Hi!! I LOVE this mod- thank you so much for making it!! I've used it to move trees around my farm which is amazing, but when I try to move trees growing in my greenhouse I'm not able to move them (the little selector doesn't show up like outside!) Is this normal and if not, is there something I might be doing wrong? Outside I stand directly in front of the tree and click on it with the grab tree key that I set and easy peasy I can relovate! But this doesn't work in the greenhouse for me right now. Thank you so much for any and all help or suggestions!!
When i dig up a tree & plant it again, it shows at its early stage, although i took it back at its 15th day. Also using the Fruit Tree Fixes to plant them closer than vanilla, so i don't know if its compatibility issue.
My mod uses postfix harmony hook for planting saplings - code that runs after the original game code is done and is about to return. It should be the least disruptive method to modify hardcoded game behavior, but it's still harmony we are talking about. When two mods try to modify the same part of game, anything can happen.
Planting trees closer together sounds like it HAS to mess with the same call. And not just as postfix, it probably needs to completely replace the original function.
It's based on creating special saplings. It could give you special acorns/... in theory, but they are different objects, they would need to be handled separately. But most important, growing new non-fruit tree is matter of few game days with tree fertilizer, and their age after maturity doesn't matter. You are probably better off planting new trees and chopping down the old farm.
Thank you for making this!! My boyfriend and I are in a co-op game and he accidentally plonked an apple tree down... RIGHT in front of my crops hahahahaha :')
I don't know why people seem to be complaining about this mod. If you don't like it go somewhere else. I appreciate you taking the time to make this mod and uploading it for us huancz. Stay cool.
You can already move trees with "Move it" though, so I don't know what this mod would be useful for? Unless you want a sapling back to plant on another map.
Neither of the mods came up in my searches. I only found tree transplant which doesn't do what I needed.
Move it is reported as unsupported on SMAPI 1.6 compatibility list, so at least that is one advantage of my mod :)
I'd have to try "Let's move it", it might indeed do the same thing as mine in the end, but in a different way. It's not clear from description if I can leave map (and enter buildings, like greenhouse) while holding picked item and place it in different location. It sounds bit clumsy, but lets you move wider range of stuff.
It works but depends on your method of transportation but other than "Walking" between maps, all other methods (teleports, vehicles, minecarts etc.) cancel the action of this mod. So walking is a must and if you can't walk in and out of that map, you can't carry that item.
That sounds like you CAN move from greenhouse to outside (walk). You CAN'T move tree from ginger island to your farm, or your farm into the greenhouse (you have to right click to teleport inside GH). My main motivation was to pool my trees from all over the place (Ginger island, original greenhouse, new trees from Ridgeside village) to one modded greenhouse.
Nice plug :) And cool idea with garden pots. Another mod that I didn't find when I needed to... It has some annoying properties, like
If you are holding a crop in the pot and change the active item in the tool bar, the crop will be destroyed.
So, no rod of return or holdable totems, and I could move only one tree at a time. That would be a LOT of trips... Still, if I found it, this mod would never exist. Since it already does exist, there's no harm to leave it around as you say. The code is dead simple, at least it's unlikely to break with future SDV versions, or easy to fix if it does break.
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Great job no matter what!
My mod uses postfix harmony hook for planting saplings - code that runs after the original game code is done and is about to return. It should be the least disruptive method to modify hardcoded game behavior, but it's still harmony we are talking about. When two mods try to modify the same part of game, anything can happen.
Planting trees closer together sounds like it HAS to mess with the same call. And not just as postfix, it probably needs to completely replace the original function.
Thanks to you I can just move it!!
Move it is reported as unsupported on SMAPI 1.6 compatibility list, so at least that is one advantage of my mod :)
I'd have to try "Let's move it", it might indeed do the same thing as mine in the end, but in a different way. It's not clear from description if I can leave map (and enter buildings, like greenhouse) while holding picked item and place it in different location. It sounds bit clumsy, but lets you move wider range of stuff.
That sounds like you CAN move from greenhouse to outside (walk). You CAN'T move tree from ginger island to your farm, or your farm into the greenhouse (you have to right click to teleport inside GH). My main motivation was to pool my trees from all over the place (Ginger island, original greenhouse, new trees from Ridgeside village) to one modded greenhouse.