I don't know if you intend to update this, or if you take requests, but I really love the idea of this mod, the tree is small enough with big enough space inside that allows for a lot of farming space, specially for many crops added by different mods. However, it doesn't seem to work with bushes from crops that use the Custom Bush framework (mainly Cornucopia). Everytime I set down a bush on the glade, the game just crashes. I didn't try with Tea Leaves yet, which is the only vanilla bush in the game, I will try after I save my current progress during sleep, but at least the modded ones don't seem to work.
Thanks for your hard work, the mod is amazing.
EDIT: Nevermind this, the bug seems to specifically happen with a bush from the Ridgeside Forage Crops mod, all other bushes seem to work fine.
Amazing mod, I'm just starting to use my tree. Kinda obvious question but, isn't possible to get some buildings inside (like a barn, or a slime hutch) since the tree it's also considered as a building (? I definitely would love to put some horses inside and sim a horse stable.
Buildings are somehow hardcoded to be indoor locations, so trying to apply various outdoor conditions doesn't work or is buggy. So unfortunately no, it's not possible.
I think this mod has managed to make building indoors but it seems like it does not work for mod "indoors". https://www.nexusmods.com/stardewvalley/mods/21233?tab=description
Is it possible to make the Junimos from the 'Better Junimos' mod compatible to enter the Junimo Glades? They can enter the greenhouse, but I couldn't get them to enter this structure.
It should appear in the wizard book once you unlocked it by giving him the magic ink. I'm not aware of any incompatibility with other mods but I could try to check your smapi log. Are you sure the mod is loaded? Does it show in GMCM?
I'm afraid not, since the content patcher function that allows custom buildings was implemented in 1.6. It would require another framework like solid foundations which I am not familiar with at this point. Sorry :/
Just decoration, I initially thought I might do something with it but then I didn't, but I thought it looked nice and maybe I'd add something eventually
Hello author, may I ask if there are any special prerequisites required for the architecture of this module? I still need to add two embellishments, SMAPI and Content Patche. Is it completely unusable without Daisy Niko's Tilesheets? I used other beautification packages and couldn't find Junimo glass's building options in the mage's book. (I'm so sad. The Seven Deadly Sins I'm playing with, without his own beautification package, many buildings will be very abrupt. If I really want the author to bring the two beautification packages, I have to drop them first. Crying, I don't mean to dislike them. I will love your mods and beautification, and I will use them in the next save. He did a great job.) (My other mod has a too bright color tone, so I used Daisy Niko's Tilesheets to look at those buildings. They seem to be glowing, and the brightness difference is too great for my eyes.)
[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - Junimo Glades 1.0.3 because it requires mods which aren't installed (DaisyNiko.Tilesheets). [SMAPI] - Lnh's New Greenhouse 1.1.3 because it requires mods which aren't installed (DaisyNiko.Tilesheets). [SMAPI] - Non Destructive NPCs 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
I'm having a really hard time understanding this, but yes, DaisyNiko's Tilesheets are required as the bridge tiles are from there. They are the only required tiles I am using from there. If the problem is that your recolour is not supported by DaisyNiko's Tilesheets, I think it allows you to choose the recolour manually so you could try to find one that matches better. However, if the recolour is the problem, the building in my mod currently only supports Vanilla, DaisyNiko's Earthy recolour and Vibrant Pastoral recolour. You could try one of them to see if they match, but you'd need to rename the one you want to be the default "Junimo Tree Building". The mod will work fine either way though as long as the tilesheet mod is installed.
63 comments
Thanks for your hard work, the mod is amazing.
EDIT: Nevermind this, the bug seems to specifically happen with a bush from the Ridgeside Forage Crops mod, all other bushes seem to work fine.
Maybe there is a clue to fix it there.
Nevermind though, it works perfectly, I had no idea what had happened. And I love it ♥ Thank you SO much
Is it completely unusable without Daisy Niko's Tilesheets? I used other beautification packages and couldn't find Junimo glass's building options in the mage's book.
(I'm so sad. The Seven Deadly Sins I'm playing with, without his own beautification package, many buildings will be very abrupt. If I really want the author to bring the two beautification packages, I have to drop them first. Crying, I don't mean to dislike them. I will love your mods and beautification, and I will use them in the next save. He did a great job.)
(My other mod has a too bright color tone, so I used Daisy Niko's Tilesheets to look at those buildings. They seem to be glowing, and the brightness difference is too great for my eyes.)
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - Junimo Glades 1.0.3 because it requires mods which aren't installed (DaisyNiko.Tilesheets).
[SMAPI] - Lnh's New Greenhouse 1.1.3 because it requires mods which aren't installed (DaisyNiko.Tilesheets).
[SMAPI] - Non Destructive NPCs 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
However, if the recolour is the problem, the building in my mod currently only supports Vanilla, DaisyNiko's Earthy recolour and Vibrant Pastoral recolour. You could try one of them to see if they match, but you'd need to rename the one you want to be the default "Junimo Tree Building".
The mod will work fine either way though as long as the tilesheet mod is installed.