get information in more "Stardew-type" ways which meant the HUD message and the in world visuals, so I put a lot of effort into making those exist and work well. I tend to think of the in world visuals as the farmer's memory of the destroyed objects.
      I included the console command that you mention primarily to aid my own coding and testing with the side benefit that a player could have access to the information in the published mod whenever they wanted, including coordinates. I don't want to add yet another config option for the in game chat - five is already a lot for this particular mod - and the SMAPI console is specifically useful for those out of game bits of meta information so I think it is the better option for getting information out of the usual game play. I hope my reasoning is helpful for understanding why I designed this as I did and that you can still enjoy the mod that I made.
  8. LinSterling
    LinSterling
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    "...but where? What damage?" is exactly what I ask out loud every time I get the damage message lol
    there may or may not be more expletives in my questions though
    Thank you so much!
  9. FergieTE20
    FergieTE20
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    A feature I've wanted ever since the first weed destroyed something on my farm and I had *no* clue where! Thank you!
    1. pneuma163
      pneuma163
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      Same! I was rather happy when I realized I could make something like this.
  10. Donnie24
    Donnie24
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    Thank you for this mod, I also wanted this feature ever since the first damage and I wasn't able to find it.

    Do you think it would be possible to add the coordinates to the notification? (I play with the Player Coordinates Mod on a large custom map)
    1. pneuma163
      pneuma163
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      If you would like to see the coordinates you can type "wtswa report" (without the quotation marks) into the SMAPI console and hit enter and that will print the damage report in the console but with coordinates as well. I decided against making coordinates visible in the main heads up display notification for a few reasons, but hopefully that console command suffices for your use. Let me know if you have other questions, though!
    2. Donnie24
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      Thank you!
      Great, I will try it the next time a damage occurs and I get a report about it. Yes, a console command is also fine.